Commit Graph

221 Commits

Author SHA1 Message Date
Mechoid
31b779b6fa Mech Appearance Update 2021-01-24 14:20:36 -05:00
Hatterhat
ec527adfa4 Powered Exosuit Running Board (from /vg/station) 2020-12-23 03:51:28 -05:00
Kates
21b8fedb3f Allow mechs to butcher things with their drill. (#7493)
* Allow mechs to butcher things with their drill.
- Vague copy of a TG feature, made difficult by their different code. Still, it works.

* Add changelog
2020-09-06 14:19:24 -04:00
Rykka
9841414da6 Adds Toggles to Revert to Legacy Door Sounds and Enable Department Doors
Self-explanatory.

Adds toggle to go back to the old-school SS13 legacy airlock sounds, including the glass windoor airlock sounds, and a toggle to disable the per-department door sounds, which some found jarring/unrealistic.

If Per-Department sounds are disabled, the department doors will use hall1o/c for open/close respectively, following maintainer-requested behavior for these doors.

This also relocates the following sounds to be inside machines/door for more consistency:
- airlock.ogg
- airlockclose.ogg
- airlockforced.ogg
- airlock_creaking.ogg
- boltsup.ogg
- boltsdown.ogg
- blastdoorclose.ogg
- blastdooropen.ogg
- windowdoor.ogg
2020-08-29 03:04:34 -04:00
ShadowLarkens
097d4fa283 TGUI Research 2020-08-25 13:30:47 -07:00
Atermonera
3c52b46be9 Merge pull request #7494 from lbnesquik/Kot-drill-zeven-tweak
Delete some duplication in the mech drill
2020-08-20 22:19:11 -04:00
Mechoid
ccd5993b38 Exosuit Upkeep (#7473)
* Exosuit upkeep, lower slowdown of Durand and Gygax components, guns now slow far less.

* Time time time.

