Commit Graph

76 Commits

Author SHA1 Message Date
Novacat
adde0eeac9 Update sound.dm 2020-09-21 13:38:41 -04:00
Cerebulon
95ff8c2080 Tweaks to pickup/equip sounds. 2020-09-20 06:57:07 -04:00
Rykka
d2fb9a7691 Rebase onto Master for Volume Control Panel, Squash Commits 2020-08-27 19:47:38 -04:00
ShadowLarkens
7aaa40b62c Beginnings of a global volume control system 2020-08-21 04:42:47 -04:00
ShadowLarkens
e9f082d228 TGUI Camera Console Part 2; Moved to tgui_module, pending modular computer port
# Conflicts:
#	code/game/sound.dm
#	tgui/packages/tgui/public/tgui.bundle.js
2020-07-16 16:18:43 -07:00
Aronai Sieyes
a45bd334bf Update sound.dm 2020-05-10 18:55:29 -04:00
Rykka
88f59a7e9f Reduce maximum audible range of sounds [DNM]
This is a global change - this reduces sounds to being audible at a MAXIMUM of 14 tiles from their source, unless the var is changed later. (I think).

Discuss if this is needed or not, please, and give all feedback, marking DNM until staff can weigh in.
2020-05-09 13:38:22 -04:00
Novacat
4891272f82 Update sound.dm 2020-03-17 01:03:31 -04:00
Atermonera
101c9c33c5 QoL: Projectiles 2020-03-17 00:55:56 -04:00
Novacat
8e2e4c6a4a Update sound.dm 2020-03-15 14:44:33 -04:00
Atermonera
8d2b41ad2c Big Bastard Incidental Sound Port 2020-03-15 14:39:19 -04:00
Poojawa
f718201974 Adds Sound Code and toggles 2019-10-13 02:05:16 -05:00
Anewbe
09b01407e3 Adds Various Sounds, Looping Sound System 2019-03-27 03:55:21 -04:00
Neerti
aa13df67fe Merge pull request #5665 from lbnesquik/Kates-Machinery-Port
Port some noises from baystation.
2018-10-30 18:36:30 -04:00
Kates
26089f3a72 Magazines improvements 2018-10-15 15:52:56 -04:00
Arokha Sieyes
b099ac6e4c Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
# Conflicts:
#	code/__defines/holomap.dm
#	code/__defines/mobs.dm
#	code/_helpers/icons.dm
#	code/_helpers/unsorted.dm
#	code/_onclick/hud/hud.dm
#	code/_onclick/item_attack.dm
#	code/controllers/Processes/supply.dm
#	code/controllers/subsystems/planets.dm
#	code/datums/supplypacks/munitions.dm
#	code/datums/supplypacks/science.dm
#	code/datums/supplypacks/security.dm
#	code/datums/supplypacks/supply.dm
#	code/game/area/Space Station 13 areas.dm
#	code/game/atoms_movable.dm
#	code/game/machinery/autolathe.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/jukebox.dm
#	code/game/machinery/recharger.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/equipment/tools/medical_tools.dm
#	code/game/mecha/equipment/weapons/weapons.dm
#	code/game/objects/items/devices/PDA/PDA.dm
#	code/game/objects/items/devices/megaphone.dm
#	code/game/objects/items/poi_items.dm
#	code/game/objects/items/weapons/implants/implantlanguage.dm
#	code/game/objects/items/weapons/storage/firstaid.dm
#	code/game/objects/items/weapons/tools/weldingtool.dm
#	code/game/objects/structures/flora/trees.dm
#	code/game/objects/structures/plasticflaps.dm
#	code/game/supplyshuttle.dm
#	code/game/turfs/simulated/wall_attacks.dm
#	code/modules/admin/admin_verbs.dm
#	code/modules/assembly/infrared.dm
#	code/modules/client/client procs.dm
#	code/modules/client/preference_setup/loadout/loadout_utility.dm
#	code/modules/client/preferences.dm
#	code/modules/clothing/suits/miscellaneous.dm
#	code/modules/holomap/holomap_datum.dm
#	code/modules/holomap/station_holomap.dm
#	code/modules/integrated_electronics/core/printer.dm
#	code/modules/mining/machine_processing.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
#	code/modules/mob/living/death.dm
#	code/modules/mob/living/silicon/ai/ai.dm
#	code/modules/mob/living/silicon/pai/pai.dm
#	code/modules/mob/living/silicon/robot/robot.dm
#	code/modules/mob/living/simple_animal/animals/parrot.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/organs/organ_external.dm
#	code/modules/organs/organ_icon.dm
#	code/modules/organs/subtypes/standard.dm
#	code/modules/planet/weather.dm
#	code/modules/power/cable.dm
#	code/modules/power/fusion/core/core_control.dm
#	code/modules/power/fusion/fuel_assembly/fuel_control.dm
#	code/modules/power/fusion/gyrotron/gyrotron_control.dm
#	code/modules/projectiles/gun.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
#	config/names/first_name_skrell.txt
#	config/names/last_name_skrell.txt
#	icons/mob/head.dmi
#	icons/mob/robots.dmi
#	icons/mob/species/tajaran/helmet.dmi
#	icons/obj/ammo.dmi
#	icons/obj/gun.dmi
#	icons/obj/mining.dmi
#	icons/obj/projectiles.dmi
#	icons/obj/rig_modules.dmi
#	icons/obj/surgery.dmi
#	icons/turf/walls.dmi
#	maps/southern_cross/southern_cross-1.dmm
#	maps/southern_cross/southern_cross-3.dmm
#	maps/southern_cross/southern_cross-6.dmm
#	maps/southern_cross/southern_cross-8.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
#	maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
#	maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
#	maps/submaps/surface_submaps/mountains/deadspy.dmm
#	maps/submaps/surface_submaps/mountains/mountains_areas.dm
#	maps/submaps/surface_submaps/plains/Thiefc.dmm
#	maps/~map_system/maps.dm
#	vorestation.dme
2018-09-27 18:01:09 -04:00
