Commit Graph

20 Commits

Author SHA1 Message Date
volas 8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
Zuhayr 8978747e53 Moved several globals into the config controller, updated eample config appropriately. 2014-12-25 21:10:30 +10:30
Neerti e1babe281a Fixes AI cards/mechs, with least bad method. 2014-12-08 20:14:55 -05:00
Neerti 9e9c297b2e Begins work,
Holopads can receive and send emotes.
The AI, when using 'me', will check if a holopad is being used.  If so, the holopad will output the emote.  If not, it's outputted from the core.
The AI will hear emotes from near an active holopad.
There is a new obj verb called 'see_emote()', that works similarly to hear_talk().
custom_emote() modified to have 'seeing_obj' list.  May be resource-intensive, not sure.
pAIs can now hear emotes, without issue.
Carded AIs can hear emotes, but they hear themselves twice.
Mechs do not hear emotes correctly at this time.
2014-12-07 23:03:42 -05:00
Amunak 4da6eeb82b Dead chat now uses a single proc for broadcast. Improved dchat formatting, added chattags 2014-11-28 12:23:59 +01:00
mwerezak 4377ada588 Implements custom item for Foxler, fixes simple_animal emotes. 2014-11-18 16:19:59 -05:00
Zuhayr 56bdd108f9 Cleaned up holders a bit, added show_message() proc to them, added loops in custom_emote to show emotes to things in inventories with the right flag. 2014-05-18 10:59:47 +09:30
Ccomp5950 8ef2e10237 This reverts commit all the say code changes over the last couple of days.
Except for the removal of the redundant get_mobs_in_view used for bolding ghosts text.
2014-02-22 03:46:10 -06:00
Ccomp5950 d29a7fb260 pAI / MMI emote fixes.
Fixes #4191
2014-02-18 06:47:06 -06:00
DJSnapshot e76838bd6e fix for muting deadme as well. 2014-01-20 22:42:56 -08:00
Fira 354b1978ea Partial fix for pAI emotes (they still can't hear beyond one container
level, will require a say/emote code hack)
2014-01-04 15:22:17 +01:00
Zuhayr 856aa6a60b Fixes #3555 2013-08-25 13:47:45 -07:00
Kilakk d7d84ff515 Added a deadchat toggle for all players.
* Both admins and regular players can toggle deadchat off
* Having deadchat on still requires you to be a ghost or an admin/mod to be able to /see/ deadchat
2013-07-27 22:54:30 -04:00
Kilakk f66e571696 Added /mob/dead/observer/emote()
* Added a proc to be called whenever a ghost emotes something
* Added emote_dead, which displays the *fancy* emote text to admins, mods, and those with M.stat DEAD
2013-07-26 23:04:49 -04:00
cib 38cdb4d4f5 Most mobs can emote now.
Also added CSS to say, so that you can tell apart "say" and "me say"
2013-05-18 18:17:28 +02:00
Whitellama f3e3ce7429 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-21 04:01:32 -08:00
Whitellama f0be63eaa1 Allowed more mobs to emote with me verb 2012-11-20 03:09:42 -08:00
cib b6f16cb62a Fix for the emote fix. 2012-11-15 19:07:45 +01:00
cib 866a113494 Fixes for issue #1872 2012-11-15 18:40:24 +01:00
cib dd579bd5fd More work on amorphs. 2012-07-04 17:42:21 +02:00