Commit Graph
20276 Commits
Author SHA1 Message Date
KashargulandGitHub 305944ccc6 cleans up some comments (#17613)
* cleans up some comments

* ...

* .
2025-04-27 16:53:26 +02:00
KashargulandGitHub f6a99359a9 move invisibility to defines (#17612)
* move Invisibility to defines

* .

* .
2025-04-27 16:47:53 +02:00
25678e2903 Multiple Air Alarm Support [DRAFT] (#17497)
* initial port

* more fixes

* timer fix

* removing spawn/sleeps

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-27 03:25:34 -04:00
crabcubeGitHubvorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>Kashargul
2f3c2c3909 Firefighter Alt title for atmos tech + AR icon (#17584)
* Changes jobs.dm, engineering.dm and hud.dmi

* Automatic changelog compile [ci skip]

* Update 2025-04.yml

* fix typo

---------

Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-27 04:43:23 +02:00
e627fb8d1d CMSS Lobby Screen (#17581)
* Establish base working new_player tgui

* Tweak to fit virgo

* .

* fix that

* split that

* no as import

* clean up old code

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-26 23:52:01 +02:00
Cameron LennoxandGitHub a0e9785d0d Kitchen Sink P2 TGUI Prefs (#17579)
* Kitchen Sink V2

* tsx

* Update vorestation.dme

* Update 01_basic.dm

* Update 01_basic.dm

* Deletes the character  directory

* F & M tags

* Flexible

* Update misc.dm

* ICP

* more fixes

* missing sounds
2025-04-26 16:08:58 -04:00
SatinIsleandGitHub 152118c1d4 adds missing SIGNAL_HANDLERs (#17585)
* adds missing SIGNAL_HANDLERs

Added missing SIGNAL_HANDLER lines to many RegisterSignal() proc refs.

* Oopsies
2025-04-26 21:50:50 +02:00
GutiandGitHub 369c46830e stuff (#17605) 2025-04-26 21:45:01 +02:00
ShadowLarkensandGitHub e67c770106 Allow engineers and chief engineers (not atmos techs) to see wire desc (#17475)
* Allow engineers and chief engineers (not atmos techs) to see wire descriptions

* Oh I guess we already had that

* Add a way for admins to disable wire descriptions
2025-04-26 19:26:06 +02:00
KashargulandGitHub 4d6ea5d336 up port those (#17599) 2025-04-26 19:22:22 +02:00
Cameron LennoxandGitHub d0787362cd Kitchen Sink PR (#17515)
* insanity

- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now

GET IN THERE

* whoops forgot to give it to mobs

* Bellyrubbing is now an emote

* Update vorestation.dme

* some small edits

actually gives voice freq a valid starting selection
makes the default voice less jarring

* Update atoms_movable.dm

* Update atoms_movable.dm
2025-04-25 16:21:35 -04:00
KashargulandGitHub 1a138b3f8e bunch of fixes (#17598) 2025-04-25 20:14:00 +02:00
GutiandGitHub 0daf3f0500 Disables old vomit virus spread (#17573)
* kill

* Update

* Update extrapolator.dm

* cure
2025-04-24 08:56:18 -04:00
KashargulandGitHub 2db7212e50 removes some usr in mech code (#17583) 2025-04-24 09:31:47 +02:00
KashargulandGitHub e5d5b3769a ss atoms update (#17529)
* draft ss atoms update

* .

* .

* .

* low wall

* do that when not asleep

* late init handling

* .

* smes

* try this
2025-04-24 00:00:57 +02:00
Cameron LennoxandGitHub 9e728a6099 Removes more sleeps in the code (#17572)
* Removes more (potential) sleeps

* Update slime_replicator.dm

* UNGLOBs communicators
2025-04-22 12:12:35 +02:00
Cameron LennoxandGitHub b549f48a9f Removing the last sleeps in Init (#17550)
* Should not Sleep

* roughdraft that works for POI loader

needs the bells and whistles

* better queue

* Moved the procs to the subsystem itself

* Update pois.dm

* empty list

* Update pois.dm

* do it during init
2025-04-21 20:29:40 -04:00
Cameron LennoxandGitHub f1f51a597c More PSG changes (#17503)
* Berserker PSG

* Makes PSGs more acquirable.

