Control-click to copy object type to adv. buildmode
Ability to instantly build a rectanglar room with custom walls and floor by clicking two points.
Ability to create two ladders, linked to each other, and have correct icons, by clicking two points.
Ability to instantly move one object into another object by left/right clicking.
Ability to make anything glow, with custom range, intensity, or color, or to reset glowing.
Partial pathnames for all buildmode path inputs.
Adds spans.
* Add browser styles to Admin Secrets panel to make it look nice.
* Show only one category at once, with buttons to switch between categories at the top.
* Add browser styles to Admin Secrets panel to make it look nice.
* Show only one category at once, with buttons to switch between categories at the top.
# Conflicts:
# code/modules/mob/living/carbon/human/whisper.dm
Whisper modified locally, and deleted upstream (in a change I made, so I know it's safe to remove).
In order to let a broader range of admins set the ckey of mobs without
breaking things, this verb allows setting the ckey of mobs only to
currently-online players.
- Adds "Fix Atmospheric Problems" verb, that is accessible to server admins.
- This verb will perform full reset of atmosphere. Unlike reboot-zas this fixes any possible griefs or bugs, by completely purging all existing gases and resetting them to roundstart values.
Ports Bay's port of this. Did it manually because of ugly merge conflicts.
What Psi did:
Admins can now see and set ambitions in antag panel.
Makes is_special_character() a bit better.
What I did:
Setting ambitions, with the verb or with admin powers, is now logged.
Round-end text changed to be blue instead of bolded, for better readability.
Makes the ambition system known to the antag at the bottom of the chat log instead of before the 'you are a X' prompt.
``/mob/dead/observer`` -> ``/mob/observer/dead``
``/mob/eye`` -> ``/mob/observer/eye``
Reason being that they are similar in that they both don't interact with
the world in any way. Some procs were shared, some checks as well, and
it overall makes more sense this way. Plus, there were no ``/mob/dead``
mobs.