Neerti
6bdf355e6d Finishes thunderstorms. 2018-07-31 14:45:26 -04:00
Arokha Sieyes
4686f6fcc4 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-03-13 17:46:40 -04:00
Arokha Sieyes
f87fcd37f1 POLARIS: Port's /tg/'s current sound.dm, plus pref
It's mostly the same, just a little more efficient. I added a 'preferences' var to pass a datum and decide whether or not to play the sound for that client based on some preference.
2018-02-27 13:29:39 -05:00
killer653
da0bf3743b Polaris sync 2017-11-17 19:27:03 -05:00
Neerti
810f7e694d Tweaks Geiger Counters
Geiger counters now have sounds, which I took from https://freesound.org/people/leonelmail/sounds/328381/ and chopped it up into several .oggs. The license is CC0 (public domain) so it'll fit with our license.
The Geiger counter now turns yellow at any sign of radiation instead of at 5 units, since below five units is still harmful.
Examining the Geiger counter updates the radiation count immediately.
2017-11-16 18:13:29 -05:00
killer653
2755d3ddb1 HOTFIX 2017-09-21 20:26:48 -04:00
Belsima
1fc7bc7674 Adds a metric assload of sounds. 2017-09-10 14:34:43 -04:00
Leshana
be19a40248 Fix missing closing HTML tags in messages. 2017-05-20 16:05:54 -04:00
Arokha Sieyes
c541122123 Convert to using Mediamanager lobby music
Update the JSON!
2017-05-08 02:33:46 -04:00
Eearslya Sleiarion
868413c880 Polaris Sync October 9th (#633) 2016-10-09 18:55:29 -04:00
Anewbe
6c4703f742 Merge pull request #2529 from redstryker/BoneSoundV2
Bone Sound V2
2016-10-03 17:08:38 -05:00
redstryker
e2b432ea78 Changes .wav's to .ogg's 2016-10-02 00:30:25 -04:00
Neerti
801a162ba7 Ports the Port of Circuits
Ports PsiOmegaDelta's port of integrated circuits, which has several improvements in code quality.
Ports a few small things like the weakref datum and some macros.
2016-09-24 18:06:11 -04:00
redstryker
58a543b50b Removed Underscores to Fix Error 2016-09-23 15:35:32 -04:00
redstryker
c24cd8259a Sounds for Bone Breaks V2 2016-09-23 15:22:04 -04:00
Yoshax
5d9596a72d Makes it possible to have more than 16 preferences 2016-03-21 18:56:27 +00:00
RavingManiac
389b3fdf74 Changed the way sound environments are defined. More tweaks to sound environments. Hallucination, drugging and dizziness affect sound environment 2015-06-27 15:33:01 +10:00
RavingManiac
d1cc0517ce Sound environment changes. Different values for hallways, carpeted rooms, maintenance tunnels, etc. Holodeck sound environment changes with the loaded program
In low-pressure or space, sounds will be heard in sound environment 22 (underwater))
2015-06-27 03:47:37 +10:00
Chinsky
43b8a18938 Areas can now set their sound environments. Default is still 2 (room). For now only hallways and asteroid areas have different ones (hallway and stoneroom respectively) 2015-03-23 03:31:22 +03:00
mwerezak
e104647404 Sound fixes 2014-07-28 14:09:16 -04:00
DJSnapshot
f6b75d833c now you can hear next to you in space! 2014-07-27 23:10:57 -07:00
DJSnapshot
3b5d40c470 Big nerf and cleanup of 3D sound. should fix most of #5789 2014-07-27 21:27:41 -07:00
mwerezak
90f7029f4e Adjusts the volume change in space
Did some playtesting with energy guns and revolvers in space.
2014-07-15 16:26:05 -04:00
mwerezak
005c6589c2 Limits hearing sounds in a vacuum 2014-07-15 15:30:10 -04:00
DJSnapshot
f8d0e02b83 Nerf on sound distance. 2014-07-12 00:36:13 -07:00
DJSnapshot
784707b16c volume fallout over distance to make it even better. 2014-07-05 17:04:28 -07:00
DJSnapshot
69d8ab329b 3D EAX Environmental sound 2014-07-05 09:08:59 -07:00
Graham Lloyd
b6f2d39f6b 3d Sound from /tg/ 2014-03-27 14:49:49 -04:00
Cael_Aislinn
990090326d compile fixes and cleanup
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-07 02:36:52 +10:00
Cael_Aislinn
aae42d928a Merge branch 'incremental_tg' r5200 into bs12_with_tgport
Conflicts:
	baystation12.dme
	code/__HELPERS/global_lists.dm
	code/__HELPERS/type2type.dm
	code/__HELPERS/unsorted.dm
