Checks if what they're attacking 'bare-handed' is adjacent to the cyborg, and has something buckled to it. If not, it passes the click on to AI click like usual.
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
pipes and they will automatically unbuckle if the cuffs are removed.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>