Chinsky
39b9e636d3
Now completely merged.. damn git.
2013-01-22 20:58:54 +04:00
Chinsky
7310e4bd06
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Reagents.dm
html/changelog.html
2013-01-22 20:07:10 +04:00
Chinsky
9792a1c983
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/machinery/hydroponics.dm
code/modules/reagents/Chemistry-Reagents.dm
html/changelog.html
2013-01-22 20:05:45 +04:00
Jim "Apples"
090495f386
Merge pull request #2205 from caelaislinn/bleeding-edge-freeze
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Miscellaneous (see desc)
2013-01-22 06:55:44 -08:00
Cael_Aislinn
7932f1f795
removed extraneous line in detectivework/evidence.dm, removed constructing closets from plasteel
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-22 17:56:57 +10:00
Cael_Aislinn
bb4be2c86a
moved cryo cells to the same layer as tables - this will look weird for stuff on the top tile ('behind' the cry cell) but beakers wont be hidden underneath it when they're ejected any more, fixed typo in escape shuttle, fixed syntax error in new player setup screen
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 19:25:19 +10:00
Cael_Aislinn
351e6d490c
empty guns play a "click" sound
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 18:47:36 +10:00
Cael_Aislinn
632cad1044
observers can become mice, strange ore can be picked up in ore boxes/satchels, crates and closets can be built out of plasteel, changelog update
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 18:47:03 +10:00
Cael_Aislinn
0752ca2fff
changed erroneous name in sec hardsuit, reverted some derpy chemistry merging
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 05:38:04 +10:00
Cael_Aislinn
20aa136a08
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/game/machinery/hydroponics.dm
code/modules/reagents/Chemistry-Reagents.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 05:05:17 +10:00
Cael_Aislinn
3e6283403f
cleanup of alt titles handling, made sechuds able to see icons for the real job if players have an alt title, made custom job titles via id computer into alt titles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-21 04:55:02 +10:00
Cael Aislinn
901741aa70
Merge pull request #2203 from comma/master
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Map update and pose system
2013-01-20 08:53:00 -08:00
Chinsky
f04185024a
Moved pose text lower per suggestions on forums.
2013-01-19 22:53:44 +04:00
Chinsky
03321fa04d
Used BYOND macro instead.
2013-01-19 12:42:06 +04:00
Chinsky
fa7f2327ce
Added Set Pose verb.
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Sort of passive emote, which is seen when mob is examined.
2013-01-19 11:26:54 +04:00
Cael Aislinn
a5c1cf781a
Merge pull request #2185 from CIB/feature
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Autopsy scanner fixes
2013-01-16 17:57:35 -08:00
Cael Aislinn
f472e07cc1
Merge pull request #2194 from comma/master
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Surgeray
2013-01-16 17:57:05 -08:00
Cael Aislinn
c32f1ac100
Merge pull request #2192 from CIB/BEF-premerge
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Metabolism fix
2013-01-16 00:25:18 -08:00
cib
e181b90ca2
Bugfix: Fix metabolism rates for foods, drinks and sleep toxins.
2013-01-16 02:55:23 +01:00
MrYeti
7ba4df4462
Added Purple Gloves
2013-01-15 17:44:23 -05:00
Mloc
cad798adad
Merge pull request #2187 from CIB/BEF-premerge
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Merge pre-tg-merge BEF
2013-01-15 13:29:59 -08:00
cib
cdda38b6be
More fixes for issue #2153
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High/low body temperature damage now leaves an autopsy message.
2013-01-15 21:23:03 +01:00
cib
4773361f64
Proper fix for the projectile runtime.
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Adds projectile autopsy messages back. Partial fix to issue #2153
2013-01-15 19:46:30 +01:00
Cael_Aislinn
e423798b8d
removed a bunch of unused files, moved amorphs and meme to workinprogress/cib
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 23:29:49 +10:00
Cael_Aislinn
70764ac039
tweaked some supply packs a bit, added formalwear and pizza supply packs, made supply packs organised and selectable by type in the order menu
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 23:20:00 +10:00
Chinsky
0f561b141c
Merge branch 'surgery'
2013-01-15 14:30:01 +04:00
Chinsky
6d830af37c
Merge branch 'master' into surgery
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Conflicts:
code/WorkInProgress/surgery.dm
code/modules/mob/living/carbon/carbon_defines.dm
2013-01-15 13:42:13 +04:00
Cael_Aislinn
e4db320f97
removed unused files, moved simple_animal/head
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-15 00:00:15 +10:00
Cael_Aislinn
d532ec9712
add+fix missing files for jungle away mission, re-add missing atmos and security rigs, refactor and cleanup rigs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 23:29:53 +10:00
Cael_Aislinn
8581932c57
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/game/objects/items/toys.dm
icons/mob/back.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/uniforms.dmi
icons/obj/weapons.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 22:14:46 +10:00
Cael_Aislinn
09a9c7458f
runtime fixes
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:46:12 +10:00
Cael_Aislinn
cf6aadef09
remove some unused files, tick barsigns.dm and removed duplicate definition
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:23:47 +10:00
Cael_Aislinn
1c9b04ec74
copmile fixes, rework a few things to better fit tg code structure, replace tgstation.2.0.9.1.dmm with tgstation.2.1.0.dmm (kept old map file), tgstation.2.0.9.1.dmm has 1233 errors
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-14 21:07:16 +10:00
Chinsky
7f84b415a8
Moved germ transferring and blood splatters in parent 'begin_step' of surgery steps.
