* some of it
* storage explorer suits, and Victorian suits
* trailer blazers
* clean up
* trailblazers in techweb
* mined turf needs to work too
* icepick and shovel teckweb
* wrong path
* backward
* rename that
* Made a Command pallete for the Gooborg
Made a Command pallete for the Gooborg
* Add Command Gooborg
* Update gooborgs.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* no flashes in phase
* flashbangs in phase
* phased shadekin don't explode
* phased shadekin aren't emped
* no splurting phased kin either
* can't change medical equipment in phase
* forbid phased mob mounting
* prevent an exploit
* do it here too
* another pr
* minimize whitespace
* minimize
* trait
* ignore this for now...
* text
* many mouse checks are just pest checks
* remove more manually done pronoun code
* Revert "remove more manually done pronoun code"
This reverts commit 3a6401f443.
* user should be passed
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* upporting syndicate pai pet
* tgui data
* don't emag cards without a pai
* aaugghh
* allow bingle pai, pai counts for lonely
* modular computers
* fix that
* .
* emag
* that'S fine
* pai card as antag tools
* .
* trashcatch
* that
* .
* only show emag chassis if we have a toolkit too
* .
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* to subsystem
* wip subsystem pain
* some big recoding
* seperated
* oop
* fucking lua
* working on tgui foundation
* compile fixes
* nice and clean
* type
* inviting works
* unit testing
* agony
* test good
* typo
* that should be the basics
* Complete recode of pai saving
* restore fluff text
* migration
* pai notification automation
* swap
* length
* more fixes
* pai sprite datums
* type 13 uses all four directions
* eye handling
* use accessors
* working on icontests
* fix
* hologram eye test
* oop
* wait that doesn't work at all
* text
* eye colors and holo eyes
* lots of fixes
* fix those up
* organized
* belly cap
* that too
* death sprites
* resting eyes
* resting flag
* bad check here
* fixing icon files
* proper file
* garble
* fix some states
* pai death
* collapse pai files into single file
* allow some restricted pai interactions
* lamp
* block invites button
* collapse in remaining vr file
* this is actually needed
* documenting and organizing
* update to TGprefs
* remove gun toggle verb on pai
* forbid default name joins
* pai cable retraction
* various pai fixes
* icon forge pai
* pai eyes
* type 13 iconstate
* directionless
* small fix
* pai dir fix
* missing icon
* no fresh pais
* oops
* fixed pai join
* fixed change chassis
* pai UI
* .
* .
* reuse
* .
* .
* .
* push that
* Horro rmasks
* pai invite data change
* splitting
* use refs
* initial
* with PAI
* soem more
* .
* .
* .
* .
* ugh
* next
* pai invite
* only preview
* that
* use from char pref
* fixed pai invite not working
* small tgui fixes
* remove temp code
* .
* pai comments properly sent
* ooc
* horror
* need to use this for now
* .
* fix
* lol
* raw mob spawn fix
* pai software
* push
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* move ref lists from world new to ref list creation
* tg styl
* .
* next globals
* ugh
* some more
* pain
* .
* horror
* .
* .
* .
* shoe me
* ye
* .
* eh
* .
* .
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Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Fixes necrosis steps setting bone
Makes it so you the 'cut away' step doesn't set bones to open. This is entirely a non-internal fix (you're working on the flesh, not the organs inside) so you don't need the bone retracted.
* Update other.dm
* Crowbar Augment
* descriptors
* Update carbon.dm
* no typecasting
* removes unused proc
* Limb status
* Makes butchering take time
Gives a warning as well when starting it.
* Update organ.dm
* Update organ.dm
* Closing surgical stages and desc.
Opened organs have descriptions that they're opened.
Organs inform you that they have SPECIAL MECHANICS THAT'VE BEEN IN FOR 10 YEARS that you can do to them.
