The default "threaten" timer was 3 seconds, meaning that as soon as world.time advanced beyond that, the merc would shoot you. If there's TIDI/lag or other issues, you'd immediately end up getting shot.
30 seconds is more reasonable, allows you time to back away from the merc without being shot at, and it keeps the mercs from being cheesed easily.
This also fixes the merc aggression sounds. Actual voicelines incoming once I get help from a contributor!
NIF Heatsinks will preserve their behavior of preventing BASE heat increases, but will not be able to compensate for if your NEW heatsink component is damaged or disabled.
Robolimb damage remains scalable as the conflict was simply taht the check was indented/nested underneath another.
* Idle bots will move out of doorways
Idle bots will move out of doorways, including turfs with firedoors or blastdoors.
* +changelog
* fix parentheses
- Spice Resistance traits in the same flavor as Booze traits.
- 3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
I got tired of keeling over in agony after eating spicy food, and frankly, this is an RP server, so mechanical hardlimits on characters that canonically power down spicy food without giving a shit is frustrating to say the least.
All changes minus the neutral traits will be PR'd to Polaris.
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.