* Makes hacking window consider all hands instead of just the active one.
* Makes bottom indicators in hacking window go bold if they changed since the last refresh.
* Changelog
Largely ported from the work done at Baystation in https://github.com/Baystation12/Baystation12/pull/17460 and later commits.
- Shuttles no longer require a separate area for each location they jump to.
Instead destinations are indicated by landmark objects, which are not necessarily exclusive to that shuttle.
This means that more than one shuttle could use the same docking port (not at the same time of course).
- Enhanced shuttle control computers to use nanoui if they didn't.
- Organizes shuttle datum code a bit better so there is less re-inventing the wheel in subtypes.
- Allows the possibility of shuttles (or destinations) that start on late-loaded maps.
- Deprecate the "extra" shuttle areas that are no longer needed and update shuttle areas in unit tests
This all required a bit of infrastructure improvements.
- ChangeArea proc, for changing the area of a turf.
- Fixed lighting overlays actually being able to be destroyed.
- Added a few utility macros and procs.
- Added "turf translation" procs which are like move_contents_to but more flexible.
* Fixes communicator newsfeed app.
Fixes non-terminal while loop in get_latest_news(), helper.dm
Newscaster posts now have a world.time-esque timestamp number, so they can be (almost) uniquely identified
* whoopsie
-Fixes mob radio headset. Now actually hearable and able to be properly put into the mob.
-Makes a bunch of voremobs start with darksight enabled.
-Makes at least the mountable mobs remove the redundant movement cooldown on player control presence.
-Makes some formerly mountable mobs mountable again. (deathclaw, dragon, hippo, horse, panther, rat)
-Snips some redundant the's out of the petting resposes. (No more player pets the the mob)