Commit Graph

15700 Commits

Author SHA1 Message Date
Anewbe 35230b4e7c Merge pull request #3497 from Ardebitis/master
Adds "treadwell" engiborg sprite.
2017-06-04 16:34:32 -05:00
Anewbe b9007d11a8 Merge pull request #3493 from VOREStation/just-stonedmc
Port of StonedMC master controller framework
2017-06-04 16:15:13 -05:00
Anewbe e2860b30b3 Fixes a runtime 2017-06-03 19:42:17 -05:00
Anewbe 24b35ace2f Merge pull request #3488 from LorenLuke/Changeling-camo
Changeling Visible Camouflage Tweaks
2017-06-03 16:11:14 -05:00
Anewbe 650cf3f0e9 Merge pull request #3492 from VOREStation/fix-null-rank
Prevent returning null from get_authentification_rank()
2017-06-03 16:01:22 -05:00
BuildTools 4e6a5ab55b Adds "treadwell" engiborg sprite. 2017-06-03 01:15:27 -04:00
Leshana b17fb86721 Tweaks Statpanel and System Initialization 2017-06-01 21:42:08 -04:00
Leshana 8b3403d54f Prevent returning null from get_authentification_rank()
Make sure we return the no job value if they have an id without a rank that is in a PDA.
Should fix https://github.com/PolarisSS13/Polaris/issues/3486
2017-06-01 15:52:38 -04:00
Anewbe 9dfc65b628 Merge pull request #3491 from Neerti/6/1/2017_mech_stumping
Makes Mechs Fall
2017-06-01 14:44:36 -05:00
Anewbe da437e50ee Merge pull request #3485 from Neerti/5/31/2017_make_surgery_slightly_better_again
Surgery Modifications
2017-06-01 14:42:38 -05:00
Neerti b5802fb185 Makes Mechs Fall
Mechs now will fall when crossing an open tile.
Anything below that tile will have a bad day.
Also makes lighting overlays unable to fall just incase.
2017-06-01 15:05:51 -04:00
LorenLuke 2bdfe8bfa3 Prevents people from seeing names/examining cloaked changelings at range 2017-05-31 18:44:43 -07:00
Anewbe 0af77012c4 Merge pull request #3465 from Yoshax/radiation
Ports radiation rework and stuff from Bay
2017-05-31 18:37:58 -05:00
Anewbe 491ae6ac9b Merge pull request #3475 from SpadesNeil/aces-gun-stuff
Path naming of ammo to be consistent, and also fixes some gun things
2017-05-31 18:11:25 -05:00
Anewbe 5de9e5f453 Merge pull request #3483 from Yoshax/fix
Drop pod issue fix
2017-05-31 17:51:48 -05:00
Neerti a0a390e887 Surgery Modifications
Semi-rewrites how surgery failure works.  Using an improper surface will call the surgery step's fail proc instead of just doing a melee attack.
Adds 'surgery odds' var to objs, which determines effectiveness.  The numbers for operating tables/roller beds/tables remain unchanged from the previous version, however doing it this way makes it cleaner to add new surfaces in the future.
Adds a proc to get a surgery surface.
Also makes burn repair on FBPs more efficent, so that one scorched robot does not take literally all of robotic's wires.
2017-05-31 17:41:02 -04:00
Neerti 1f70e65160 Merge pull request #3484 from VOREStation/aro-pol-footblood
Please let the blood go away
2017-05-31 10:49:11 -04:00
Arokha Sieyes 64ff8bed08 Please let the blood go away
You can't qdel lists.
2017-05-30 16:27:04 -04:00
Yoshax ef2883ff7e Drop pod issue fix 2017-05-30 16:32:40 +01:00
Anewbe a412b5063b Merge pull request #3423 from Belsima/ftm
Lets biological females have facial hair.
2017-05-29 18:31:18 -05:00
Anewbe 119f80e06a Merge pull request #3476 from VOREStation/aro-goggles
Goggles are airtight
2017-05-29 13:13:52 -05:00
Anewbe 1633c32c99 Merge pull request #3478 from Bromuzl/Bromuzl-High-topsLoadout
High-tops loadout
2017-05-29 13:11:57 -05:00
Neerti dc4d14bf2a Merge pull request #3474 from VOREStation/vplk-sundry-runtimes
Sundry Runtime Fixes
2017-05-28 17:44:04 -04:00
Spades 3a0bdf5cf9 Name tweak for Anewbe 2017-05-27 16:31:17 -04:00
Spades cef9c4f98d One last thing. 2017-05-27 16:27:05 -04:00
Spades ae3d877730 Might be helpful if I clicked save on my files 2017-05-27 16:25:38 -04:00
Spades 36544bc7da Documentation, proper file naming, and more consistency 2017-05-27 16:23:39 -04:00
Anewbe 214255df6b Merge pull request #3471 from MagmaRam/space_health_care_act
Reduces autoheal cutoff on all external wounds to 10.
