Segrain
4fe85651b6
Taperolls for cyborgs.
2014-02-03 04:46:47 +03:00
Segrain
fcc4560e92
Displaying delayed time.
2014-02-03 04:38:38 +03:00
Segrain
b7059519c2
Merge remote-tracking branch 'upstream/master' into dev
2014-02-03 04:36:03 +03:00
Ccomp5950
0980493981
Merge pull request #4368 from Loganbacca/prefs
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Character setup underwear rendering
2014-02-01 14:58:38 -08:00
Chinsky
3a913e426c
Merge pull request #4360 from RKF45/dev
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I am doing that just for genetecists wearing monkey suits.
2014-02-01 03:33:54 -08:00
Chinsky
79fd66c685
Merge pull request #4364 from Loganbacca/collars
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Suit collars
2014-02-01 03:30:36 -08:00
Loganbacca
6bf6f6d849
Added underwear rendering to character setup screen
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Also culled unused underwear names from global_lists.dm
2014-02-01 17:53:13 +13:00
Loganbacca
44498dc5eb
Tail rendering fix
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Spotted this while working on collars code
Moved tail layer before hand layers, so tails don't render over held items
2014-02-01 13:30:18 +13:00
Loganbacca
c6964b1a1a
Cleaned collar rendering code
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Removed colon
Removed need for collar variable
Corrected TOTAL_LAYERS define
2014-02-01 13:25:09 +13:00
Ccomp5950
e72c824b90
Deadchat sanitized so players can't use HTML.
2014-01-31 16:41:12 -06:00
DJSnapshot
810de4ddaa
Merge pull request #4337 from Baystation12/dev-freeze
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0.1.8 Staging [Do not merge]
2014-01-31 12:40:15 -08:00
Segrain
ece3556143
Smallfix.
2014-01-31 16:31:17 +03:00
Segrain
4df59faf76
Surgery tracking.
2014-01-31 16:28:24 +03:00
Segrain
93a29c60b3
Verb category.
2014-01-31 16:22:31 +03:00
Loganbacca
41dccddbef
Suit collars
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Adds a collar overlay above the helmet layer if the suit has one
Suit needs an identically named sprite in icons/mob/collar.dmi
Suit also needs 'collar = 1' set in utility.dm
Trenchcoats are go!
2014-02-01 02:17:52 +13:00
Ccomp5950
8c5c5fb868
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-31 06:26:20 -06:00
RKF45
2be33b8713
Typo
2014-01-31 08:36:56 +01:00
Segrain
b9b6a6d5be
Check for verb removal.
2014-01-31 00:31:41 +03:00
RKF45
003dd117f2
New preferences
2014-01-30 22:27:47 +01:00
Ccomp5950
f208f05534
Merge pull request #4356 from Loganbacca/bayfix-devfreeze
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Non-standard dropped item layer bug
2014-01-30 10:59:38 -08:00
Ccomp5950
7962bd3277
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
code/modules/supermatter/supermatter.dm
maps/tgstation2.dmm
2014-01-30 12:44:33 -06:00
Ccomp5950
975433f898
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
icons/mob/back.dmi
icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Ccomp5950
9f0792ac1a
Merge pull request #4352 from Zuhayr/dev
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Species changes and icons.
2014-01-30 09:37:15 -08:00
Zuhayr
8850a43dcb
Fixes #3847
2014-01-30 23:21:00 +10:30
Zuhayr
b38e1a71be
Fixes #4223
2014-01-30 22:06:57 +10:30
Zuhayr
bc48240fff
Generalized yank_out_object().
2014-01-30 21:56:33 +10:30
Loganbacca
cbd73c9845
Fix item drop layer bug
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Similar to the handcuff resisting layer bug.
When removing an item from your inventory that has associated inventory slots, items that were dropped from the extra inventory slots would be dropped with incorrect layer variables (set to 20 so they were rendered over the UI).
Now when the extra items are dropped, it calls the drop_from_inventory() proc, which correctly changes their layer back.
2014-01-30 23:42:21 +13:00
Loganbacca
48e4b9a698
Fix handcuff resist - layer bug
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Fixes #4324
Resisting out of handcuffs was leaving the handcuffs layer set to 20 (over top of the UI).
Changed it to use the drop_from_inventory() proc so it handles the drop event correctly.
2014-01-30 21:35:38 +13:00
Zuhayr
a2fa476182
Compile fix.
2014-01-29 16:41:59 +10:30
Zuhayr
2703333312
IPC tweaks.
2014-01-29 16:05:43 +10:30
Zuhayr
4a0fb22530
IPC brain surgery code.
2014-01-29 16:01:25 +10:30
Zuhayr
f3d0efea87
IPC feeding from APCs, IPC lack of reagent processing.
2014-01-29 15:37:08 +10:30
Zuhayr
66173043b1
Actually applied nymph speech and name change.
2014-01-29 04:35:44 +10:30
Zuhayr
9301c72933
Fixing case on some del() calls.
2014-01-29 04:31:38 +10:30
Furlucis
0f8b1b09ab
Small borer fix
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Someone forgot an exclamation point and made the check for a lack of
brain check FOR a brain, making the assume direct control thing not
work.
2014-01-28 00:32:39 -05:00
Zuhayr
c0b91504b4
Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR.
2014-01-28 15:59:50 +10:30
Zuhayr
ae7ae5a837
IPC hairstyles.
2014-01-28 15:58:26 +10:30
Ccomp5950
16904ec5ec
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-24 20:38:09 -06:00
Chinsky
6da9f68a7a
Merge pull request #4329 from Ccomp5950/gun_fixes
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Sniper Rifle fixes
2014-01-23 09:07:53 -08:00
Ccomp5950
283df26fa7
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-01-23 00:19:01 -06:00
Ccomp5950
c028db481e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/monkey/diona.dm
code/modules/reagents/Chemistry-Machinery.dm
2014-01-23 00:05:53 -06:00
Ccomp5950
b260d511fb
Gun fixes.
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You die, you are zoomed out
You have welding equipment on, you can't zoom in.
2014-01-22 23:40:32 -06:00
Ccomp5950
fbcf162416
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
2014-01-22 22:40:21 -06:00
DJSnapshot
e76838bd6e
fix for muting deadme as well.
2014-01-20 22:42:56 -08:00
DJSnapshot
64e3c3d6b9
Admin requested addition of a global dsay toggle.
2014-01-20 18:27:12 -08:00
RKF45
5a9e8e0f30
Fixes for emagging robots
2014-01-19 12:16:10 +01:00
Ccomp5950
78c032b317
AntagHUD restrictions, disallow players becoming mice.
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If antagHUD respawn restrictions are enabled, players will no longer be able
to use the "become mouse" verb if they have enabled their antagHUD's.
Observers were able to use antagHUD then become mice and die resetting their "has_used_antagHUD" variable allowing them to respawn bypassing the restrictions by becoming a mouse as well as respawning later.
2014-01-15 03:25:13 -06:00
Mloc
57a83eae70
Fix for #4194
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-13 14:27:44 +00:00
Mloc
e25c60f930
Fix for #4289
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Signed-off-by: Mloc <colmohici@gmail.com >
2014-01-12 23:23:04 +00:00
Ccomp5950
83ef93c41c
Merge pull request #4270 from Baystation12/master
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Merge master into Dev
2014-01-11 18:18:03 -08:00