Commit Graph

4301 Commits

Author SHA1 Message Date
Chinsky d2518798ec Merge pull request #8486 from PsiOmegaDelta/NanoLaws
NanoUI - Silicon law manager
2015-03-17 14:24:30 +03:00
Chinsky 158a2731e3 Merge pull request #8335 from GinjaNinja32/reagent_dispenser
Reagent dispenser rework
2015-03-17 10:05:18 +03:00
PsiOmega 7f68403ae4 NanoUI - Silicon law manager
NanoUI interface for viewing silicon laws, accessible to both the silicon and admins.
Malf AIs and admins may also add, edit, and remove laws.
2015-03-17 07:22:02 +01:00
GinjaNinja32 458970a617 Merge remote-tracking branch 'upstream/dev' into reagent_dispenser 2015-03-16 21:21:56 +00:00
Techhead0 2ca80a06b9 Botany tool construction and clippers
Adds hatchets and mini hoes to the autolathe recipe list. Material costs
are unchanged. Also adds plant clippers (reskinned wirecutters) to
secure hydroponics lockers.
2015-03-15 19:15:35 -04:00
Techhead0 020e1e4c60 Tweaks.
Regeneralizes sunglasses. Adds plant analyzer and megaphone. Puts EMT gear under general medical.
2015-03-14 15:52:29 -04:00
Techhead0 d4e46182af More things in belts.
I widened the selection of things you can put in various belts. Most
notably, emergency gear in medical belts and botany gear in tool belts.
2015-03-14 14:38:30 -04:00
PsiOmega ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
PsiOmega 533ccef0ab Robot code clean up and fixes.
Fixes runtime when a borg is reset.
Fixes issue where /proc/select_active_ai_with_fewest_borgs() would not always return the intended AI.
Fixes issues with new borgs spamming the master AI with creation messages under some circumstances.
2015-03-10 13:37:20 +01:00
Zuhayr 00976aea43 Merge pull request #8417 from PsiOmegaDelta/SolidMatter
Attemps to fix #8390 + solid bonus
2015-03-10 09:29:04 +10:30
Zuhayr fc985c2a27 Merge pull request #8416 from PsiOmegaDelta/Ninjas
Fixes ninja spawn logic.
2015-03-10 09:27:11 +10:30
PsiOmegaDelta 668c4baee7 Merge pull request #8382 from comma/monkey_revenge
Allows you to scoop monkeys up
2015-03-09 21:17:03 +01:00
PsiOmega baed39c263 Attempts to fix persistent station alarms. Makes wardrobes solid. 2015-03-09 20:55:05 +01:00
mwerezak b9d2517d83 Tweaks random gun spawners and supply packs
laser carbines and laser pistols spawn in the armoury with equal
probability.
Stunshells are now rare like they should be.
Shotgun crates now have two combat shotguns, as they are less likely to
spawn in the armoury anyways.
Weapons crate comes with laser pistols, energy weapons crate comes with
laser carbines. Seemed more consistent that way.
2015-03-09 15:47:25 -04:00
PsiOmega 57c0591283 Fixes ninja spawn logic.
Fixes the logic I re-made after a PR comment without double-checking it.
Changes ninjastart to use the actual landmarks instead of locs for consistency.
2015-03-09 19:22:07 +01:00
Chinsky d8c2a36f9f Merge pull request #8387 from PsiOmegaDelta/ChangeAppearance
Mirror and ERT appearance improvement.
2015-03-09 13:42:19 +03:00
mwerezak b71f6c1121 Partial breathing refactor
Reorganizes breathing, and moves common human/monkey breathing code into
carbon. handle_breath() is largely unchanged.
Removes unnecessary handle_internal_lifeform().
Fixes monkies being held by people in mecha in space not being able to breathe.
2015-03-09 00:09:34 -04:00
PsiOmega c6b0370b6a Mirror and ERT appearance improvement.
NanoUI-based appearance changer, with flags to set exactly which parts of the appearance which can be changed.
2015-03-07 23:11:00 +01:00
MrSnapwalk cb0ec5abe4 Adds 7 new posters. 2015-03-06 21:14:32 -06:00
mwerezak 9f55526bce Toolboxes can now hold a limited number of w_class 3 items
They can hold up to 3 w_class 3 items, or the usual 7 w_class 2 items.
2015-03-05 11:10:26 -05:00
mwerezak 9aed472531 Minor storage cleanup
Demotes folding to storage/box, makes doughnut boxes a subtype of box.
Removes a couple of istype() hacks from storage.
2015-03-05 11:08:22 -05:00
mwerezak 3bf5a5ca99 Updates storage costs
Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
PsiOmega 3e9f33136a Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/objects/effects/decals/Cleanable/fuel.dm
	maps/exodus-5.dmm
2015-03-05 09:20:20 +01:00
Raptor1628 cf0e526d91 Fixes and adjustments
Moves a few things around in the armory again, tasers back in lockers,
guns in officer access area of the armory. Re-adds the tacknife after it
was lost in the hydro merge, gives EMTs access to medical lockers.