2017-05-27 10:30:02 -05:00
Anewbe f79ac18656 Merge pull request #3469 from VOREStation/gravity-event
Prevent Gravity Failure event from disabling gravity on planet z levels.
2017-05-27 10:09:40 -05:00
Bromuzl cfab9dd6ac High-top consistency tweak
Adjusts background all references to "hitop" and in-game references to "high-tops" to maintain consistency.
See icons/obj/clothing/shoes.dmi
2017-05-27 04:46:20 -05:00
Bromuzl 48f668de95 Adds ported high-tops to loadout
Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Spades bb2f19fe7d Map fixes, and a comment removal 2017-05-27 05:14:51 -04:00
Spades bc3f4fb0dc Polishing oversights away 2017-05-27 05:07:34 -04:00
Spades 3ff9d441f9 Finishes fixing ammo inconsistencies 2017-05-27 04:39:49 -04:00
Arokha Sieyes 1e35ef8809 Goggles are airtight
Adds some 'plain' goggles that are airtight, and as such protect your eyes from things like phoron. Also allows eyewear to protect you from phoron if it's airtight (and hiding your eyes). Added airtight flag to science goggles, welding goggles, and 'plain' goggles I added. Weldning goggles only protect your eyes when down, since it removes the covers eyes flag when up.
2017-05-27 03:14:14 -04:00
Spades 8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Neerti aad701fee7 Merge pull request #3463 from VOREStation/multiz-consoles
Multiz consoles
2017-05-26 12:06:49 -04:00
Leshana 34c73dab69 Optimization/Rewrite of Radiation Controller
* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
   * Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not.  Could be hundreds of turfs.  New method only lazily calcualtes strength at a turf if we actually need to know it.   Often times this is zero turfs if nobody is standing in engineering.
  * Removed the automatic processing of objects with "rad_power" set.  Objects are responsible for calling the repository to create/update their radiation sources.   Saves some extra overhead that in practice was redundant with other process controllers.
  * Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Leshana 1b0474d57a Fixes Runtime in preferences_setup.dm,230: Cannot read null.title
proc name: dress preview mob (/datum/preferences/proc/dress_preview_mob)
2017-05-25 15:37:43 -04:00
Leshana 9d2e7fe1ae Prevent Gravity Failure event from disabling gravity on planet z levels. 2017-05-24 17:14:03 -04:00
MagmaRam cfa6387f15 Reduces autoheal cutoff on all external wounds to 10. 2017-05-24 15:45:48 -05:00
MagmaRam a7d99942f4 Merge pull request #3443 from Anewbe/sifDefenseForce
[Lore] Renames the Sif Homeguard to Sif Defense Force
2017-05-23 20:38:44 -05:00
Anewbe 475756bb8d Merge pull request #3466 from Schnayy/clothing_pack_1
Adds 4 new clothing sprites & puts them in the loadout.
2017-05-23 20:26:32 -05:00
Neerti f76414ac7e Merge pull request #3467 from Anewbe/fbp_cooking
FBPs should cook again.
2017-05-22 23:46:49 -04:00
Anewbe 23f70f0b3a FBPs should cook again. 2017-05-22 22:24:31 -05:00
Anewbe 8cd670530f Merge pull request #3462 from SpadesNeil/bolt-action
Buffs Bolt Action rifle damage to be less useless
2017-05-22 22:22:00 -05:00
Schnayy b1cb74b318 Adds 4 new clothing sprites & puts them in the loadout.
Peacoats: Requested.

Black corset/skirt combo: Requested.

Flower dress: First ss13 sprite I made, threw it in.

Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Leshana d41f6cce04 Ensure computers work on centcom or when only one zlevel is accessible. 2017-05-22 16:18:26 -04:00
Leshana b4ca6b11e1 Switch nanomap computers over to using get_sensor_levels()
* Added a proc to the map datum which returns what zlevels a nanomap capable computer should display.
* Updated the atmos control, power monitoring, crew monitoring, and camera consoles to use it.
* Changed templates to not show the map button if no map levels are available.
2017-05-22 16:18:26 -04:00
Leshana e16a3f4b3d Updated crew monitor computer to support multi-z output and nanomaps. 2017-05-22 16:15:47 -04:00