* voices use a unified list
* Move that back
* unneeded file
* use subsystem
* old order
* matching
* matching again
* whitespace
* another whitespace line
* global that's never used
* more cleanup
* little better naming
* lets just use the vars
* oops needed that
* incorrect comment
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Hud cleanup
Combines Hud_vr into hud.dm
Clears up incorrect prescription values
Sets pres =1 to pres=TRUE. Sets pres=0 to pres=FALSE
Adds RX variants of AR huds to the loadout as a geartweak
ARglasses and rx AR glasses combined into one single loadout selector
Contaminant HUD and rx Contaminant HUD combined into one single loadout selector
* less bloat
Hides the item tf spawn option, as this is currently not functional. This just comments out the spawn point, so it can be easily reenabled in the future if we decide to use it.
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm
* AllergyPen and autoinjector costs
Added a new AllergyPen autoinjector, available via the loadout (1 point) and medical vendors. Basically the same as the inaprovaline injectors that everyone starts with anyway, but with a new sprite and text to theme them around characters with allergies.
Reduced the cost of large autoinjectors in the injector maker from 1500 to 300. The small ones cost 30 already, and the large ones are definitely worth way more but getting more than one per sheet of plastic would be really nice! Hopefully will make the injector maker more used.
* Update injector_maker.dm
* More tails
Includes a savefile migration as well
Adds more tails from downstream
Notes for later to make deconflicting easier:
To be removed:
modular_chomp/icons/mob/vore/tails.dmi
icons/mob/vore/tails_ch.dmi
modular_chomp/icons/mob/vore/Tails64x32.dmi
icons/mob/vore/taurs_yw.dmi
code/modules/vore/appearance/sprite_accessories_taur_yw.dm
icons/mob/vore/tails_yw.dmi
code/modules/vore/appearance/sprite_accessories_yw.dm (The tails here)
sprite_accessories_tail_ch.dm
sprite_accessories_tail.dm
* YOU TOO
* Adds Qaavos and Anteater Longtails
* Update sprite_accessories_tail.dm
Fluff item for thistle, approved via modmail. As the forums are still down, I'm leaving the modmail open so that maintainers can verify this before merging.
* Initial Port of tg's tgui 2.0
* initial
* first UI fixes
* fix retro theme
* rd console
* wiki theme
* better tgui say handling
* Ui scaling port
* smaller gap
* guh
* reset subcats on main cat change
* blink a bit later
* tofixed
* fixed
* currently not fully supported
* increase that
* fix powermonitor chart
* typescript up
* tgui core up
* More tweaks
Moves it up to use diamond and phoron like bluespare crystals use.
* .
* sass update
* Watch fixes
* no
* .
* eaeryl
* fixes that properly
* ...
* .
* No deleting mannequins
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* Modern labcoat to loadout
* Adds legwarmers part 1
* Woops, needs contrast, also proper loadout settings
* space indentation my behated
---------
Co-authored-by: VM_USER <VM_USER>
* Makes VR not crash the server
- Makes mouse rays no longer crash the server under certain circumstances
- Makes VR pods no longer crash the server (Method #1)
- Makes VR pods no longer crash the server (Method #2)
- I think there was a third method to crash the server with VR pods. That got fixed too. If it existed.
- Updates TF and makes it no longer cause runtimes & crashes.
- Makes it so you can no longer repeatedly spawn in VR and clog up the server with hundreds of yourself (humanoids are expensive!)
- Adds a greyscale effect for reconverting TF rays
- Added a toggle for VR pods to spawn people with clothing or not
- Ghosts now have a button to enter the VR space if it's spawned in!
- Ghosts can now enter VR if it's spawned in!
- Adds the ability to TF into different creatures while in VR
* turfs
* moving stuff around
also small drippy fix while at it
* shhhh
* Update ar_console.dm
* Automatic changelog compile [ci skip]
* Make Belly pref global as opposed to per-character
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* no more self callbacks on update fullness
* fix missing code
* Belly test
* import type
* full partiy
* .
* fix preview
* in belly to late join
* robot nutri
* .
* .
* update export
* finish open todos
* code cleanup
* fix some old slacking
* move this to a define
* fixing
* ,
* .
* Creates a Consume Belly Reagents pref (#10)
* Creates a Consume Belly Reagents pref
Added a Consume Belly Reagents pref that blocks the consumption of all reagents produced by a belly via reagent containers such as food, drink, beakers, pills, syringes and hyposprays. Seems to work well as intended.
* These changes at least do not cause any problems
* Missed this one
* Reverts reagent_names
* _BELLY versions
* Fixed typo
* .
* fix admin spawn mobs bellies
* also fix that bug
* hints
* fix that
* .
* initial
* should be all
* that is no longer needed
* fluids into hand items
I was convinced this was broken until it was pointed out that the item has to be ON THE GROUND to fill it...Instead of in your hand. That seems so convoluted.
ARC = active-hand reagent container. IRC = inactive-hand reagent container.
* some stuff
---------
Co-authored-by: SatinIsle <98125273+SatinIsle@users.noreply.github.com>
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* Automatic changelog compile [ci skip]
* Initial work to allow wings to be transparent.
* Revert "Automatic changelog compile [ci skip]"
This reverts commit 8cb19dcdcf.
* * Add ears and tail support
Secondary ears/horns isn't supported atm because it's set up differently and I'd need more than 10% brain power to figure that out
* Add ears/tail alpha support to the appearance changer GUI
* Convert junky button popup to number slider.
Possibly a performance issue to be had here but I'm not really worried about it.
* Add : and " " before previews
* pretty pretty
* fsdfsd
* Secondary Ears. Fsdfsdfsd.
* Yes, Wing Alpha still applies.
Adds caps to species_shapeshift_vr alpha selections, add second ear alpha selection
---------
Co-authored-by: vorestation-ci[bot] <199609141+vorestation-ci[bot]@users.noreply.github.com>
* Split NO_SCAN into two flags
* traits
* species flags applied correctly by traits
* fixed species flag toggling for traits
* bold of you
---------
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* end of file Fix
* fix those lints too
* .
* implements the falling to turfs
* move to the right planet
* use turf proc for effect
* just some types
* .
* .
* .
* .
* .
* .
* .
* revert