* More accurately, it automates updating your character setup. None of this code does anything you could not already do manually on the Character Setup screen, it simply does it automatically for you.
* Specifically a few things are saved either at round end or when you cryo:
* Your late-join spawn location is determined by which cryo/elevator/etc you used to leave last time. Departing thru the elevators will set your spawn location to elevators etc.
* Your weight is saved (also any extra or deficient nutrition is resolved into weight gain/loss)
* Your limbs settings are updated based on your status at end of round (whether limbs are normal, missing, robotic, etc)
* Your markings are saved so they will be the same as when they were at end of round.
* ALL of these changes are optional, toggled on the VORE tab of character setup.
* Replaced hard coded numbers for weight gain with constant defines.
Because nobody wants to be randomly spaced for using a tool given to you. Also rebalances translocataor slightly. 5% failure chance, but only to send you to another beacon, not to space you, unless of course you throw one of the beacons into space, so don't do that. Also requires recharges now and has a weapon device cell. Three uses per charge.
Using the *vwag emote you can toggle the vorestation specific tails to wag. Tails marked with (vwag) in the tail selection support this.
New tails are: a new vulp tail (does not replace current one, selectable as a custom tail), a tiger tail, a short tail, and a curl tail (husky or doge). All four support vwag.
Also fixed the mouse tail. It said "mouse, grey" when what it meant was "pink" and then it also said "colorable" mouse tail but that was a lie because it was not colorable at all. Not really. Not in any reasonable way.
Also added fully colorable mouse ears without the pink inner part as an option.
* Added happy friend time mechanics working properly for fox and cat.
* Added vore mechanics and vore overrides
* No longer enable vore on simple animals by creating a "/vore" subtype. Instead we simply enable vore on the main type. Consensus being we don't need a type for non-vore versions of stuff.
* This allowed us to revert many path references throughout the codebase to the original non-vorestation back to their original values. In these cases the "Vorestation Edit" comment is removed.
* Moved the vore overrides for upstream simple animals into its own file zz_vore_overrides.dm
There's a setting on bellies (off by default except for the first belly you're ever given which is on by default) as to whether or not they can 'taste' prey. If so, and the prey has set their (literal) flavor text in their vore prefs (button at the bottom) you will be shown their taste when ingested into that belly.
There's also a "Lick Someone" verb in IC that allows you to lick adjacent mobs to see what they taste like.
Both system account for reagents splashed on the mob, so if you want to apply soy sauce to the akula before you eat them, you should be able to taste that as well. Just keep in mind those splashed reagents do dry up eventually, so don't take too long to eat them after that if you actually want to taste it.
Lets you pick a language to translate INTO from your known languages. If you then hand it off to someone who doesn't speak that, they won't be able to read the text on the screen. They can just reboot it and pick their own language.
Mostly for fluff, for people who would rather see things translated into their more-well-known language that they speak better.
Turn it on, keep it in hand or pocket, and it'll translate languages for you (not signlanguage...).
It doesn't bother displaying languages that you speak. I assume your character doesn't look down at the screen if they understood what was said (it's mostly just to prevent spam when only 1 in 4 people standing around talking is speaking another language).
There's one on a desk in the security locker room and one in the medical breakroom. I figure these two departments have the highest need of translations. R&D can make more. The design is fairly cheap.