Commit Graph

796 Commits

Author SHA1 Message Date
Leshana b17fb86721 Tweaks Statpanel and System Initialization 2017-06-01 21:42:08 -04:00
Anewbe 1633c32c99 Merge pull request #3478 from Bromuzl/Bromuzl-High-topsLoadout
High-tops loadout
2017-05-29 13:11:57 -05:00
Bromuzl 48f668de95 Adds ported high-tops to loadout
Extends the high-top port to load-outs,
2017-05-27 04:38:15 -05:00
Schnayy b1cb74b318 Adds 4 new clothing sprites & puts them in the loadout.
Peacoats: Requested.

Black corset/skirt combo: Requested.

Flower dress: First ss13 sprite I made, threw it in.

Red swept dress: A new, nicer red dress.
2017-05-22 18:08:01 -05:00
Cerebulon 0ce6ca7290 Cleans up uniform loadout menu.
Suits are now mostly under one-piece (subtypes of 'lawyer') and modular (subtypes of 'suit_jacket') selection menus. Croptops also under selection menu.
2017-05-08 00:31:31 +01:00
Anewbe 3b82b75f83 Merge pull request #3396 from Cerebulon/skirtsuits
Adds 24 new skirt versions of suit sprites.
2017-05-05 21:55:14 -05:00
Cerebulon 36decd20b7 Adds icons. Adds skirts to loadout options and closets. 2017-04-30 02:39:27 +01:00
Cerebulon 339b269393 Adds 23 new skirt versions of existing suit sprites.
Adds them to loadout options and departmental uniform lockers as appropriate.
One new (Old Woman Attire) as equivalent to old man suit.
Some are unused, but now skirt sprites exist.
2017-04-29 12:01:40 +01:00
Anewbe b7751bab10 Changelog, adds the dicecup to the loadout 2017-04-17 12:44:34 -05:00
Arokha Sieyes 42998da918 Fix 'if' statement on Panic Bunker
Prints error message when it doesn't need to and works fine. Also moves check up slightly to prevent an exploit.
2017-04-11 00:13:54 -04:00
Arokha Sieyes 66327aecc7 Quick & Dirty Panic Bunker Port
Tested on our server, works. Doesn't work if you don't have a DB (how would it?).
2017-04-11 00:13:43 -04:00
Anewbe 4a33a8df82 Merge pull request #3216 from Neerti/3/22/2017_the_empress_protects
Implements the new Codex.
2017-04-08 13:02:43 -05:00
Neerti a4a05ae4ec Implements the new Codex. 2017-04-08 12:08:08 -04:00
Anewbe e9c4b5a3eb Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	icons/mob/back.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
2017-04-07 16:11:50 -05:00
Anewbe 6a95f6c87f Merge branch 'master' into apron_pockets 2017-04-04 17:54:38 -05:00
Anewbe b38986b4b7 Merge pull request #3209 from Atermonera/master
FBPs can have numbers in their names.
2017-04-03 13:56:06 -05:00
Atermonera 67d9f03e4d FBPs can have numbers in their names. 2017-04-02 13:53:49 -07:00
Anewbe 8e9db2b7d4 Aprons now have pockets 2017-04-02 00:28:20 -05:00
Anewbe 29a25cc9b0 Merge pull request #3164 from Cerebulon/synth_brain_rename
Changes character setup to use correct in-lore names for brain types.
2017-04-01 16:00:19 -05:00
Anewbe 7bb3f5fbb7 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cosmetic_things
# Conflicts:
#	code/datums/supplypacks/medical.dm
#	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
#	code/modules/clothing/shoes/miscellaneous.dm
#	code/modules/clothing/suits/labcoat.dm
#	icons/mob/back.dmi
#	icons/mob/feet.dmi
#	icons/mob/human_face.dmi
#	icons/mob/items/lefthand.dmi
#	icons/mob/items/righthand.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/shoes.dmi
#	icons/obj/clothing/suits.dmi
#	icons/obj/storage.dmi
#	maps/northern_star/polaris-2.dmm
#	maps/northern_star/polaris-5.dmm
2017-04-01 12:45:45 -05:00
Cerebulon 98d3ebf6dd Fixed full options not showing up for non-FBPs. Repeated more thorough testing with newest changes. 2017-04-01 03:09:55 +01:00
Anewbe ca47d37d2f Adds a few more cosmetic flashlights 2017-03-31 18:50:00 -05:00
Anewbe d59f0f1dc4 Merge pull request #3152 from VOREStation/aro-pol-bodymarks
Adds Body Markings
2017-03-30 20:13:15 -05:00
Anewbe 2867f17b51 Merge pull request #3162 from Schnayy/department_jackets
Adds Department Color Jackets
2017-03-30 20:11:39 -05:00
Cerebulon 2189d83812 Fixed single leftover 'cybernetic' and 'drone' variables. 2017-03-30 21:50:04 +01:00
Cerebulon 9e955cf999 Missed a spot. 2017-03-30 18:04:21 +01:00
Cerebulon 7773ef7122 Dialled back changes to only effect menu display text for brains.
Reverted variable names to original assisted/mechanical/digital to prevent potential issues in other code which may rely on them.
2017-03-30 18:01:20 +01:00
Cerebulon d5a9e15f28 Fixed get_FBP_type() method for determining min/max ages to use new type names. 2017-03-29 03:07:52 +01:00
Cerebulon dfe5afe197 Changes character setup to use correct in-lore names for brain types. 2017-03-29 01:55:46 +01:00
Anewbe 0924e4e7a2 Merge pull request #3135 from Belsima/skrell
Skrell sprite updates.
2017-03-28 18:28:58 -05:00
Schnayy 5cf0d35d1d Adds Department Color Jackets
Moves/renames red&black jacket to sec_dep_jacket, adds supply, engineering, medical, and science jackets. Puts them all in the loadout.