2015-03-04 11:18:40 -05:00
PsiOmega 8f929331d8 Fixes #8343
Fuel no longer attempts to spread itself after having been deleted.
2015-03-03 15:33:15 +01:00
Chinsky 81a9f87ad7 Merge pull request #8336 from mwerezak/liquidfire
Implements liquid fuel fires
2015-03-03 10:31:49 +03:00
Chinsky ca0f08c30a Merge pull request #8331 from PsiOmegaDelta/PDATrack
The AI now have the ability to track senders of PDA messages.
2015-03-03 10:21:06 +03:00
mwerezak 49b3db964f Implements fuel fires
Implements liquid fuel fires using the liquid fuel cleanable decal objects.
Rewrites zburn to be more sane, replaces convoluted calculations with straightforward reaction limit.
Fixes issue with liquid fuel spreading caused by thee object being deleted.
Prevents zones from being repeatedly added to the active fire zones list, and processed repeatedly.
2015-03-02 12:40:01 -05:00
GinjaNinja32 c3388020ff Reagent dispenser rework 2015-03-02 02:25:32 +00:00
PsiOmega 02a1e1d129 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/light.dm
2015-03-01 21:15:47 +01:00
PsiOmega b82df37159 The AI now have the ability to track senders of PDA messages.
Can only track the original owner of a PDA.
Cannot track the senders/receivers of intercepted messages.
All other tracking conditions apply (camera coverage, no agent ID, etc.).
2015-03-01 20:55:27 +01:00
Zuhayr 64b33c43db Refactors some job variables from the Economy file (what the fuck) and swaps created types for lists in bot access assignment. 2015-02-28 20:20:19 +10:30
Zuhayr 0beb6259f6 Partial fix for #8068. 2015-02-28 17:29:26 +10:30
Zuhayr 14321003f1 Merge branch 'dev-freeze' of https://github.com/Zuhayr/Baystation12 into dev-freeze 2015-02-28 17:04:22 +10:30
Zuhayr 4b15f1a249 Fixes #7877 2015-02-28 16:47:41 +10:30
Zuhayr f7983e7732 Merge pull request #8293 from comma/interfacefix
Couple fixes
2015-02-28 16:22:36 +10:30
Chinsky 7f01af6b7d Merge pull request #8297 from PsiOmegaDelta/CameraCoverage
Camera coverage fixes.
2015-02-27 13:11:21 +03:00
PsiOmega 2c032cacaf Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-02-27 09:52:51 +01:00
PsiOmega 7e498e1cf7 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/hydroponics/seed_datums.dm
	code/modules/hydroponics/trays/tray_apiary.dm
	code/modules/power/apc.dm
	code/setup.dm
2015-02-27 09:06:48 +01:00
Chinsky 9e07708cb3 Fixes #8241 rollerbeds not collapsing due to a runtime 2015-02-26 14:41:31 +03:00
PsiOmega 98f6a4cae5 Camera coverage fixes.
Fixes issues with AI cameras coverage not updating properly in several instances during EMPs, destruction, etc.,
2015-02-26 11:39:41 +01:00
Chinsky 100d8e9fb8 Fixed buckling into chair not changing mob's facing if he had permafacing set. 2015-02-26 12:09:23 +03:00
PsiOmega e7653e1ed5 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-02-26 08:22:25 +01:00
Zuhayr a9d23df3ff Merge pull request #8279 from PsiOmegaDelta/CameraNet
Fixes camera network changes not always being reflected in camera consoles.
2015-02-26 16:28:49 +10:30
Zuhayr bceb01c233 Merge pull request #8290 from mwerezak/gun-rewrite
Fixes captain's laser gun
2015-02-26 16:28:43 +10:30
Zuhayr 0e80242e92 Merge pull request #8212 from PsiOmegaDelta/CleanTopic
Minor NanoUI/Topic cleanup
2015-02-26 16:27:08 +10:30
mwerezak ec59f8ab07 Fixes captain's laser gun
Also updates retro laser gun path, as it isn't really conceptually
related to the carbine anymore, and should avoid inheriting things like
fire rate.
2015-02-25 23:35:20 -05:00
MrSnapwalk f4f54dfed1 Fixes action figures not randomizing properly. 2015-02-25 21:52:36 -06:00
PsiOmega 4dca85b17c Fixes camera network changes not always being reflected in camera consoles.
Cameras with altered networks would not necessarily show up on camera consoles, primarily affecting cameras joining/leaving alarm zones.
2015-02-25 19:50:07 +01:00
PsiOmegaDelta 51b722485a Merge pull request #8259 from mwerezak/gun-rewrite
Gun fixes
2015-02-25 07:21:29 +01:00