Every other method of incapacitation is handled by the other procs, leaving "canmove" to functionally only hinder conscious proning. Might send to polaris at some point, but they still lack the features this "fixes" and could probably use a proper de-spaghettification rework on the whole system
- Adds a new Scatter type of gateway, abductor, which strips the person's gear and deposits them somewhere else
- Nerfs Expedition Phasers and Holdout Phasers
- Reduces the number of full size phasers in Exploration from 4 to 3
- Slightly buffs melee mobs
- Removes humanoid mobs from Virgo 3B Wilderness
- Removes ADG from one of the POIs from V2
* Adds species trauma_mod for calculating shock
* Changes shock calculations to include trauma_mod
* Implements negative trait "neural hypersensitivity"
When Protean brute resistance was nerfed, I forgot to adjust Proteans brute healing to match the new value. This made Proteans a lot tankier than intended.
Pixel shifting now allows mobs with custom offsets to shift themselves 16 pixels from their default offsets instead of point zero. This means that a wide mob can now shift towards left without getting stopped due to being already at -16 at default offset.
Fully implements DNA-integrated secondary & tertiary colouration for ears, wings and tails.
Adds some new ears, wings, tails and markings from Hestia.
Everything working in mint condition
EVERYTHING
By staff request. It is largely agreed upon by staff that allowing players to enable self-surgery will just encourage more "i can avoid medbay" behavior which we are wanting to avoid.
It can still be enabled by var-edit but that is it.
- Adjusts some of the contents of the ERT ship.
- Fixes mercenary coms not working
- Hopefully! Fixes antag coms not working
- Fixes uplinks not deducting telecrystals when things are bought
-Buffs supply satchel item count to 10.
-Adds a new damage multiplier var to adjust digestion damages for future features.
If I could figure out how to upgrade the ui window to tgui I'd also add in buttons to actually adjust those damages and multiplier.