Commit Graph

226 Commits

Author SHA1 Message Date
Arokha Sieyes 73838e0a62 POLARIS: Revamp logging to be consistent 2018-03-13 18:20:58 -04:00
MarinaGryphon 72318d46b6 Replaces most of the gender macros. (#4681)
* Fixes #4632.

* 1:27 am coding best coding

* fixes a warning

* Removes the last of the gender macros. Gender is dead.

* gender II: the travis-ing

* linebreaks are dead too.

* oops i accidentally the gender, also ambiguous gender is now taken into account for get_visible_gender
2018-02-03 14:40:09 -06:00
Anewbe 401e23daf1 Makes it pink 2017-11-06 19:09:11 -06:00
Anewbe cad5ef12e7 Does work on the event manager role again 2017-10-18 20:00:01 -05:00
Anewbe 4459d7087a Revert "Does more prep for the Event Manager role" 2017-10-04 18:33:34 -05:00
Anewbe c2c6b5949a Does more prep for the Event Manager role 2017-10-02 21:51:48 -05:00
Neerti 4bfcec55f2 work 2017-09-04 21:52:47 -04:00
Neerti ea6128f986 Adds Modifier System, Changes Some Ling Stuff
Adds a fairly simple system that allows adjusting various numbers like max health, incoming damage, outgoing melee damage, etc.  The nice part is that changing certain variables this way (like max health) is a lot safer than manually setting the max health var directly.
Changes a lot of short lines of code to point towards a variable's getter or setter helper instead of reading the var directly so the modifiers can work.
Endoarmor, delayed toxin sting, Enfeebling sting, and recursive adrenaline overdose now use the modifier system.
Enfeebling sting now only lasts two minutes, from five minutes, however it now also reduces the victim's melee damage by 25%/50%, and increases the damage they suffer by 10%/35%, for normal and recursive respectively.
Delayed Toxin Sting's effects are now felt all at once instead of over the course of a few minutes.
2017-04-18 21:23:59 -04:00
Anewbe 1e7bf50a4c Automute shouldn't go off if you didn't type anything 2017-04-03 14:14:52 -05:00
Anewbe 6930f06030 Fixes some stuff 2017-01-25 15:59:40 -06:00
Anewbe 83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Neerti 82ad098e33 Adds Automuting
Adds a system adapted from Aurora that will automatically mute someone if they say things too quickly in IC, OOC, Deadchat, Ahelp, or Pray.
2017-01-07 16:27:35 -05:00
Cameron653 c535137bae Fixes a problem with advanced_who
Advanced who was doing (Testname represents Ckey, StealthTest represents stealth Ckey)
"Testname" for admins when unstealthed, which was good, but it was doing
"TestnameStealthTest" when admins were stealthed.

This PR makes it start off as "Testname", then checks to see if they are stealthed. If so, it becomes "StealthTest," then adds in all the additional info (If they are observing, in lobby, or playing.)
2016-10-17 14:35:25 -04:00
Anewbe 88b7f0e678 Fixes does_not_breathe, Toggle breathing is an active power (#2240)
* Fixes does_not_breathe

