Neerti
fc762a6e83
Merge pull request #2189 from SinTwo/item_state
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Icon Fix Fun Time
2016-07-24 19:21:09 -04:00
SinTwo
1a6504a47c
more item_state fixes: worn_state purge
2016-07-24 19:03:15 -04:00
Anewbe
89e98a39fb
Merge pull request #2181 from Yoshax/uplinkcosttweaks
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Uplink cost tweaks
2016-07-24 17:13:03 -05:00
EmperorJon
6838880374
Merge pull request #2020 from Yoshax/flashnerf
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Makes flashes confuse and blind the person instead of stunning
2016-07-24 09:19:40 +01:00
Anewbe
79fda58e47
Merge pull request #2185 from SinTwo/item_state
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Item State Cleanup Fix
2016-07-23 23:32:27 -05:00
SinTwo
8e9676aa26
storage item item_state fix
2016-07-24 00:19:45 -04:00
Anewbe
612a6f8328
Merge pull request #2149 from SinTwo/item_state
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Item State Cleanup
2016-07-23 15:53:36 -05:00
Yoshax
305255d2ee
Adjusts uplink item costs
2016-07-23 21:00:53 +01:00
Yoshax
93b7e661c4
Ensures contraband for supply computers can be properly acquired via hacking
2016-07-23 20:24:04 +01:00
PsiOmegaDelta
76dc56bd2b
Robot upgrades now checks that the upgrade type is valid.
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As opposed to the instance itself. Fixes #13652 .
2016-07-23 16:13:29 +01:00
SinTwo
4bff201f8b
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/game/objects/items/devices/telecrystal.dm
icons/mob/suit.dmi
icons/obj/clothing/suits.dmi
2016-07-22 23:39:19 -04:00
Yoshax
3f0a95ae3a
Ensures there's no funny business with powering up emags
2016-07-22 23:05:54 +01:00
EmperorJon
a94cad7a59
Merge pull request #2168 from Yoshax/telecrystals
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Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting
2016-07-22 19:34:08 +01:00
Neerti
ae497b0dd8
Communicator Texting for Ghosts
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Ghosts can now text communicators in round, and can be texted by those back.
This is obviously logged, just in-case funny business occurs.
Adds verbs to display a log of messages that a ghost has sent and received, as well as a verb to send a message to a communicator of their choice.
2016-07-22 12:51:00 -04:00
Yoshax
21f856ed47
Multiplies all Telecrystal stuff by ten to setup for fine cost adjusting
2016-07-22 17:35:20 +01:00
EmperorJon
683bba42ee
Merge pull request #2135 from Anewbe/dual-wield_unathi
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Unathi knives can now be wielded in unison
2016-07-20 12:11:21 +01:00
SinTwo
c1bd0aa6b4
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/modules/clothing/clothing.dm
2016-07-19 17:37:14 -04:00
SinTwo
b4f85ff533
cleanup and fixes
2016-07-19 17:25:45 -04:00
Mark9013100
67279bf012
Allows belts to hold all tape rolls
2016-07-18 22:24:18 -04:00
Anewbe
9cfc9222d6
Corrects the way stunbatons check for charge on attack
2016-07-16 23:05:06 -05:00
Anewbe
a79c8d8768
Unathi knives can now be wielded in unison
2016-07-14 18:14:58 -05:00
SinTwo
976847a0b4
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
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Conflicts:
code/modules/clothing/head/jobs.dm
icons/mob/items/lefthand.dmi
icons/mob/items/righthand.dmi
icons/mob/suit.dmi
icons/mob/uniform.dmi
icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
Anewbe
b08ddfefff
Fixes lighters being able to ignite people while off.
2016-07-12 22:13:04 -05:00
SinTwo
91b6ca3d7b
item states are awful
2016-07-12 23:02:29 -04:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
EmperorJon
32129232b7
Merge pull request #2086 from Neerti/7/10/2016_freezer_fixes
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Freezer Fixes
2016-07-10 10:56:59 +01:00
Neerti
e9dd848cf1
Freezer Fixes
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Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Yoshax
c60407e6f4
Adds fifty stacks for all material stacks and makes drop pod actually drop fifties
2016-07-10 03:40:24 +01:00
EmperorJon
108a8743f5
Merge pull request #2070 from Anewbe/pry
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Adds a pry var to objects, which checks if the obj can open doors
2016-07-09 10:36:50 +01:00
Anewbe
d932462f4f
Foam axes don't shatter windows
2016-07-09 00:37:36 -05:00
Anewbe
f27fa6cc2b
Adds a pry var to objects, which checks if the obj can open doors
2016-07-09 00:24:12 -05:00
Jon
88debefe3e
The Beruang can now sent to visit the station once per round, with traders gathered, in the same manner as the admin ERT call!
2016-07-08 16:07:34 +01:00
Yoshax
1c8224fd07
Merge pull request #2028 from Anewbe/gauntlets
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Hardsuit gauntlets cover gloves
2016-07-07 01:33:16 +01:00
Anewbe
f375595d30
#MoreDice2016 ( #2016 )
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* Adds more dice
* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00
Anewbe
1d9e7cd95b
Fixes
2016-07-02 21:25:38 -05:00
Yoshax
33900c60f2
Makes flashes confuse and blind the person instead of stunning
2016-07-01 20:07:20 +01:00
Datraen
ccda51ab68
Adds fluff antag factions, antag visibility options for uplinks.
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No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Yoshax
563022808d
Merge pull request #1991 from aztectornado/stack
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Clicking a stack no longer transfers one sheet at a time.
2016-06-27 19:46:12 +01:00
Techhead0
deaac36479
Clicking a stack no longer transfers one sheet at a time.
2016-06-27 11:30:55 -05:00
Datraen
39e1a36a54
Fixes implants not receiving messages, converts them to absolute proc pathing.
2016-06-26 23:55:48 -04:00
HarpyEagle
36e53d4b98
Fixes disarm-attacking being very likely to break the limb before dislocating it.
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Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
HarpyEagle
58b87f1a4b
Adds do_surgery() behaviour for various items
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Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle
fc063115df
Makes do_surgery() into an item proc, refactors medical stack application
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Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Mark9013100
c0414d2917
Allows cards to go on the ear slot
2016-06-14 12:17:35 -04:00
EmperorJon
388ec9cb11
Merge pull request #1931 from VOREStation/videocalls
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Adds actual video calls to communicators
2016-06-14 01:31:40 +01:00
Yoshax
fdc8b33b2c
Adds towels to fitness vendor, color is randomised
2016-06-13 20:19:52 +01:00
Arokha Sieyes
b624e7703a
Adds actual video calls to communicators
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'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.
Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.
I also added the feature of DECLINING requests from people.
Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen
36fd6fb4d6
Merge pull request #1926 from VOREStation/emotes
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Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Yoshax
1155aabb05
Merge pull request #1927 from VOREStation/exofbp
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Makes suit coolers work right in mecha
2016-06-12 15:59:40 +01:00