Have one issue: when the jacket is open there are no handsprites. How do I fix that without duplicating sprites?
2017-03-28 03:39:10 -05:00
Yoshax ba7cad162d Revert "Makes space in the uniforms.dmi file"
This reverts commit 6b0500dd27.
2017-03-27 03:34:12 +01:00
Arokha Sieyes 52130160db Adds Body Markings
So you can customize your character with tattoos or fur colors for Taj or whatever. I'll let Anewbe work out what he wants to whitelist other than what I did already.

The icons are sliced up with the HumanScissors program I wrote, so they are per-organ. So, lop off a limb, put it on someone else, they have the tattoos and whatnot. It's part of DNA so it comes with when cloning.

They are defined in the normal sprite_accessories file and the icons are all in markings.dm in the format of "markingname-organtag" so if you have a marking that spans both arms and torso you need "thatone-torso", "thatone-l_arm", "thatone-r_arm" icon states.
2017-03-26 19:36:34 -04:00
Anewbe d665a0dee2 Makes translators more expensive 2017-03-26 17:36:36 -05:00
Anewbe 6b0500dd27 Makes space in the uniforms.dmi file 2017-03-26 00:59:14 -05:00
Schnayy ade40d627e Added 3 clothing sprites w/ appropriate ground/held sprites. (#3134)
* Added 3 clothing sprites w/ appropriate ground/held sprites.

1, white yoga pants, intended to be any color.

2, white kimono, intended to be any color.

3, red and black jacket.

All intended to be in the loadout.

* Put coding in. Jacket has pockets, same cold resistance as a hoodie. Kimono and yoga pants have color selectors. All are in the loadout.

* Removed cold protection from jacket & fixed missing mob sprites. Don't know what happened with the latter, was definitely there when I tested it.
2017-03-25 17:44:04 -05:00
Schnayy 8bb5924481 Adds greyscale sprites for heels worn/held/on the ground. (#3133)
* Adds greyscale sprites for heels worn/held/on the ground. Still needs coding. First commit, hope I do it right!

* Fixed capitalization, added coding.

* Rennamed heelsheld to heels, as per anewbe's request.
2017-03-25 16:48:39 -05:00
nachomeep fda29e2bc0 big sprite update for skrell 2017-03-25 10:08:03 -04:00
MagmaRam e3a87c1c78 Merge pull request #2985 from Anewbe/more_pdas
Adds rugged style PDAs
2017-03-22 19:42:19 -05:00
Neerti e08b8edbd3 Merge pull request #3077 from Anewbe/translator
Ports the translator
2017-03-14 21:23:13 -04:00
Anewbe ab1812d9ff Adds the ear translator 2017-03-13 20:03:45 -05:00
Neerti 11b1185005 Adds Two QOL Say/Emote Features 2017-03-12 09:30:48 -04:00
Anewbe f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Anewbe 25b925f04c Merge branch 'master' of https://github.com/PolarisSS13/Polaris into boots
# Conflicts:
#	maps/northern_star/polaris-1.dmm
#	maps/northern_star/polaris-2.dmm
2017-03-02 16:53:29 -06:00
Anewbe bb2adf1290 Merge pull request #3021 from Neerti/2/23/2017_porting_map_datum_system
Ports a large chunk of the map datum system that europa/bay uses.
2017-03-02 16:32:02 -06:00
Neerti 12abb2d6f2 Ports a large chunk of the map datum system that europa/bay uses.
Links many map-specific details such as the station name, z-level information, and allowed jobs from global vars to map datum vars, which should help us maintain multiple maps at once in the future, which will be needed for the future Southern Cross.
Note that a config change will be needed to change GENERATE_ASTEROID to GENERATE_MAP, otherwise no changes should be required to continue normal map usage.
To change to a different map, it's suggested to tick the file that ticks all the other needed files, which for the Northern Star is called northern_star.dm.
2017-02-27 07:36:41 -05:00
Yoshax ead56a1776 Fixes a loadout issue 2017-02-26 14:28:44 +00:00
Anewbe 2de037fbbf Ports a bunch of fluff stuff 2017-02-21 13:50:14 -06:00
Anewbe 7417bef794 Boots are now a subtype of shoes 2017-02-05 16:17:41 -06:00
Anewbe 79390b6177 Adds rugged style PDAs 2017-02-04 22:42:06 -06:00