Commit Graph

6956 Commits

Author SHA1 Message Date
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
SkyMarshal
fbf59a3411 Fix compile error. 2012-01-02 10:08:30 -07:00
SkyMarshal
2f0a745815 PDAs can now fit into all belts. 2012-01-02 10:01:57 -07:00
Tastyfish
bf877d0483 Merge pull request #191 from SkyMarshal/master
Nuclear revamp, full details in description.
2012-01-02 08:18:25 -08:00
Miniature
806a8d1c1a First bunch of emlocker stuffs, going to fix when its not 1am and 24C 2012-01-03 01:38:01 +10:30
Albert Iordache
d9683ef4e3 Merge pull request #192 from caelaislinn/master
Autolathe changes, new supply crates, slight cargo bay tweaks
2012-01-02 06:36:03 -08:00
CaelAislinn
fe228850c8 Added old BS12 walllockers and emergency lockers, added emergency lockers to tgstation208.dmm, removed stamp eraser from supply crate, minor antiqua tweaks
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 23:47:28 +10:00
CaelAislinn
9fa489a0d1 finished autolathe changes. added stationary, box and empty supply crates to supply shuttle.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 21:38:27 +10:00
CaelAislinn
083de044f3 Added production quantities and the ability to load + fill containers to the autolathe.
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 20:19:15 +10:00
VivianFoxfoot@gmail.com
bf56fc6e99 Doors no longer close if there is a mob in the tile, a door can be hacked/AI overriden to close anyways and injure that mob as well as knock them down so they can be crushed again and again until they stop moving. (Currently: 35 brute and knockdown.)
The server master log now records attacks / emotes / PDA messages, as well as timestamping.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2899 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 08:42:44 +00:00
quartz235@gmail.com
e0b19c9ce3 Fixed issue 287, 290, 291
-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2898 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-02 07:57:37 +00:00
SkyMarshal
b30da1fa98 Some fixes and improvements. 2012-01-01 22:29:04 -07:00
SkyMarshal
d64e8284f6 Fixed implanter problems, added some more silly emotes. 2012-01-01 19:57:57 -07:00
SkyMarshal
d2bae46c39 Changed functionality of implanter. 2012-01-01 19:25:02 -07:00
SkyMarshal
755d2d711a Nuke revamp, some tweaking. 2012-01-01 18:58:28 -07:00
Tastyfish
343832e431 made it so nar-sie can't be objective if < 10 players, due to it being impossible
also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
baloh.matevz
5830f0f32a Added a L2 radiation suit closet to match the biosuit and eod suit closet types.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2890 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-01 01:28:21 +00:00
vageyenaman@gmail.com
cfba741fa2 Added two new variables, "canstun" and "canweaken". They can be modified in runtime to prevent mobs from ever being weakened and stunned by tasers/batons/electrified doors.
Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.


Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 22:50:38 +00:00
Albert Iordache
47ada174be Merge pull request #182 from Tastyfish/master
Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, status displays and light switches
2011-12-31 11:38:31 -08:00
Tastyfish
c02979c148 Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, intercoms, status displays, and light switches 2011-12-31 12:28:26 -05:00
Albert Iordache
977b37abde Fixed a runtime error. 2011-12-31 14:49:35 +02:00
SkyMarshal
1c54c8b20f Bugfix for alien removal surgery 2011-12-30 19:03:29 -07:00
mport2004@gmail.com
ab6a7a541a PDAs now give a message when you add your ID.
Engineering has a new layout, might need a slight amount of work but seems to function.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 21:14:22 +00:00
cib
df4419da1e Changed the genetics manual. 2011-12-30 19:43:01 -08:00
mport2004@gmail.com
ec0cd3b973 Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00
SkyMarshal
0fe2cdab96 Added multiple string search to security records, fixed some evidence bag bugginess, fixed problem with the stamp remover. 2011-12-30 09:15:04 -07:00
mport2004@gmail.com
4ad793af53 Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 15:42:17 +00:00
quartz235@gmail.com
46280aa5f0 I am making the grammar of this game better one file at a time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 06:31:13 +00:00
SkyMarshal
5ab20fdf55 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	code/game/objects/items/weapons/papers_bins.dm
	code/game/objects/items/weapons/uplinks.dm
2011-12-29 10:08:58 -07:00
SkyMarshal
9ad0bc5c89 Can compile, now. 2011-12-29 10:01:19 -07:00
cib
b5f8c930f1 Revert SkyMarshal's last commits since they don't even compile, which means they weren't tested.
Revert "Alien removal surgery, new traitor item, other stuff."

This reverts commit cc3bc60963.
2011-12-29 15:15:51 -08:00
Tastyfish
f3145486cc Merge remote-tracking branch 'upstream/master' 2011-12-29 08:38:42 -05:00
Tastyfish
8745b6bd40 pAI chatbot pal for when ghost aren't pAI'ing;
borgs can't move when no charge;
fixed misplaced light in RD office
2011-12-29 08:38:40 -05:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
SkyMarshal
22d5d2cd3d Small error with the new traitor item. 2011-12-28 23:23:42 -07:00
SkyMarshal
cc3bc60963 Alien removal surgery, new traitor item, other stuff. 2011-12-28 23:15:30 -07:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
petethegoat@gmail.com
b20e4b5fd5 Removed the 418 revolver ammo, on account of it being useless and confusing.
Added basic stats-tracking for traitor items.
Added corner-conveyors to the mining station~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 17:30:52 +00:00
Tastyfish
f1fcbf3445 can set the paint scheme of doors! 2011-12-28 03:22:59 -05:00
Tastyfish
f378644bb0 constructable/destroyable lights! 2011-12-27 22:13:18 -05:00
SkyMarshal
08ff9b06e7 Fixed several things. 2011-12-27 13:44:52 -07:00
Albert Iordache
9219a22f14 Merge branch 'master' of https://github.com/SkyMarshal/Baystation12 into Sky
Conflicts:
	maps/tgstation.2.0.8.dmm
2011-12-27 17:08:52 +02:00
Albert Iordache
2092e25983 Merge pull request #147 from Tastyfish/master
coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
petethegoat@gmail.com
b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
SkyMarshal
607db09620 Lotsa stuff. Map update. 2011-12-26 17:59:09 -07:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
Albert Iordache
ef0a9b3632 TG update: Added Reactive Teleport armour and on/off sprites for the armour. Click in hand to toggle on/off (like a cloaking device). When worn and activated, successfully blocked attacks will cause the wearer to warp randomly up to 8 tiles. EMPs will disable it. Values may need tweaking to balance the armour. One set now spawns in the RD's office to it will get used/tested, depending on how that goes I may move it to being produceable by the protolathe only, or remove it entirely etc
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2680 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:30:34 +02:00
petethegoat@gmail.com
e87ca09537 TG update: Tiny fix for table disassembly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2677 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:34:50 +02:00
Albert Iordache
1fac967212 TG update: Added the (almost finished) displacer. One minor bug with it to work out, does not actually spawn anywhere though so it shouldn't effect anything. Will try to finish it later tonight. 2011-12-26 20:30:45 +02:00