Commit Graph

46 Commits

Author SHA1 Message Date
Arokha Sieyes 462effc1d2 Creates SSplanets subsystem
For SPEEDYNESS

It probably works. I mean it's hard to sit there for 8 hours and test it. But it seems to work okay. At worst if it doesn't you'll have weather that doesn't make sense. ;v
2018-06-02 19:09:35 -04:00
Leshana f508841fff Refactor common template HTML for atmospheric scan into its own file.
As a demonstration of the partials inclusion feature, the HTML for the atmospheric scan screen (which was nearly identical between PDAs and Communicators) was moved into a separate file and then transcluded into both pda.tmpl and communicator.tmpl
Also added a README.dm with the very basics of nanoui and template transclusion, and fixed comments in nano_state.js
2018-04-27 14:42:42 -04:00
Arokha Sieyes cad8df658e POLARIS: Communicator small refactor 2018-03-21 14:30:43 -04:00
Arokha Sieyes 73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
Atermonera 6402538f3c Weather reports won't crash when planet controller dies 2018-03-04 15:41:55 -08:00
Arokha Sieyes 0c0f09fe68 POLARIS: Fix several Destroy()s 2018-02-20 10:00:23 -05:00
elgeonmb b0fd486e27 moves us out of kara, pt 2 2018-02-05 23:22:45 -08:00
Arokha Sieyes 3c5e6d620a Adds generic can_telecomm proc 2018-02-02 17:59:04 -05:00
BillyBangles c44af58716 Adds communicator watch (take 2) (#4406)
* adds communicator watch

* adds commwatch to a loadout selection list

* adds changelog

just in case
2018-01-17 19:33:32 -06:00
Atermonera 30352e1c9b "Communicators have a flashlight" (#4523) 2018-01-13 21:49:58 -06:00
atermonera b7f7f6868a Revert "Communicators have a flashlight"
This reverts commit 3db1efc5aa.
2018-01-12 15:24:15 -08:00
atermonera 3db1efc5aa Communicators have a flashlight 2018-01-12 15:19:02 -08:00
Atermonera 132e20ba52 Nanoui rounding 2018-01-05 23:04:55 -08:00
Atermonera e004d1c4ec Weather app has atmospheric scan 2018-01-01 23:43:24 -08:00
Atermonera 7870ee529c Adds a weather app to the communicator
Splits communicator.dm into multiple files
Also a few bits from my PDA->communicator project, should be commented out
2017-12-28 21:33:23 -08:00
Cyantime 209b354fd4 Allows communicators to be made by RnD, shows ghosts communicator IMs 2017-11-27 00:33:49 -05:00
elgeonmb 36fa36586a fixed double periods when ghost-texting 2017-10-16 19:41:30 -07:00
Neerti 9a08825681 Receiving Communicator messages and voice requests as a ghost now plays sounds to the ghost, which may help them notice in their chatlog. 2017-07-07 01:01:48 -04:00
Leshana 4b46703d9d A plethora of Destroy() fixes - return qdel hints and clean stuff up. 2017-06-14 01:07:35 -04:00
Anewbe 5d81148ab8 Merge pull request #3511 from VOREStation/garbage-subsystem
tg Garbage Subsystem
2017-06-10 17:20:22 -05:00
Arokha Sieyes ade7f6c1cd Communicator QOL Tweak
Call/Msg buttons on contacts list
2017-06-06 01:03:08 -04:00
Leshana e48b548f2b More and more Destroy() cleanups all across the board - Return qdel hints. 2017-06-05 23:01:41 -04:00
Arokha Sieyes 5c7ef1bbef Subspace jammer item
Jams the three devices that I'm aware of that use subspace communications: Headsets, PDAs, and Communicators.

All three will be unable to communicate if in range of a jammer. The default range is 7 turfs, the battery that comes in the jammer is a weapon cell (just to make it a little harder to find replacements) and lasts 60 seconds. The range and power use are variables.

Speaking through a headset will produce 'soft' or 'loud' static depending on how far you are, allowing you to sort of dead-reckon your way to a placed jammer. You can just carry them, otherwise.

I've got no experience with adding tator items so I'll leave that sort of thing up to you guys.
2017-05-09 20:13:43 -04:00
LorenLuke ee5e011c6c Can view active video calls that you camera'd out of. 2017-04-30 14:39:08 -07:00
Anewbe c65588b099 Communicator QoL 2017-03-21 00:51:26 -05:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
SinTwo eabefc538a Revert "Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade"
This reverts commit 6bb5409349, reversing
changes made to f6a83d5ee0.
2016-08-15 12:58:00 -04:00
SinTwo f50adb9554 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/_helpers/time.dm
	code/modules/economy/ATM.dm
2016-08-09 15:46:24 -04:00
SinTwo 4f7ea573c1 world time fix 2016-07-30 03:19:47 -04:00
SinTwo 0086d61d56 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into NanoGrade
Conflicts:
	code/modules/client/client procs.dm
	nano/templates/robot_control.tmpl
2016-07-27 16:11:55 -04:00
Neerti ae497b0dd8 Communicator Texting for Ghosts
Ghosts can now text communicators in round, and can be texted by those back.
This is obviously logged, just in-case funny business occurs.
Adds verbs to display a log of messages that a ghost has sent and received, as well as a verb to send a message to a communicator of their choice.
2016-07-22 12:51:00 -04:00
SinTwo 8847891d12 update 2016-07-12 01:15:27 -04:00
Arokha Sieyes b624e7703a Adds actual video calls to communicators
'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.

Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.

I also added the feature of DECLINING requests from people.

Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Arokha Sieyes 7b4d571889 Makes communicators great again 2016-06-11 22:05:01 -04:00
SinTwo a39d2c5cc6 Fixes Note Keeper and empty message sending null 2016-05-19 14:17:12 -04:00
SinTwo 47176f4912 Communicator Texting And UI Overhaul (#1670)
* Communicators ui moved to FakeNanoUI

* Removed test file.

* Back to NanoUI

* NanoUI

* Communicator Texting and UI overhaul.

* Comment Fixes
2016-05-18 09:29:07 -04:00
Neerti 5b47212f48 Communicator Fix
Communicators now initialize properly, and are no longer invisible until the owner clicks the device in their hand for the first time in the round.
2016-04-04 05:17:07 -04:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Datraen dcf2e5cb6b Fixes the hang up button. 2016-01-24 23:12:53 -05:00
Zuhayr 3044496ae9 Attempting to limit object checks. 2016-01-01 12:25:30 +10:30
Neerti 3cf4ffcd2b Fixes ghost-callers being unable to hear linked communicators.
Fixes exonet node research pattern being wrong.
Makes communicators showing up on the ghost communicator list have stricter checks for being able to receive a request.
2015-12-16 16:01:52 -05:00
Neerti 7df84a3cad Removes stray ..() in communicator.dm 2015-12-15 21:10:22 -05:00
Neerti e73a809ade Uses get_turf(), so that messages can be heard while someone is holding the communicator. 2015-12-15 16:57:58 -05:00
Neerti 0cb2586ce5 Fixes misplaced processing_objects -= src in observer Destroy() 2015-12-14 17:09:52 -05:00
Neerti 3e5436c4b7 Upgrades communicators to NanoUI, adds a new EPv2 fake networking system, adds new semi-telecomms machine, lets communicators call ghosts, call other communicators, and have as many ghosts or communicators linked as the user desires. Adds preference option to remain invisible on communicator device searches. 2015-12-14 15:43:53 -05:00
Neerti 3e946447a3 Adds cellphones! Details in the changelog entry. 2015-12-05 17:26:13 -05:00