2013-01-13 11:56:33 +04:00
Chinsky
3447c61e49
Moved surgery from WIP to modules, since it's not really that WIP anymore.
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Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00
Chinsky
f22749df04
Merge branch 'adminstuff'
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Conflicts:
code/modules/admin/admin_verbs.dm
2013-01-12 23:48:03 +04:00
Chinsky
18a5554da5
Merge branch 'secfashion'
2013-01-12 22:50:22 +04:00
Chinsky
dc2f77ddd0
Merge branch 'cult'
2013-01-12 22:30:56 +04:00
Cael_Aislinn
bdeb96b7e5
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
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Conflicts:
baystation12.dme
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/components/unary/vent_scrubber.dm
code/__HELPERS/game.dm
code/controllers/shuttle_controller.dm
code/datums/datumvars.dm
code/datums/supplypacks.dm
code/defines/obj/storage.dm
code/defines/obj/vending.dm
code/defines/obj/weapon.dm
code/defines/procs/command_alert.dm
code/game/area/Space Station 13 areas.dm
code/game/atoms.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/dust.dm
code/game/gamemodes/events/miniblob.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/factions.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/jobs/access.dm
code/game/jobs/job/assistant.dm
code/game/jobs/job/captain.dm
code/game/jobs/job/civilian.dm
code/game/jobs/job/engineering.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/science.dm
code/game/jobs/job/security.dm
code/game/jobs/job_controller.dm
code/game/machinery/alarm.dm
code/game/machinery/atmo_control.dm
code/game/machinery/atmoalter/area_atmos_computer.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/computer/HolodeckControl.dm
code/game/machinery/computer/ai_core.dm
code/game/machinery/computer/atmos_alert.dm
code/game/machinery/computer/card.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/computer.dm
code/game/machinery/computer/message.dm
code/game/machinery/computer/pod.dm
code/game/machinery/computer/prisoner.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/constructable_frame.dm
code/game/machinery/doors/door.dm
code/game/machinery/doors/firedoor.dm
code/game/machinery/newscaster.dm
code/game/machinery/recharger.dm
code/game/machinery/spaceheater.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/machinery/teleporter.dm
code/game/machinery/wishgranter.dm
code/game/mecha/mech_fabricator.dm
code/game/mecha/working/ripley.dm
code/game/objects/items.dm
code/game/objects/items/blueprints.dm
code/game/objects/items/devices/flashlight.dm
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/uplinks.dm
code/game/objects/items/stacks/medical.dm
code/game/objects/items/weapons/cards_ids.dm
code/game/objects/items/weapons/gift_wrappaper.dm
code/game/objects/items/weapons/hydroponics.dm
code/game/objects/items/weapons/manuals.dm
code/game/objects/items/weapons/secstorage/secstorage.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/storage/firstaid.dm
code/game/objects/items/weapons/storage/kit.dm
code/game/objects/items/weapons/storage/storage.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/storage/uplink_kits.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/tools.dm
code/game/objects/structures/crates_lockers/closets/secure/cargo.dm
code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm
code/game/objects/structures/crates_lockers/closets/secure/scientist.dm
code/game/objects/structures/crates_lockers/closets/secure/security.dm
code/game/objects/structures/electricchair.dm
code/game/objects/structures/extinguisher.dm
code/game/objects/structures/watercloset.dm
code/game/objects/weapons.dm
code/game/turfs/turf.dm
code/game/vehicles/airtight/airtight.dm
code/game/vehicles/vehicle.dm
code/global.dm
code/modules/DetectiveWork/evidence.dm
code/modules/admin/IsBanned.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/diagnostics.dm
code/modules/admin/verbs/getlogs.dm
code/modules/client/preferences.dm
code/modules/clothing/masks/miscellaneous.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/clothing/suits/miscellaneous.dm
code/modules/critters/critter_defenses.dm
code/modules/detectivework/scanner.dm
code/modules/flufftext/Hallucination.dm
code/modules/food/recipes_microwave.dm
code/modules/mining/mine_items.dm
code/modules/mining/mine_turfs.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_attackhand.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/say.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/living.dm
code/modules/mob/living/silicon/ai/life.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/paperwork/clipboard.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/paperbin.dm
code/modules/paperwork/pen.dm
code/modules/power/cable.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/revolver.dm
code/modules/projectiles/projectile/change.dm
code/modules/projectiles/projectile/special.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/reagents/reagent_containers/hypospray.dm
code/modules/recycling/sortingmachinery.dm
code/modules/research/designs.dm
config/config.txt
html/changelog.html
icons/mob/head.dmi
icons/mob/hud.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/mask.dmi
icons/mob/suit.dmi
icons/mob/ties.dmi
icons/mob/uniform.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/masks.dmi
icons/obj/clothing/suits.dmi
icons/obj/clothing/ties.dmi
icons/obj/grenade.dmi
icons/obj/projectiles.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-11 22:12:31 +10:00
d_h2005@yahoo.com
2855cd6237
Fixes issue 1211 - Invisible toasts were due to a naming mismatch. (step it up kor)
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-New sprites for the border firelocks!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5514 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 05:58:21 +00:00
Chinsky
e55e8fc3a3
Added verb for admins to create additional job slot.
