Commit Graph

7 Commits

Author SHA1 Message Date
MagmaRam
eef853393e Defibs should revive people now.
This might be an unnecessary fix, I might just have the worst luck.
But I couldn't get a defib to res in 10 tries before this,
got it on the second after.
2016-11-24 00:30:05 -06:00
Anewbe
07b5b6fc1c Defibs should actually work now 2016-11-21 19:18:05 -06:00
Arokha Sieyes
f3b155b6f3 Switch << to 'to_chat' 2016-11-12 10:35:02 -05:00
Arokha Sieyes
2ea72d692f Drag to apply, reduced to 2 charges
More balanced maybe? More like 'rounding problems' dividing 1000 by 3 and having it work right.
2016-11-11 22:59:31 -05:00
Arokha Sieyes
f1eed186d3 Change to 'normal' cell
Per staff request
2016-11-11 00:48:46 -05:00
Arokha Sieyes
5c45086406 Change Adjacent() to get_dist() 2016-11-11 00:35:27 -05:00
Arokha Sieyes
91b61945cc Adds defibrilator kit
Adds a defib kit. Not ported from /tg/, not a backpack or anything. It's more like an AED than anything. Click with empty hand or drag onto yourself to take the pads out, and put them into some dead person's uniform slot.

Currently has 3 attempts with 75% chance of success with the default battery.

The paddles are cabled, so if you walk away with them it yanks the cable out and you have to reconnect them. Patient can't be moving either, and it won't shock living people (someone can code an emag thing for that I guess?).

(Excludes .dme addition)
2016-11-11 00:35:20 -05:00