Commit Graph

1864 Commits

Author SHA1 Message Date
Anewbe b9007d11a8 Merge pull request #3493 from VOREStation/just-stonedmc
Port of StonedMC master controller framework
2017-06-04 16:15:13 -05:00
Leshana b17fb86721 Tweaks Statpanel and System Initialization 2017-06-01 21:42:08 -04:00
Spades 8579adcc53 Naming convention of ammo is now consistent
s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Leshana ecd19ee1af Adds an admin verb to debug the current map datum.
Useful for making sure it loaded right.
2017-05-21 14:16:39 -04:00
Arokha Sieyes aaeae6695a Make planets more generic
So that Sif doesn't have to be the only one!
2017-04-14 21:36:48 -04:00
Neerti 75cc189723 Merge pull request #3271 from VOREStation/aro-pol-panic
Quick & Dirty Panic Bunker Port
2017-04-11 21:55:59 -04:00
Arokha Sieyes 66327aecc7 Quick & Dirty Panic Bunker Port
Tested on our server, works. Doesn't work if you don't have a DB (how would it?).
2017-04-11 00:13:43 -04:00
Arokha Sieyes a2ec0d43f1 Fix 'Spawn Character' DNA
Made spawned characters always use male sprites and not have accurate DNA. Also would runtime if you picked the option to not put a mind in, as it assumed there would be one.
2017-04-10 14:40:43 -04:00
Anewbe e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe 6a95f6c87f Merge branch 'master' into apron_pockets 2017-04-04 17:54:38 -05:00
Anewbe 1e7bf50a4c Automute shouldn't go off if you didn't type anything 2017-04-03 14:14:52 -05:00
Anewbe 8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe 7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Anewbe 560af2d61d Merge pull request #3116 from VOREStation/spawn
Makes the 'Spawn Character' verb include custom items
2017-03-21 18:38:23 -05:00
Arokha Sieyes 17bd2d341a Makes the 'Spawn Character' verb include custom items
Only really works if you pick the option to put them in the mob, because the proc that spawns custom items is based on that, and I don't really want to rework the custom items system for such a small fix.
2017-03-21 09:48:55 -04:00
Neerti d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Anewbe 5481e90cbe Merge pull request #3074 from VOREStation/recipes
"Recipe Dump" admin verb
2017-03-13 17:17:54 -05:00
Arokha Sieyes 4f47ce2d77 "Recipe Dump" admin verb
The idea of updating the wiki list of recipes is daunting, especially getting all the icons and resizing them to look nice on a webpage, so fuuuuuuuuck that.

I made a verb that does it. It dumps upsized (64x64) images of every food icon and a recipes.html file into your cache with a table that contains all the recipes, nicely formatted, in alphabetical order (the -burger and -kebab at the top are because those are [whatever-meat]-burger and [whatever-meat]-kebab).

Then you can just throw them on a website. It will include a recipes.css file if it's in the same dir.
Here's the result on our server:
https://vore-station.net/infodump/recipes.html
2017-03-10 18:25:48 -05:00
Leshana a5a805414b Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not.  The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Anewbe 05e6ef5ad8 Merge pull request #2988 from Anewbe/boots
Boots are now a subtype of shoes
2017-03-05 14:13:47 -06:00
Anewbe 19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Neerti 0f781e36a7 Adds Multi-Z Test Map 2017-03-03 09:40:34 -05:00
Anewbe 25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Neerti 12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Anewbe 2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Neerti d398367e4c Fixes a world << that crept in and apparently new lobby code. 2017-02-20 19:29:13 -05:00
Neerti 91dd3348c5 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/2/2017_planet_stuff
# Conflicts:
#	code/modules/mob/living/carbon/human/human_movement.dm
2017-02-20 19:06:25 -05:00
Neerti 836d8dfa3f More stuff, finalizes it I hope. 2017-02-20 18:28:31 -05:00
Anewbe 7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Anewbe 68ea9a6e69 Adds a fix 2017-02-04 21:11:23 -06:00
Anewbe dd38e42dc5 Ahelp take button 2017-01-31 15:27:07 -06:00
Neerti 086551bfd9 Improves Lobby News
Adds ability to add most html formatting to lobby news without actual html.
2017-01-26 00:37:38 -05:00
Anewbe ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe fda82d4b17 Hood tweaks 2017-01-18 17:02:01 -06:00
Neerti 14c67e0893 Two bugfixes
Ghosts should be able to hear things once more.
The big bold NEW NEWS notice should remember if one has already seen the news, as the hash was not actually being saved.  It's being saved now.
2017-01-17 04:11:57 -05:00
Anewbe 1efa9988e3 Merge pull request #2909 from Neerti/1/9/2017_rip_blog
Adds new Server News
2017-01-11 22:20:53 -05:00
Neerti fdc2fe1fbc Adds new Server News
Adds ability for admins with R_SERVER perms to be able to set a persistant 'news' announcement that works similarly to admin memos, but for the public.  This is ideal for telling the public things such as when an event is scheduled, directing people to a forum thread, new lore changes, new policies, etc.
The news window allows to define a title, and the body of the text, using an admin verb.  The author and date are added automatically.
Any players can read the news window in the lobby.  The button will bold itself, and display (NEW!), if the player has not seen the news before.  This is done by comparing a hash of the body that the client remembers verses a hash the current news body.
2017-01-10 04:36:38 -05:00
Neerti 82ad098e33 Adds Automuting
Adds a system adapted from Aurora that will automatically mute someone if they say things too quickly in IC, OOC, Deadchat, Ahelp, or Pray.
2017-01-07 16:27:35 -05:00
Anewbe 572c17c440 Fixes some incorrect times for respawn things. 2016-11-25 21:59:30 -06:00
Anewbe 49face1006 Might fix Travis 2016-11-10 17:49:20 -06:00
Arokha Sieyes e3e8ca61c0 Adds "Intercom Msg" admin verb
Allows an admin to fabricate radio messages, like the arrivals announcements, but with arbitrary sender and message content, as well as being on any channel.
2016-11-01 19:56:31 -04:00
Anewbe 510cf17723 Waistcoats are accessories 2016-10-19 22:29:22 -05:00
Anewbe 673e75832a Merge pull request #2602 from SpadesNeil/death-to-the-administrator
Replaces Station Administrator with Colony Director, NASA Approved
2016-10-06 22:31:14 -05:00
Spades 2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
Neerti 4131c1f8fa Adds Log Verbs for Moderators
Adds the log retrieval verbs for moderators.
2016-10-06 17:42:40 -04:00
Neerti 699e04adf9 Adds Groundwork for New Event System
Adds what I hope to be able to make a sort of intelligent system that in the future will be able to decide what event would be the best to choose at any given moment.  A lot of this will probably get rewritten later.
You can use the new debug verb Show GM Status to have it show some data about itself, such as player activity across the whole server.
Currently, the system cannot actually run any events, as they don't exist and it's been disabled.  The plan is to have the events themselves do most of the heavy lifting for stuff like set-up and weights.
When the overarching system is more refined, a lot of new events will be madem and most of our old ones will be ported, and improved upon too.
For now, adding this lets me see what the system thinks about a round that has people playing on it and not just me on a test server.
2016-10-02 12:35:16 -04:00
Cameron653 50baa75af0 Allows jobbanning of cargo department jobs 2016-09-18 11:33:08 -04:00
Spades 9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
Neerti 62053ce63d Fixes check_rights() runtime. 2016-08-28 22:03:45 -04:00
SinTwo a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00