* Fixed virology themed redgate maps
Added 4 new props based on the old virology machines for decoration.
Fixed the missing virology equipment in the city and facility redgate maps.
* Update facility.dmm
* next set of spans
* some more
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* next... rest soon
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* ok last set for the night
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* some more
* next
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* some more easy ones
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* some more bolds
* oups auto complete moment
* add the remaining spans
* this as well
* this as well
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* .,
* resync them properly
This PR makes the replicant outsider species a whitelist species after an application was made to play one as a crew member.
Added the Gamma Replicant station species, accessible via whitelist only. This species has additional weaknesses (radiation and shock). They have a few unique organs: The crew version of the rage heart can only activate once every 60 minutes (rather than every minute) but lasts for 40 seconds. The mending lungs repair a few organs very very slowly, instead of extremely quickly. The plasma sac generates plasma a little faster without added phoron.
Changed ventcrawl to specifically allow replicants to take underclothes and pocket sized items with them. I've balanced this for replicants only, but could remove the species check if wanted.
Changed alien and resin structures so that they can also be destroyed by replicants (though more slowly than aliens).
Added the user to the whitelist as approved here: https://forum.vore-station.net/viewtopic.php?f=45&t=2448&p=14179#p14179
-Patches map-spawn random objects inside loot piles
-Adds counter-clockwise rotation to many objects
-Prevents borers from crashing VR
-Tweaks blood drying to not queue dry timers on mapload
-Prevents adding grabs to crates
-Fixes look up verb when outdoors
-Lets vehicles fall through open space
-Lets the cargo tug dangerously use stairs
-Fixes med/sec bot runtimes
-Fixes TECH_MAGNETS incorrect define
-Fixes damage/stumblevore procing every step when riding taurs/borgs while confused
Added butterfly nets. These nets can be wafted across a tile, much like a fishing net, to catch butterflies (and people of scale 50% and below)! Using them on themselves either drops the contents, or if the inactive hand is empty, pulls out the contents into the free hand.
They can be crafted from cloth, found in the botanists locker, or rarely found in maintenance.
* Bluespace Crackers
Added a bluespace cracker item. It works similarly to a normal cracker, in that one person offers it to another to pull the cracker together. When pulled, the winner is rewarded with a toy, a joke, a cheap paper hat and a powerful bluespace effect!
The effects include:
Shrinking to 25% scale
Growing to 200% scale
Having a drug like effect colour their screen.
Making them invisible for one minute.
Knocking them over.
Teleporting them into the losers active belly (if prefs allow!)
Or giving them a bunch of money.
They can be found in the bluespace random item pool and rarely as an item in maint!
* Colourful hats
Added random colours to the paper crown hats
* Added the crackers and backfiring sizegun to trash piles
* Can be rigged by VV now
* [WIP] Lleill Species
* 2nd Commit
Main functions are now complete and tested
* Renables accidentally disabled files
* Added white portal variant
* Added some glamour/whitespace props for mapping
Added a few V5 atmosphere variant of snow and ice turfs.
Added some rock and skeleton props for V5.
Added a V5 sprite for the overmap.
Added a V5 skybox image.
Added a shinto arch prop for use in events.
Added a bunch of areas for the upcoming facility redgate. They need to be in early so that they can be used for the event map which will be uploaded on the day.
Added 3 more admin spawn rubber duckies (grey, green and pink).
Added a variable to rubber duckies called "honk text" that allows it to put an audible message in chat when honked.
* Oops did two different things at once
Started out with me fixing improper material refunds on deconstructs, ended with me making doors not cost materials. Oops!
* Graaah code fixius
I know how new works now
* Huge fart on PR
I am so good at code
huge fartius
epic /obj fail
I forgor
* More effort than it's worth.
unless im being lied to...!
Added a new maint pred ghostpod for redgates. I have added two of these to redgates that I made only (for now). They are normal ghost pods but are always available from the start of the shift. The can be found in the find ghost pod verb and are called creature holes.
Made a lot more mobs in my own redgate maps ghost joinable. Generally one of each type of mod that isn't a humanoid.
Added a 25% chance for each mob to become ghost joinable from the semi-random vore mob spawners used in redgates. This applies to the passive and retaliate spawners only.
Also made the other redgate maps available on the SD again.