Commit Graph

8 Commits

Author SHA1 Message Date
Atermonera
153eadeb0f Merge pull request #7773 from Verkister/patch-56
Fixes unreachable landmarks breaking spacetravel
2020-12-07 20:07:54 -05:00
Atermonera
c421782aa2 Mobs don't get lost in space (#7713) 2020-10-02 21:24:00 -04:00
Atermonera
aa1575c27f Merge pull request #7593 from Cyantime/patch-3
Increases number of things that survive overmap ztransit
2020-08-31 23:41:07 -04:00
ShadowLarkens
9cf164d66c Fix AI multicam exploits & a few other bugs 2020-05-10 21:15:52 -07:00
Leshana
0c3126ffad Fix overmap spacemove not actually re-using deepspace sectors. 2020-04-17 10:22:22 -04:00
Aronai Sieyes
942ed8d806 Adds an overmap helper to find what sector you're in 2020-04-11 12:03:10 -04:00
Aronai Sieyes
09003a6c61 Improve space map edges 2020-04-02 01:08:07 -04:00
Leshana
c837078105 Replaced "area" shuttles with "landmark" shuttles.
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.

 - Shuttles no longer require a separate area for each location they jump to.
   Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
   This means that more than one shuttle could use the same docking port (not at the same time of course).
 - Enhanced shuttle control computers to use nanoui if they didn't.
 - Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
 - Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
 - Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests

This all required a bit of infrastructure improvements.

 - ChangeArea proc, for changing the area of a turf.
 - Fixed lighting overlays actually being able to be destroyed.
 - Added a few utility macros and procs.
 - Added "turf translation" procs which are like move_contents_to but more flexible.
2020-03-05 10:29:08 -05:00