Adds a new vorepanel mode addon "Affect Items", which, depending on the belly settings, will either contaminate or digest worn gear right off the prey without stripping. Item friendly modes will affect the prey's entire outfit at once, but the item digest mode will only affect one item at a time.
In theory, supposed to blind, and force the inhabitant to whisper. Still WIP. I would like to, instead of blind, reduce visual sight to 1 tile, so that actions are not affected.
-Added a strip digest mode, that only gurgles the prey's gear instead.
-Various fixes and tweaks to earlier commits.
-Item/subitem handling is now the gut's job. Dying to gurgles still makes the prey drop their outer gear.
- in other words the initial gurgle loot drop now only drops the worn gear, leaving the contents for gut subitem stuffs.
-Added another exclusion after noticing tesh abilities hud thingy in the gut :v
-I swear there was something more.
Changes "Species Transformation" to "Replica Transformation" for
clarity, as people were using it and expecting them to change species,
not be a perfect 1:1 replica of the person doing the TF.
Adds "Change_species_and_taur" mode, which does exactly as it says
without making the person appear as a 1:1 replica as the pred TFing them
Adds "Change_hair_and_eyes" tf mode, which allows the changing of the
prey's hair and eye color without having to completely TF them or change
their gender.
Fixes a bug that infinitely drained the pred's nutrition when they used
a TF mode. Slightly increases amount of nutrition the prey gets from the
pred.
* More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you.
* Specifically a few things are saved either at round end or when you cryo:
* Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc.
* Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
* Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
* Your markings are saved so they will be the same as when they were at end of round.
* ALL of these changes are optional, toggled on the VORE tab of character setup.
* Replaced hard coded numbers for weight gain with constant defines.
* This fixes vore mobs eating you four times due to the enhanced process scheduler we have now.
* Also fixes alien icon states.
* Also fixes a runtime if you take control.
* This compiles, has a debug in a few areas
But doesn't actually work in game
* This didn't go with the first sync. booo.
* Actually gets egg TF to work. Fixes spacesuit sprites
* Makes the borgs stomach show up
* More bugfixes!
* Adds in "Encase in egg"
* I forgot to change this
* Basic Vore Implementation for #1
Adds vore sounds, bellies, vore procs, all types of vore except
macro/micro as that is not implemented yet. Also adds a few type2type
methods and a text method that we had before.
* Ending linebreaks
* More crlf
* Globalize two lists
* Removed interface type