Ported from Aurora PR#10205, credit to fernerr
Now you can see all the accessories (within standard equipping logic) you've selected in the character preview.
Addditionally, these accessories will now all be equipped when you spawn instead of filling your backpack unless it's actually necessary.
Overhauled most doors with new access codes as a result of the code fixes intended to keep departments as pure as possible.
Other changes marked below.
(77,111,1) Added Intercom
(77,110,1) Changed Door Sprite
(43,60,1) Added Atmos Access
(105,32,1) Tider's greetings...
(100,38,2) Set starting pressure to match other tanks.
Fixes the roof for surface med.
Adds lights.
Changes the hallway disposals to a bin in the entertainment room.
Gives clowns entertainment access.
Fixes a pipe's visibility.
Adds shutter and tint control buttons where they were missing.
No the I'm not moving the goat he's my friend and he's staying in the freezer.
Reverts changes to clowns and mimes, takes away their spawns, and removes the "commedian" and "performer" alt titles, as these are things that pertain more to the entertainment jobs.
Fixes a typo in the xenobot job description.
Changes a capital E to a lowercase e.
Gives clowns and mimes access to the backroom of entertainment like the rest of the entertainers. And gives the secret poker room tintable windows, and the service hall windows.
Tries and likely fails to add "Xenobotanist" as its own job. Everything about this job edit is subject to change and staff/community conversation.
But please bear in mind this is a WIP.
Less headaches of low access rights and honestly, they should just be able to walk wherever a junior officer can, given they are sort of higher on the hierarchy.