- Makes PSGs more acquirable
- Standardizes the PSG names (PSG Variant-XXX)
- Adds the PSG-BIO to the CMO's locker and CMO supply crate(Just reduces toxin/oxygen/clone attack damage taken)
- Adds the PSG-Melee to the Pathfinder locker
- Adds the PSG-BIO to the Pathfinder Medic locker
- Adds the PSG-S to HoS locker (and HoS supply pack)
- Makes it so the Exploration shield pack has a melee and upgraded mining (mob combat) PSG
2025-04-21 18:25:05 -04:00
Cameron LennoxandGitHub 9b0bb5f814 Makes FBP not go blind from welders (#17493)
* Makes FBP not go blind from welders

Also makes it so the eye color verb is actually attached to the eyes.

* Different way

* gwah
2025-04-21 18:24:28 -04:00
b820b71b07 Makes bodyscanners show missing internal organs (#17456)
* Makes bodyscanners show missing internal organs

* Adds species check

Adds custom species check AND adds the missing organs to the printout

* Why could this not be put on there

* undef handling

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 18:24:09 -04:00
Cameron LennoxandGitHub bf52fdd23d RMS Adjustments (#17490)
* RMS Adjustments

Makes the RMS more useful

Including MATH this time!

* Update RMS.dm
2025-04-21 17:20:31 -04:00
tacoguy7765093andGitHub bffd33d57b gives surgery tools attack sounds (#17555) 2025-04-21 20:06:51 +02:00
640cab345e Virology Update #3 (#17227)
* Base stuff

* Thresholds

* Cockroaches, adjustments

* Extrapolator + TGUI Update

* Adjustments

* Updoot

* Revert "Updoot"

This reverts commit 8c27a2525e.

* Gwuh

* test

* heals

* Genetic

* Holder and vomit

* Indents

* Compilable :)

* Various fixes

* Updates Symptoms

* Genevirus

* Neutered Symptoms

* Adjustments

* rads

* Extra symptoms

* Extra extra symptoms

* Adjustments, fixes, more symptoms

* Powder that makes the linter green

* Finishing touches?

* Fixup maps in TGM format

5041170ae1: maps/expedition_vr/beach/submaps/quarantineshuttle.dmm

Automatically commited by: tools\mapmerge2\fixup.py

* Last bits

* Defines

* Oxy heal

* I crave the green check

* fix

* Maps

* Macrophages to turf

* Fimxes

* Fixes :)

* Vomit

* Preset

* Fire desc

* SPELLING MISTAKE

* Extra stuffs

* types

Allows infecting children of a type

* feet

paws?

* fix

* Fixes

* Update

* Flags

* Update _disease.dm

* Infinite blood glitch (100% real)

* virus data properly carries over

* GODSPEED, KELENIUS

YOUR 10 YEAR TODO IS FINALLY DONE

* define

* U2

* Implicit

* Damn it Fleming

* oops

linter is kill

* Update _reagents.dm

* Extra check

* .

* ough

* fixes

* Small changes

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-04-21 06:12:15 -04:00
28e969778c code/global.dm => code/_global_vars/ (#17244)
* 1

* Full conversion

* .

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-21 05:55:25 -04:00
Cameron LennoxandGitHub de68694e8c Projectile fix (#17558)
* Turret fix

* gets rid of hardcode

* Fixes fragmine miss chance

Makes it actually work with the new projectile system.
Makes it not have a 100% dodge chance if you step onto it

* do the shuffle
2025-04-21 05:19:48 +02:00
KashargulandGitHub db423858d6 fix a bunch of runtimes (#17557)
* fix a bunch of runtimes

* can be null

* ..

* human

* .
2025-04-21 05:18:45 +02:00
SatinIsleandGitHub a05bcda725 Flying/hover/floating doesn't get blood on your shoes. (#17562)
Changed blood splatters and subtypes such as oil to no longer interact with someone flying, hovering or floating over them.
2025-04-21 05:18:28 +02:00
21dcf0555b Conversion many Globals to Managed Globals (Part 1) (#17121)
* Conversion of some Globals to Managed Globals

* Fix

* for later

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-17 14:16:53 -04:00
KashargulandGitHub f5b5727dcf oups forgot to delete the old code (#17534) 2025-04-14 15:54:23 +02:00
KashargulandGitHub cdfa1c853f New to init final (#17512)
* Initial

* some more

* next few

* only light left

* fix things up

* some rmore fixes

* guh

* Update ai_vr.dm

* comment

* lets try something

* .

