commit b3d348258c4c93a1df81652bdf68fd00f4130369
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 22:40:08 2018 +0200
Squashed commit of the following:
commit 5faa5f9d063e57400584ab1ae458e626629b6842
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 22:31:10 2018 +0200
Update pai.dm
commit fd4bbdc6b99d74d94befb440ffe5e0c23a98a918
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 11:28:58 2018 +0200
Makes pAI cards, AI cards, and posis "edible"
-Also makes it so that pAI cannot fold out if inside a gut.
commit 1d13c207240c4bc296b188533e8cf50b1424cc36
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 10:40:38 2018 +0200
some more trashcan refactoring
commit 28d02c272dbd218d2d91c91fb1ecec999b9dd05e
Author: Verkister <superverkelian@hotmail.com>
Date: Sat Feb 3 13:32:14 2018 +0200
Trashcan perk refactor
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
Allows subspace radios (eg headsets) to have adhoc_fallback enabled on them, which allows them to turn into shortwaves until they reestablish telecomms. I'm doing this for exp/sar/pilot headsets on our server, you can too if you want. What else are those giant antennas for? Up to you. This doesn't change anything for you unless you enable adhoc_fallback on something, but you can use it if you want!
Attempts to discover if two parties can talk to each other using telecomms, and as a PoC applies it to communicators which attempt to get to their node via the can_telecomm proc.
-Adds a bunch of additional "trash" types that aren't included in obj/item/trash, such as:
-Those spicy cardboard tubes called flares, preferably expended but whatever.
-Glow sticks, full of delicious looking juice you'll regret.
-Toy figures, become an impostor predator.
-Ciggy butts, yum!
-Banana peels.
-Cardboard sheets, interesting flavor not included.
-Crumpled papers. Hide that lewd drawing in seconds.
-Broken light bulbs and tubes. Don't do this it's not healthy for most people.
-Broken bottles, see the warning above.
-A selection of emptied vendor drinkables (small milk, small chocomilk, coffee, tea, dutch choco, ice cup, ramen cup, and paper cups)
-Those pesky torn inflatables.
-And "burnt mess" with reduced toxin content via vore digestion.
- DJ Station APC turned off at default
- DJ Station one general intercom replaced with a syndicate intercom
- DJ Station headset no longer guaranteed to spawn, one in four chance to spawn in one of the rooms
- DJ Station Exterior tiles (around the generator) marked as outdoor tiles
- Advanced roller beds moved to SAR lockers
- Blood cabinet and IV stand in SAR room, two o- blood bags and two empty blood bags at round start
- Mining outpost now locked to IDs with maintenance access and research access
- Observation windows in xenobio are now electrified
- Extra sinks and a high capacity water tank added to xenobio
- Red flags in the caves to designate the 'border' between the regular caves and the more dangerous ones
- Xenoresearch first aid station door name fixed
-Adds dufflebags to loadout, including normal, black(cosmetic), and department specific versions with appropriate access restrictions to utility category.
-Adds a cosmetic black duffle without the syndie speed buff.
-Moves taur saddlebags from accessories category to utility category.
Just a little preference QoL thing when you don't feel like scavenging and littering the station with discarded starter bags.
On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
# Conflicts:
# code/modules/mob/mob.dm - Whitespace? No real conflict.
# code/modules/mob/mob_planes.dm - Comment conflict, was a late port to Polaris.
* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things