	code/datums/datumvars.dm
	code/datums/disease.dm
	code/datums/organs/organ_external.dm
	code/datums/supplypacks.dm
	code/defines/obj.dm
	code/game/area/areas.dm
	code/game/atoms.dm
	code/game/gamemodes/cult/cult_structures.dm
	code/game/gamemodes/cult/runes.dm
	code/game/gamemodes/events.dm
	code/game/gamemodes/events/ninja_equipment.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/game_mode.dm
	code/game/gamemodes/gameticker.dm
	code/game/hud.dm
	code/game/jobs/access.dm
	code/game/jobs/job/civilian.dm
	code/game/machinery/alarm.dm
	code/game/machinery/cloning.dm
	code/game/machinery/computer/cloning.dm
	code/game/machinery/computer/medical.dm
	code/game/machinery/computer/syndicate_shuttle.dm
	code/game/machinery/telecomms/broadcaster.dm
	code/game/machinery/telecomms/machine_interactions.dm
	code/game/objects/effects/decals/contraband.dm
	code/game/objects/effects/signs.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/game/objects/items/devices/PDA/cart.dm
	code/game/objects/items/weapons/photography.dm
	code/game/objects/structures/door_assembly.dm
	code/game/objects/structures/window.dm
	code/game/sound.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/DetectiveWork/detective_work.dm
	code/modules/DetectiveWork/evidence.dm
	code/modules/DetectiveWork/footprints_and_rag.dm
	code/modules/DetectiveWork/scanner.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminhelp.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/awaymissions/gateway.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/client/preferences.dm
	code/modules/clothing/spacesuits/rig.dm
	code/modules/mining/machine_processing.dm
	code/modules/mining/machine_stacking.dm
	code/modules/mining/mint.dm
	code/modules/mining/ores_coins.dm
	code/modules/mining/satchel_ore_boxdm.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/carbon_defines.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/say.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/mob_defines.dm
	code/modules/mob/mob_transformation_simple.dm
	code/modules/mob/new_player/login.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences_setup.dm
	code/modules/mob/new_player/savefile.dm
	code/modules/mob/new_player/sprite_accessories.dm
	code/modules/paperwork/folders.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/setup.dm
	code/unused/mining/datum_processing_recipe.dm
	code/unused/powerarmor/powerarmor.dm
	code/world.dm
	html/changelog.html
	icons/effects/96x96.dmi
	icons/mob/head.dmi
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/hats.dmi
	icons/obj/clothing/suits.dmi
	icons/obj/hydroponics.dmi
	icons/obj/items.dmi
	icons/turf/areas.dmi
	icons/turf/walls.dmi
	maps/RandomZLevels/fileList.txt
	maps/RandomZLevels/spacebattle.dmm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-07 00:23:22 +10:00
giacomand@gmail.com
f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
elly1989@rocketmail.com
1aaf44e076 Moved a lot of preference related toggles to the Preferences verb tab.
You can now modify specialrole candidacy mid-round and it will save changes to your savefile.
Added a BE_NINJA flag. Doesn't do anything yet. If somebody wants to implement it, go for it.
Moved prefrences stuff from new_player to the folder /code/modules/client/
Renamed toggles so they appear in a nice order.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5146 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 08:06:44 +00:00
elly1989@rocketmail.com
2e68af07c1 Merged listen_ooc, seeprayers, STFU_ghosts, STFU_radio, deadchat, sound_adminhelp, ghostears, ghostsight, canplaysound, midis, no_ambi and lobby_music into client.prefs.toggles as bitflags.
Toggling these preferences in-game will update your savefile. Meaning that your preferences will persist between rounds.

Added some savefile_version updating stuff. It's pretty crude. If you're changing any of the savefile stuff just ask and I can change it/help.

Removed some unused client vars

Ghosts no longer hear ambience. Simplified ambience code.

Simplified lobby music code. It will no longer cause a massive queue of events (which would eventually balloon in memory use)

Moved ooccolor and sound_adminhelp back to prefs. It's easier and allowed me to remove the setupclient() stuff completely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5143 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-21 05:58:04 +00:00
cib
866a113494 Fixes for issue #1872 2012-11-15 18:40:24 +01:00