* Techwebs
* Add basic stock parts
* Techweb production machines
* Circuit Imprinter
* More work
* More designs
* More designs, nodes'
* More more
* Better sorting for designs
* Add the exosuit fab'
* More conversions
* More and more and more
* mechfab parts
* Modsuit Designs
* Pinnace baron
* Equipment
* more mechfab
* vehicles
* more mecha
* Micro mechs
* Update mechfab_designs.dm
* no time
* zero
* Update mechfab_designs.dm
* Prosthetics Fabricator and fixes
* Update maps to use new parts
* Whoops, fix a few maps
* Fix lint error
* Port scene tools
* Fireworks~~
* Don't label the sex toys as sex toys
* Fixup maps in TGM format
26517b7122: maps/virgo_minitest/virgo_minitest-1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Significant portion of designs converted
* Fix paths
* Fix tgui lints
* Just a whole bunch of designs
* Almost doneeee
* ALL DESIGNS CONVERTED
* Merk all of the old stuff
* Fix a few errors
* Fix more errors
* MORE FIX
* Make server control work
* Undo changes to archive
* Fix a TODO
* Make disks work
* Start the long process of finishing the node tree
* One more oops
* All mechfab designs
* Add departmental protolathes
* Down to 200 designs unsorted
* FINISH TECHWEBS
* Fuck whoops
* Remove the debug verbs
* Little map tweaks
* Fix mousedrop
* More map fixes
* Upstream bug lmao
* guess CI hates this
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-03-surface3.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* I gotta stop committing this
* Change scree requested
* Make science able to print implants too
* Fix ghost spawns
* Move NSFW gun
* Merk partbundles, make janus module work
* Pretty animation when you complete the tree :)
* Don't display designs you can't print
* Move security protolathes to warden's office
* Make servers recover from power failure gracefully
* Make fabricators drop their mats on the ground when destroyed
* Ore Silo
* Make CI happy
* Fixup maps in TGM format
fe062e7bc4: maps/tether/tether-05-station1.dmm
Automatically commited by: tools\mapmerge2\fixup.py
* Fix MC crash
* Make experiscanner work for borgs
* I REALLY gotta stop committing this
* Make scientists and the RD spawn with an experiscanner
* Lock NIFs behind scanning mice
* Make Biome happy
* Allow scanning Cocoa and Kendrick in case they can't find mice
* Change from Kendrick to Ratthew, ;help maint, or Brick
* Change the name of the /rat/pet class so the experiscanner is more helpful
* Add departmental_flags to a bunch of things
* Remove a few things from security's techfab
* Add a second engineering lathe to atmos
* Fix runtime recycling rig modules, add name to cost sequence
* Add a discount experiment for scanning slime cores
* Change some fluff and shuffle chameleon clothes to bluespace yadayada
* Make closets alt click immune
* Do a bunch of sorting
* Silly
* Hopefully fix all infinite material bugs in techwebs
* bad merge
* quick ai fix
* fix some robot stuff
* axe downlaod fully
* list
* no ref
* easier readable
---------
Co-authored-by: C.L. <killer65311@gmail.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* More GM tools
Added a few new GM tools:
Added the ability to use alt-clicks in advanced build mode to open VV or call proc.
Added the ability to spawn someone with a custom job title from Spawn Character.
Added the ability to give ColorMate to Simple Mobs or Borgs through player effects.
* Added a health scan button
* Adds medical issues
* Begin godmode
* Adds signals to a LOT of things
Also makes godmode signal based.
* Delete life_signals.dm
* better like this tbh
* this toooo
* logic is hard sometime
* Info and moving that detach
* Unreg these
* Organs
* yeh
* BESPOKE
* emp
* robutt
* YEEE HAAA
* Instant Damage
* these should be updated as well
* Update human_damage.dm
* eh lets move this as well
* WIP medical issue GM tool
* Progress
* Basics are now working
* Surgery!
Needs more testing for each step, but the few I tried worked fine.
* body scanner complete
* Completed and tested!
* Fixes my terrible TGUI stuff
* ban panel as tgui
* can't be null anyway
* fix missing return type
* dependencies up
* player notes
* ehg sanitize
* player notes update
* .