2013-01-11 04:22:05 +04:00
petethegoat@gmail.com
1aaee90154
Updating the conjure spell to just use paths instead of strings.
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Removed the needless Del() from event.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5512 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-11 00:08:17 +00:00
petethegoat@gmail.com
f27399bcd5
Added a new events system!
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The old one still exists, mainly so the associated admin buttons still work.
At some point I'll add a nice little panel for event stuff and remove the old procs.
event.dm is pretty well commented, and it should be pretty easy to figure it out.
Casualties of the change are space dust (which should probably be implemented separately if we want it back), the black hole event (which was awful), space ninjas (which didn't turn up), ionstorms (the non-admin ones sucked anyway) and CLANG, which I will probably add at some point, if no one else does first.
Also, I removed pierott's throat from the disease outbreak list. f that s.
Thanks to Sukasa and BS12, as my system is loosely based off of theirs.
Thanks Giacom for help with structuring and especially commenting this.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5511 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 23:45:57 +00:00
Chinsky
4f173c52a8
Good God, cult code is atrocious....
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For now made all words into one list, instead of separate vars for each.
Brought back awesome Urist runes. Down with crayon doodles!
Need to look into making rune NOT check what rune it is EVERY TIME it is activated... making subclasses or some shit like that.
The more I stare in that code the louder screams in my head, maybe that's intended?
2013-01-11 02:01:23 +04:00
sieve32@gmail.com
d64186ec9b
-Now instead of just giving an angry message, any living mob with a client and the nuke disk that hits a transition on Z1 on them will have their momentum reversed, effectively sending them back where they came from. (Dead and clientless mobs still have the disk deleted from them)
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Fixes Issue 1183
-Most game-specific messages now print to all non-new_player mobs instead of the world, round-end reports are unchanged but request consoles and other announcements will not be heard by people in the lobby any more
Fixes Issue 1158
-Tweaked the temperature resistance of mechs to be more inline with current fires. Most mechs protect almost as well as a full fire suit, and the firefighter mech is just over 2x more effective
Fixes Issue 1027
-False-walls can no longer be fixed when on top of a dense turfs
Fixes Issue 1196
-Tweaked how damage was read for CPR and self-examining so you can't perform CPR on yourself at 100 damage
Fixes Issue 1202
-Made stun-glove construction use the cable/Use() instead of just amount-2, so you can no longer get 0 amount coils
Fixes Issue 1206
-Glass reagent containers and droppers now log attacks like syringes do, with the list of reagents
Fixes Issue 1234
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5508 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 19:07:02 +00:00
aranclanos@hotmail.com
e6ac192056
Runtime fix for trying to blow traitor borgs, I just changed a usr for a src whooooo
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5506 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-10 16:35:55 +00:00
Chinsky
c15b5aee0f
Changed way dripping blood works a little.
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Now there could be 5 drips on a tile.
Drip #6 makes it into blood puddle.
Now if you bleed out you won't lie in 3 drops of blood, bubt in proper puddle
2013-01-10 14:23:01 +04:00
Chinsky
08b52b0f04
Added alternative uniform for Security officers and Security armor vest.
2013-01-10 14:21:22 +04:00
aranclanos@hotmail.com
334347b4bb
Runtime fix for slimes trying to eat a mob that doesn't exist anymore
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5503 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-09 19:17:28 +00:00
aranclanos@hotmail.com
836f0e2584
Runtime fixes for admins using simple transformations on ghosts, and the mobs getting dna = null
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5502 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-09 18:21:39 +00:00