Commit Graph

182 Commits

Author SHA1 Message Date
Arokha Sieyes ff228754b3 Merge polaris sync 01 17 2018
Planes, layers, human/update_icon()
2018-01-17 17:56:51 -05:00
Cameron653 f8ef84d896 Fixes a typo causing deconstructor to cry 2018-01-14 14:49:58 -05:00
Mechoid ff02218ccb Hatchets - > Machete subtype. 2018-01-12 21:21:18 -08:00
Mechoid 5efc484595 Makes knives all knives. 2018-01-12 18:02:07 -08:00
Leshana 807f1c7b4b Merge remote-tracking branch 'polaris-upstream/master' into polaris-sync-2018-01-09
# Conflicts:
#	code/game/objects/items/devices/communicator/UI.dm
#	code/game/objects/structures/flora.dm
#
2018-01-09 14:40:09 -05:00
Anewbe 2b2a5dc565 Merge pull request #4503 from Neerti/1/1/2018_bonfires
Adds Bonfires
2018-01-05 13:36:19 -05:00
Neerti 42a421e8e1 Adds Bonfires 2018-01-05 02:35:19 -05:00
Neerti 250fe6e2ff Fixes Exploit with Power Tools 2018-01-04 03:08:56 -05:00
Neerti 5a0a04d2dd Fixes Exploit with Power Tools 2018-01-03 15:40:43 -05:00
killer653 11c195debb Polaris Sync 2017-11-04 13:37:13 -04:00
Mechoid 794bd0ab6f Adds a mounted welder to the welderpacks in engineering. 2017-10-31 20:07:14 -07:00
Cameron Lennox 15a6472d14 Pol Sync 2017-10-08 17:44:25 -04:00
Anewbe a66072fcf2 Shifts around a few Tech Levels. 2017-09-23 12:54:04 -05:00
Neerti ad3a4ab6b2 Merge pull request #3899 from Anewbe/surgery_toolspeed
Better borg tools, improves Electric Welder
2017-09-22 19:49:49 -04:00
Neerti afd7b15442 Adds the Lost Drone 2017-09-22 01:17:53 -04:00
Anewbe 0b83e020af Better borg tools, improves Electric Welder 2017-09-20 21:48:15 -05:00
killer653 bddfa16f82 Polaris sync 2017-09-15 21:17:34 -04:00
Cyantime 26b53c0ea8 Fixes lit welders not igniting fuel tanks. 2017-09-09 17:25:37 -04:00
Andrew 4c133ba95d Adds More Ways to Obtain Power Tools
- Added the hand drill and jaws of life to the protolathe
- Removed titanium from the hand drill and jaws of life
- Syndicate toolbox now comes with power tools
2017-08-25 20:15:09 -05:00
killer653 468e73c7f3 Polaris sync 2017-08-06 19:07:17 -04:00
Neerti a36313659e Removes Cloaking
Removes cloaking from the red crowbar, due to an incorrect icon var.
2017-08-05 19:46:36 -04:00
Neerti 4256ec902a Changes path of alien tools, adds hacking sounds, and makes the fireaxe cabinet use toolspeed. 2017-08-04 08:35:16 -04:00
Neerti 99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Leshana c91dc333cd Some more types which need Destroy to return qdel hints! 2017-06-14 01:13:54 -04:00
Leshana 48edfb2fdc Some more types which need Destroy to return qdel hints! 2017-06-14 00:59:32 -04:00
Arokha Sieyes 58ee6891f2 Additional Work on NIFs
Squashed commits:

[9563a9a] All the stuff I forgot to commit
2017-06-06 01:00:46 -04:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe 72adee8fb8 Adds a bunch of things to cargo 2017-03-31 00:23:27 -05:00
Anewbe c9bfabd426 Device Cell QOL 2017-03-29 13:58:35 -05:00
Anewbe 77886b648c Fixes a travis issue 2017-03-27 23:22:36 -05:00
Anewbe d66e1beca0 Adds the electric welder 2017-03-27 22:43:20 -05:00
Yoshax 55c0fc86a3 Fixes up and implements the experimental welding tool 2016-11-20 18:59:06 +00:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Yoshax 60c4fb436c no message 2016-08-07 01:39:55 +01:00
Yoshax 403c9adcdb Low/er end combat force adjustments 2016-08-07 01:31:45 +01:00
Anewbe f27fa6cc2b Adds a pry var to objects, which checks if the obj can open doors 2016-07-09 00:24:12 -05:00
Yoshax f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Yoshax cd9fdd228b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into attackcall 2016-05-28 20:22:09 +01:00
Arokha Sieyes ea6754597e Ports Bay's Robolimb Changes (#1779)
* Consolidates copypasta for repairing robolimbs

Also prevents self-repairing a limb you are using to hold the tool

* Fixes robot organs becoming undamagable after reaching cap

* Fixes repairing with cable not using any cable, repairing with weldingtool not doing eyecheck

* Removes ORGAN_ROBOT and ORGAN_ASSISTED flags, fixes #13123

* Fixes damage to robotic limbs not triggering organ processing

At the same time, robotic limbs with damage don't need to process.
However, it's much safer to explicitly have robot limbs return 0 from
needs_process() instead of not rechecking bad external organs.

* Build on HarpyEagle changes to apply to Polaris

Had to apply the change from flag to an enumeration.

* Removes unneeded file

* Fix bruisepacks, remove heart

Well, the unused bay version of the heart anyway

* Tweaks examine, reverts isSynthetic

Reverted that because Bay doesn't use it the same way. Also changed Examine to not list every robo-limb on non-FBPs in red, but left them listed as normal per Spookerton
2016-05-28 14:12:19 +01:00
Arokha Sieyes 769cb0d32f Makes robolimbs repair completely
Previously, because noncritical robolimbs did not count for bruteloss or burnloss (per line 13 in human_damage.dm), nothing would ever cause robot limbs to call update_wounds() on the organs to clear wounds after repair. Furthermore, update_wounds ignored wounds on robotic limbs and edited early without even checking if it should remove them. This caused a problem.

This corrects this, and still exits early(er) in update_wounds() for robotic limbs, but makes sure there are no 0-damage wounds left and if there are, removes them.

As a 'backup', hitting a robolimb with a welder when there's nothing to fix will also call this proc, to catch any cases where someone has directly changed wounds or anything like that.

Also fixes spacing on robolimb damage examine text (get_wound_desc had spaces, but should not have in most cases), and added a message for having an open maintenance panel on a limb.
2016-05-18 01:25:34 -04:00
Yoshax 7fe2150d3f Removes a stray character 2016-05-12 16:36:09 +01:00
Yoshax e2c66a3bf2 Weapon sharpness and edge adjustments 2016-05-12 16:13:41 +01:00
Datraen beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
mwerezak 4951790b50 Fixes missing cooldowns, missing cult blade sound.
Conflicts:
	code/game/objects/items/weapons/material/kitchen.dm
2016-04-22 04:58:25 -04:00
Kelenius df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius afbc235b96 Mob inventory cleanup 2016-03-15 16:39:40 +03:00
Matt c07dfe5372 Unlimited Welder Fix
Fixes a bug where welders are infinite use.  With this, the Welder will not turn on unless it has at least 1u of welder fuel.  Previously, it worked on 'not zero', which allowed it to weld endlessly with fractions of 1u inside (as it was not Zero, but could not deduct 1 from it when used).
2016-02-20 06:33:45 -05:00
Zuhayr 9df402b0de Fixes issues with burn repair surgery for robolimbs. 2015-12-25 08:50:58 +10:30
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Zuhayr d71573e749 Further work on properly integrating, updating and fixing prosthetic options.
WIP
Allowed heads/bodies to be prosthetic. Removed IPC. Refactored some flags.
2015-12-24 21:10:33 +10:30