* hmm

* .

* .

* hmm

* push that here

* fix layout

* grrr
2025-04-14 00:07:35 +02:00
KashargulandGitHub 734a07a9aa some robot file splitting (#17525)
* some robot file splitting

* .

* ..

* .

* fix modal inputs

* urg
2025-04-13 15:50:32 +02:00
d3a9fdbb35 Fixes stumble & flight vore (#17492)
* part 1

* damn

* part 2

* instant

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-13 04:42:34 +02:00
Cameron LennoxandGitHub 931ad65f43 VR fix (#17508) 2025-04-12 00:16:22 +02:00
94e61bdfc0 Fixes some bad Destroy()s (#17511)
* Fixes some bad Destroy()s

Fixes some bad destroys on request of Kash, will need checking over that I've not misunderstood the instructions! This is all I had time to look through for now. Checked around 200-ish files.

* The rest of them

Found a quick way to look through them all

* Update chicken.dm

* fix that

* don't abuse destroy

* .

* move this up

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-12 00:15:42 +02:00
SatinIsleandGitHub dd1df5eaaf Makes IDs trash eater-able (#17516)
Added IDs to the list of edible trash eater items. Just like PDA's they require the owner to be watching when they're eaten.

Fixed PDA eating warning messages not being visible.
2025-04-12 00:15:09 +02:00
5285483c1e Heater Buff & Craftable Heaters (#17494)
Heater Buff & Craftable Heaters

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-10 11:23:10 +02:00
GutiandGitHub 2d0b1cbb3a fimx (#17495) 2025-04-09 09:38:49 +02:00
GutiandGitHub 356e3228ad Adds an animation when placing objects on tables (#17443)
* Animation

* .
2025-04-09 09:26:48 +02:00
KashargulandGitHub d18cd11713 [TGUI v6] Migration to CSS Variables, styles refactor & React 19 (#17487)
* Initial Port of tg's tgui 2.0

* initial

* first UI fixes

* fix retro theme

* rd console

* wiki theme

* better tgui say handling

* Ui scaling port

* smaller gap

* guh

* reset subcats on main cat change

* blink a bit later

* tofixed

* fixed

* currently not fully supported

* increase that

* fix powermonitor chart

* typescript up

* tgui core up
2025-04-08 22:49:38 +02:00
Cameron LennoxandGitHub 2e38926234 Removes sleeping from the code in more places (#17418)
* Axes unused 'paused' variable from projectile code

* Remove TGUI in scrubber init

Moves it to only happen when a user interacts with it.

* Ghostpod tgui input from init -> LateInit

Ghost query REQUIRES a tgui input. It can't be fixed on that level.
Ghost pods however created a ghost query when spawned if they are NOT mapspawn. This means it can only be moved to lateinit, as far as I can see

* Moves borer ghost query from init to lateinit

* Better mob chasing. Gets rid of sleep in mob chasing

Moves Noodle's and Ian's snack tracking var to base /simple_mob
Moves Noodle's and Ian's tracking process from a individual proc of each to /simple_mob
Moves the sleeps out from the tracking proc and makes it a repeating timer.
Noodle now gets nutrition when you feed him.

* Moves blob query to lateinit

Once again, blob HAS to do a ghost query when it's created.
Ghost query will ALWAYS make a tgui window.

* No sleep in cyborg code

Moves pick_module() from /init on robot_module to /LateInit on /robot
photo showing it popped up the module select when I spawned in as a borg: https://i.imgur.com/5rGbqIR.png

* Moves AI controlled human's 'death' proc to LateInitialize

* Moves Corpse's processing from Init to LateInit

death() has a LOT that happens inside of it.

* Let's actually make it lateload on the human itself

* In case we don't want to auto kill ai controlled mobs

* Fixes death() some more

- Protean blobs will ALWAYS have a humanform, so that segment of code was unused.
- Makes the bulk of the exit VR section in a new perform_exit() proc
- Gets rid of the WIP proof of concept hack in there.

* whoops duplicate

* We will ALWAYS have a humanform. ALWAYS.

The server will CRASH if we do not.

* get rid of this...