* Fixes things, Changelings can toggle breathing

* Changelog
2016-08-02 18:41:24 +01:00
Yoshax 5053cb24a5 Ensures advanced who entries arent duplicated for admins 2016-07-11 04:44:08 +01:00
Cameron653 35d6a7d401 Adds in an "Advanced who"
Adds in an "Advanced who" which lets normal players see if someone is
observing/in the lobby/playing.
2016-07-08 22:59:25 +01:00
Anewbe e2f210f5bd Developers now appear in Staffwho 2016-06-27 18:51:40 -05:00
Arokha Sieyes 3ad30aebc5 Removes old code comment block 2016-06-11 22:08:31 -04:00
Arokha Sieyes 40d0d75804 Rewrites LOOC and emote to use new proc
And to be more simple and sane
2016-06-11 21:53:56 -04:00
Leshana 219db3d868 Adds preference to mute remote LOOC chatter heard by admins.
* Lets people remain on standby for adminhelps without having all that spam scrolling stuff off the screen if they are not taking on the role of policing LOOC.
2016-05-27 15:10:29 +01:00
Yoshax 77ee2215e7 Removes unused and unnecessary spam prevention 2016-05-26 04:24:18 +01:00
Yoshax 75b1f53141 Comments out ignore and unignoring in character setup, properly removes ability to ignore yourself 2016-05-13 01:16:44 +01:00
Neerti bbf2468688 Adds ability for players to ignore other players. (#1539)
Players can now choose to not receive messages in OOC and deadchat from specific players, with the Ignore verb, or in the global preferences tab.
Ignores can be reverted with the Unignore verb, or with the global preferences tab as well.
This has no effect on IC chat. LOOC is also exempted from this.  Admin messages cannot be blocked.
2016-05-05 10:14:34 -04:00
Yoshax 5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
Datraen fe9d3fd4c4 Merge pull request #1027 from Kelenius/mobCleanup
Changes types of ghosts and eyes
2016-03-18 13:50:47 -04:00
Jon 5211331ea5 Adds AFK markers and timers to all players in "who", can be seen by admins and moderators. 2016-03-16 15:55:46 +00:00
Jon f20713e668 Adds a timer to staffwho AFK notifications. 2016-02-27 21:57:40 +00:00
Kelenius acc78a8000 Changes types of ghosts and eyes
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``

Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.
2016-02-20 15:36:05 +03:00
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
PsiOmegaDelta b31a5ba836 Compilation fixes. 2015-12-13 10:21:00 +01:00
PsiOmegaDelta f382626075 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/asteroid.dm
	code/game/verbs/ooc.dm
	code/modules/admin/verbs/icarus.dm
	code/modules/mob/living/silicon/robot/robot_items.dm
	code/modules/projectiles/projectile/special.dm
	code/modules/random_map/random_map.dm
	code/setup.dm
2015-12-13 10:15:29 +01:00
Chinsky 37a93231d6 Fixes #8741 2015-12-12 14:09:59 +03:00
PsiOmegaDelta 6a22086c17 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/verbs/suicide.dm
	code/modules/nano/modules/crew_monitor.dm
2015-12-06 11:34:36 +01:00
mwerezak 6688fc49fb Adds logging for regular suicide 2015-12-06 02:43:50 -05:00
PsiOmegaDelta 34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
Zuhayr cd380aba24 Removed the last few references to MODE, fixed some oversights with player_is_antag(). 2015-07-14 05:19:00 +09:30
PsiOmegaDelta c6f4f7fcee Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-07-12 15:14:43 +02:00
PsiOmegaDelta 7b3759c1f3 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/controllers/configuration.dm
	code/modules/admin/topic.dm
	config/example/config.txt
2015-07-12 14:49:31 +02:00
Null Snapshot dcaa8289a1 Fix for missed if(A | B) else if (b) check. 2015-07-09 12:26:11 -07:00
Null Snapshot a28d3cd9d1 Added new config variables for toggling moderator tempban permissions and maximum duration for bans. 2015-07-09 12:10:18 -07:00
PsiOmega 0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
PsiOmegaDelta b44da1ee42 Admin JMP now includes a link to EYE or BDY if any. 2015-06-10 11:08:31 +02:00
PsiOmegaDelta c3f0a46c19 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/items/weapons/storage/briefcase.dm
	html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta 7f9996eece Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-06-05 10:23:23 +02:00
PsiOmegaDelta 6fb1ea85e1 Adds a notice to StaffWho that adminhelps are also sent to IRC. 2015-06-04 15:21:42 +02:00
GinjaNinja32 d09cd2fe57 Merge remote-tracking branch 'upstream/dev' into span_class=notice
Conflicts:
	code/game/antagonist/station/rogue_ai.dm
	code/game/gamemodes/malfunction/Malf_Modules.dm
	code/game/jobs/job_controller.dm
	code/game/verbs/ooc.dm
2015-05-29 21:55:37 +01:00
GinjaNinja32 de4f085057 code/game, excluding code/game/machinery and code/game/objects 2015-05-29 21:51:27 +01:00
Kelenius 9a24b5b1cb AI now has a prefix, (Core) or (Eye), depending on where it hears LOOC 2015-05-27 21:13:34 +03:00
Kelenius 19aa1c0ae8 AI now hears LOOC both around its eye and its core, and speaks in LOOC around its eye 2015-05-27 13:14:22 +03:00