commit b3d348258c4c93a1df81652bdf68fd00f4130369
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 22:40:08 2018 +0200
Squashed commit of the following:
commit 5faa5f9d063e57400584ab1ae458e626629b6842
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 22:31:10 2018 +0200
Update pai.dm
commit fd4bbdc6b99d74d94befb440ffe5e0c23a98a918
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 11:28:58 2018 +0200
Makes pAI cards, AI cards, and posis "edible"
-Also makes it so that pAI cannot fold out if inside a gut.
commit 1d13c207240c4bc296b188533e8cf50b1424cc36
Author: Verkister <superverkelian@hotmail.com>
Date: Sun Feb 4 10:40:38 2018 +0200
some more trashcan refactoring
commit 28d02c272dbd218d2d91c91fb1ecec999b9dd05e
Author: Verkister <superverkelian@hotmail.com>
Date: Sat Feb 3 13:32:14 2018 +0200
Trashcan perk refactor
Removes ability of the AI to see borg cameras when they are away from the station (no UFO spying)
Also removes borg ability to mess with doors on UFO (aliennn technologyyy)
* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
It's just kind of a bummer to lose all your important gear after losing a fight if backup doesn't arrive in time. After all the item friendly mode was introduced way after vore mobs.
some minor sprite tweaks
environmental disaster time
more things
bumps front and back rest sprites one p down
Some otie tweaks plus another new variant.
-Stops idle actions on player-controlled oties.
-Disables feeding autobarf (secdonut and rng) on player-controlled oties.
-Disables friending and auto standup on petting when player-controlled.
-Adds a tamed phoron otie with collar. (no ingame access yet so beg for mins)
-Tweaks the bare standing sprites a little. (one pixel shorter with even back stripes)
-Cleans up some redundant srcs.
-Tweaks and fixes some patient update and overlay behavior.
-Makes the sleeper gurgles use damage based gains instead of big crunch after prey death. Also drastically reduces the dead mob gain.
-Moves the reduced dead mob gain back to its original non-human exclusive spot.
-Utilizes more drain proc instead of clunky cell charge hardcode.
-Removes an unbenefitical DA nerf. (can take same size stuff as janigut again. using this to gamblefeed loaded backpacks still makes you look like an idiot shooting your own foot though.)
-Makes compactor and analyzer functions a variant in base sleeper afterattack proc instead of separate subtype proc.
* Allows Prometheans to be cloned from their Core.
* Swap brain cloning dependency from the cloner to the brain itself.
* Fffffff Changelog. And to_chat.