* Makes corpsespawn work better

* more VR stuff

* No suspending the whole machines subsystem

* avatar

* as anything

* u2

* nolist

* forgot this one

* fix

* VR fix

Fixes an oversight with VR sleepers

* player initiated

* OVERSIGHT

* Update borer.dm

OF course WE DON'T have a mind, we're a GHOST.
Fixes borer spawning

* this was unused

no
2025-04-07 17:16:07 -04:00
Cameron LennoxandGitHub d4e4c8268c Medical Adjustments (#17455)
* Defib and tank

* Defib, CPR, and stabilizer changes

qol: Defib now informs you WHY it's failing, so you can properly fix the problem.
balance: CPR can now REVIVE people if their HP is below a threshold with a 10% chance per CPR usage.
balance: CPR will cause the recipient to metabolize reagents.
balance: CPR now has a small chance of causing brute damage and rib fractures to the chest.
balance: Patient Stabilizer will cause the patient to metabolize reagents if dead.

* Broken bone fix

A fracture has a random chance of shifting around inside the first time you break it.

* shadekin runtime fix

* tgui

Adds two new TGUI states - living and living_adjacent
Fixes tram to allow mobs (and robots)

* Vital Organ chance fix

* flip flop
2025-04-07 04:58:56 -04:00
KashargulandGitHub aad224fafe Reworks weather effects to no longer hurt phased entities (#17469)
* Reworks weather effects to no longer hurt phased entities

* no tracy ...

* .

* return

* fix planetary weather

* clearr that

* mob spawners

* fix simple mob sloshes

* fix those

* fix examines

* revert that

* convert to Z

* effect all mobs type
2025-04-06 18:09:33 +02:00
KashargulandGitHub cc02a1a056 split tgui html (#17476)
* Repackage yarn sdks

* oups forgot that

* update dompurify

* fix mantraps

* .

* fix weakrefs

* rm

* porting the HTML split

* minify

* ut that back

* bye poly

* .

* re minify

* ..

* prettier

* fix that
2025-04-06 18:08:14 +02:00
GutiandGitHub b5fc516468 Mail update (#17477) 2025-04-06 16:11:59 +02:00
1da1cad936 DNA Clone Fix (#17466)
* dna vars to organ data

* bandaid for species

* get species data

* species cache in dna

* 200 runtimes fixed

* macrocoding

* small cleanup

* Seromi don't exist

Convert

This variable was NEVER EVEN USED

* extra tab fix

* pointless if removed

---------

Co-authored-by: C.L. <killer65311@gmail.com>
2025-04-02 21:41:03 +02:00
1aa1388fc8 Various fixes & tweaks (#17439)
* More tweaks

Moves it up to use diamond and phoron like bluespare crystals use.

* .

* sass update

* Watch fixes

* no

* .

* eaeryl

* fixes that properly

* ...

* .

* No deleting mannequins

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-04-02 21:40:40 +02:00
KashargulandGitHub ee42f0c0d0 oups shuttles move (#17457)
* oups shuttles move

* .

* Update landmarks.dm
2025-03-31 04:58:29 -04:00
SatinIsleandGitHub f26d93f75c Expanded leisure area on the tether (#17441)
* Expanded leisure area on the tether

Significant changes to the tether's pool area. The tiny, highly exposed gym has been moved to the south of the pool, therefore a bit more secluded but also larger and prettied up. The neighbouring toilets now have a locker room. There is a small session room that can be locked on the south side of the gym. There is a very small sauna and massage room on the west of the pool. There are now a few tables and chairs around the pool now, and the old gym has been converted into another, more visible pool-themed cafe/bar (no alcohol!)
Also added treadmills.

* Wires and non-smoking area

* Conflict fix

* Revert "Conflict fix"

This reverts commit e8b98f8c7a.

* redo conflict fix
2025-03-30 22:22:00 +02:00
KashargulandGitHub 2b80c0955c ignore light recalc in shuttles and elevators (#17448)
* ignore light recalc in shuttles and elevators

* .

* Update turf_changing.dm

* Update turf_changing.dm

* Update turf_changing.dm

* bunch of isturf fixes

* fix it

* inline safe
2025-03-30 22:21:29 +02:00
SatinIsleandGitHub 5828c866d8 Fluff item for digitalsquirrel (#17417)
* Fluff item for digitalsquirrel

Approved here: https://forum.vore-station.net/viewtopic.php?f=27&t=2482&p=14258#p14258

* no as mob

* Update toys_vr.dm
2025-03-30 21:52:30 +02:00