Allows fixing amputated organs
A BUNCH of stuff
* Update organ.dm
* Keep the washing
* Update external_repair.dm
* Update other.dm
* Organizes surgeries
* fix a typo
* Update surgery.dm
* More surgery
* Nerve Surgery
Adds template for nerve surgery
* Prevents pain from limbs that feel no pain
* Update external_repair.dm
* Convert gender and pronoun from pay to TG
* Remove HERM from biological gender init_possible_values because it won't work
* fix runtime error
---------
Co-authored-by: ShadowLarkens <shadowlarkens@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* telescience experiments
* use defines
* fixed up telesci stuff
* non-working bluespace crystal experiment
* allow sec to print basic cells
* allow anyone to make basic power cells
* fix
* medical basic tools
* bad paths
* pathfix
* fixed DA experiments, and clarified proc name
* circuitboards use copper
* changed it back
* lint
* moved signal
* slime deconstructing
* circuits don't give steel
* corrected defines
* correcting designs
* autolathe is not synced yet
* lets just mirror original behavior
* keep procs
* engies get signaler
* no dupe
* destructive borg belly
* unify point generate proc
* clumsy rng
* seperate define for this too
* there are very harmful too
* replace with macros
* fixed handling
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Automatic changelog compile [ci skip]
* replace all bay instances for realname and nickname with tg
* add comments where uncertain of sanitisation needed
* Fix issue from git conflict..
* Fix issue causing setup menu not opening
* Attempt to clean up how name datums are handled
* Remove redundant check
* Fix number issues with character names
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Movement adjustments
Makes unusual running a TRAIT()
Fixes force_max_speed and haste modifier not applying HUMAN_LOWEST_SLOWDOWN
Makes species slowdown only be calculated if NOT in space (This will cover most cases of 'the species is heavy and therefore slower' while some edge cases such as diona's 'slower because of physical movement disability' are able to move faster)
Makes 'health deficiency' no longer hardset numbers but rather a percentile. (Slowdown still begins when you have taken 40% or more damage).
This means that characters that have lower max HP will require less injury to 'feel it', while characters with higher max HP will require more injury to 'feel it'.
Species trauma mod (pain sensitivity) still applies here and someone with 2x trauma mod will begin to feel the effects of their injuries at 20% instead of 40% and slowdown will be 2x more severe (slowdown of 4 while at 50% injury instead of at 100%)
Caps injury slowdown for the health percent at 4 (occurs when at 0% health, or 100% injured)
Incorporated halloss damage into the health percent calculations instead of it's own hardset numbers. This means trauma_mod now affects halloss as well.
Shock stage now operates linearly instead of applying a massive slowdown once you hit a magic number.
Once hitting a shock_stage of 10, your 'adrenaline' starts to wear off and you begin to suffer increasing slowdown. This means the longer you're in shock, the slower you will become, from a min of 0.5 (just entered shock) to a max of 3.0 (been in shock for 2 minutes OR suffered a major, traumatic injury such as the loss of a limb)
Stops doubling of limbloss slowdown. Stance_damage already took care of slowdown from limbloss, but it was duplicated, meaning lost limbs were causing 2x the slowdown they should have.
REMOVES slowdown penalty from aiming. Aim mode is -already- detrimental (it will make you always miss projectile weapons on a moving target) and applying a further debuff to the user (it applied a slowdown of FIVE, equivalent to 50 pre-change halloss) made very little sense.
Makes mRun mutation ('no slowdown mutation') actually remove slowdown after the slowdown calculation is all performed.
Cleans up the unusual running trait some and gets rid of a lot of unneeded checks it was performing.
* Update human_organs.dm
* Update human_movement.dm
* Make painkiller stacking less effective
* Makes oxycodone actually useful
* Update chemistry.dm
* Update human_movement.dm
* Update human_movement.dm
* Update vorestation.dme
* bad else if here
* Some adjustments here
* Update human_movement.dm
* Update human_movement.dm
* Another narcotic buff
* Update human_movement.dm
* yeh
* This should be a divisior, not a multiplier
* Update human_movement.dm