* Seeds survive. For now.
2020-08-17 18:19:51 -04:00
Mechoid
c20bab52d4 Exosuit Modular Internals, The Squeakening 2020-08-05 19:22:23 -04:00
Kates
e62938bc61 Add clickable action buttons from /TG/, rework a lot of backend and other improvements. 2020-07-03 18:29:29 -04:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Leshana
763753648b Implements "static" area machinery power usage
- Instead of using auto_use_power to re-tally up machinery's power usage every cycle, track the steady "static" load separately from the transient "oneoff" usage.  Machines then only need to inform the area when they use oneoff power or *change* their steady usage.
- Remove auto_use_power and stop SSmachines from calling it.
- Add vars to track "static" usage for each of the three power channels to /area
- Rename the existing three vars to "oneoff" so its clear what they mean (and to catch people accidentally updating them directly)
- Update area power procs and APCs to use the new variables.
- Rename /area/proc/use_power() to use_power_oneoff() to make it clear what it is doing.
- Deprecate /obj/machinery/use_power() in favor of use_power_oneoff() but don't delete yet.  Can transition gradually.
- Add logic to the update_power procs on machines to calculate the deltas and update static area power whenever their usage changes.
- Add logic to machines to update area power when they are created, destroyed, or move.
- Moved /obj/machinery procs related to area power usage into machinery_power.dm to make them easier to find.
- Added or updated comments in several places to explain what is going on and how to use it.
2020-04-23 19:04:34 -04:00
Aronai Sieyes
5397f9927b Mech FOAAAAM 2020-04-20 18:06:34 -04:00
Aronai Sieyes
77c7e680eb Remove fighter shield and make it magic 2020-04-17 20:01:44 -04:00
Aronai Sieyes
36ee762c1a Mecha cloaking generator 2020-03-23 21:34:32 -04:00
Aronai Sieyes
3a0cbdb1b1 Mecha omni-shield generator 2020-03-23 21:34:32 -04:00
Aronai Sieyes
d25e67ee56 Small mech tweaks 2020-03-20 19:49:11 -04:00
Mechoid
acc712e1d5 Exosuit Expansion: Return of the Ripley 2020-03-08 00:52:32 -05:00
Trexdude
790d6552f3 Fixes BL-3 Sprite
Such that it appears as a sprite, and not a debug invisible sprite.
2020-02-21 11:46:23 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Unknown
26a1bca72d Compatibility Fixes One 2019-12-22 10:52:45 -05:00
Atermonera
eeb8310aa2 Fixes mech projectile armor thinking test projectiles are dangerous 2019-12-21 23:58:07 -05:00
Novacat
485995583d Update medical_tools.dm 2019-10-21 20:00:57 -04:00
Novacat
5e2b42a19a Update medical_tools.dm 2019-10-21 19:53:02 -04:00
Mechoid
169d8acedd Medical Expansion 2019-10-19 23:28:38 -04:00
Atermonera
89aad128cf Blind port of Bay Radiation Subsystem 2019-10-06 03:30:36 -04:00
Unknown
aa2a3682b9 Merge remote-tracking branch 'VOREStation/master' into medbeam 2019-08-31 15:32:22 -04:00
Unknown
bbf1fc1420 Recommended changes 2019-08-31 15:31:45 -04:00
Anewbe
f758d8fb38 Merge pull request #6381 from Nalarac/CableLayer2
Fixes Mech Cable Layer
2019-08-12 16:33:41 -04:00
Heroman
c82722cdbf Ports fixes from Polaris early 2019-07-30 05:23:32 +10:00
Atermonera
f0311ed4ff Merge pull request #6304 from Nalarac/Mecha2
Adds Ripley Speedboost Equipment
2019-07-24 00:02:48 -04:00
Atermonera
9325f590ca Mining Expansion, the Diggening. 2019-07-13 03:48:38 -04:00
Anewbe
73bd57c28e Merge pull request #6271 from Nalarac/patch-7
Un-Nerfs Odysseus Tools
2019-07-07 17:45:20 -04:00
if there were two guys on the moon
d5f380984f Medbeam 2019-06-29 20:04:47 +01:00
Novacat
de395726ad Grumble grumble code standards grumble grumble 2019-05-23 13:38:01 -04:00
mistyLuminescence
42cc20278e Big Bugfix Bonanza 2019-05-23 12:59:29 -04:00
kevinz000
6415e4193f [READY]Makes a bunch of processes subsystems instead 2019-03-27 16:03:51 -04:00
Unknown
976aec2f71 Sorts out this PR 2019-03-26 21:43:56 -04:00
Atermonera
131636b1d2 Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding 2019-03-26 13:21:08 -04:00
Spades
c6c7d98a2d Merge branch 'master' into upstream-merge-5735 2019-01-14 11:20:55 -05:00
Atermonera
63b01a6408 Merge pull request #5742 from Nalarac/patch-3
Changes Mech Diamond Drill Cooldown
2018-12-01 00:32:36 -05:00
Atermonera
2df5e9fe0e Merges AI Branch into Master 2018-12-01 00:06:38 -05:00
Neerti
62ac0986ca Makes RCDs Clean Again 2018-10-16 14:17:44 -04:00
Arokha Sieyes
b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Mechoid
a3fbf79c9e Touch stuff in reference to responses. 2018-08-25 19:59:51 -07:00
Mechoid
509addffdf Adds a whole bunch of Exosuit weapons and other miscellaneous parts. 2018-08-23 20:14:56 -07:00
Mechoid
6f909ce590 Mech Mini 'Revamp'. Will need playtesting. (#5480)
* Exosuits are now capable of holding more equipment, of specific types.

* Tweaks regarding feedback in staffside thread, other concerns.

* Tweak to be more consistent. Why did the Odysseus have two universals. Tweak to weapon restriction on Med - > Odyss

* Weapons only fit in universal combat slots.
2018-08-21 15:08:58 -05:00
Arokha Sieyes
497eddc38f Apply requested ody whitelist changes 2018-03-20 13:54:54 -04:00
Arokha Sieyes
2801ce38d4 POLARIS: Ody can now produce THESE REAGENTS ONLY 2018-03-19 00:08:55 -04:00
Belsima
085f88cdc9 GORILLA - The Revival (#4957)
* GORILLA

* is this absolute

* less indentation

* Minor balance adjustments

* Mech update
2018-02-28 22:33:56 -06:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00