* literals
* simple ghost spawn rewrite
* neutral
* .
* don't close
* migrate vore spawn
* use a searchable list
* move some more verbs
* allow special role spawns
* add key
* .
* fix that part
* announce for logging
* filter those
* typ o
* .
* .
* Update SelectionList.tsx
* .
* that
* .
---------
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
* up ports a bunch of TGS commands
* .
* needing this
* ...
* Update datacore.dm
* fix that
* at least stack that
* rework all user name handling
* urg
* urg
* .
* .
* .
* up port this
* make this clearer
* .
* .
* .
* fix that
* .
* add returns
* player ticket chat
* this
* .
* .
* umm
* adjust messages
* clean smitecode up
* .
* ummm
* .
* command filter
* Begin
* Begin 2
* move to tsx
* fix that UI
* fix gib
* bunch of fixes
* fix this one
* Nicer ahelp bot text formatting
* clean up all inputs
* .
* fix MC tab
* fix ore spawn
* with rare
* More filter stuff
* Cleaned up world
* Fix
* ummm
* .
* fix that
* .
* Begin
* Begin 2
* move to tsx
* fix that UI
* fix gib
* bunch of fixes
* fix this one
* clean up all inputs
* Nicer ahelp bot text formatting
* .
* fix MC tab
* fix ore spawn
* with rare
* More filter stuff
* Cleaned up world
* Fix
* Added missing props
* useContext fix
* .
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* selection target
* ugh
* fix deadmin
* larger
* fix paper icons
* those are inverted
* don't miss that
* fix all
* point transfer
* add nostrip flag to items
* un.... teppi
* .
* end life proc after qdel
* this could be null in very rare cases
* this has a lot of sleeps, someday should be refactored and check for qdeleted
* needs to be an object
* qdel check this
* use the rsc properly
* wtf?
* .
* fix narrate
* .
* push
* inform user, null it
* .
* can be null
* fix maint lurkers
* .
* spans
* .
* fix that too
* urg
* fix distillery
* don't wrap them
* needs usr
* Update cash_register.dm
* quick hook cleanup
* lots of fixes
* .
* clean that up for reasons
* Begin antag component
* Initial changeling move
* Slow...And...Steady...
* Initial
* remove toworld testing
* More adjustments
* Update absorb.dm
Changelings get a genetic point per person absorbed
* Fixes losing your markings
* wa
* Update modularchangling.dm
* BETTER LING
WITH TGUI
* Gives all stings a global 1 second cd
Need to come up with a better way for this.
* snake_case
* Update epinephrine_overdose.dm
* Update changeling.dm
* Absorption/digestion absorbs people
Also disabled death sting because gtfo with that, it's unfun for everyone involved.
* prey ling
also DELETES death sting...It didn't even KILL properly
* fixes EMP shriek
* Update vorestation.dme
* Ling
* Unfat sting lowers nutrition more
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* Changeling blades NOT embed
* Armblade fix
* Changeling spacesuit free
* Updates the armor
* Updates
* awa
* More
* Update blind_sting.dm
* Update blind_sting.dm
* Update boost_range.dm
* More adjustments
* Update _reagents.dm
* Update bioelectrogenesis.dm
* more
* all done
* awa
* shhh
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* Update visible_camouflage.dm
* decon
* gets rid of AB+ blood
* Blood rejection and better checks
* changeling holder
* proper del
* Changeling lock
* Stops bodytheft
* yeah
* its reviving time
* Lets them shapeshift
* ah
* check
* Update negative.dm
* Update examine.dm
* Combines all the engineering borg tools into one multitool
Sprites from /tg/
Combines:
Wirecutters, Crowbar, Welder, Wrench, Crowbar, Screwdriver
* this is a WAY better way to do it
* a
* dont worry about overlays anymore
* Better grippers and better lists
In which I go insane having to continually patch exploit after exploit in gripper code, resulting in it looking like a mad man's scribbles.
* No deleting shoes when putting them on someone
* empty pocket is now empty
* RENAMING stuff instead of copypaste
* MORE borg stuff
* more bugproofing
* Admin proc
* this
* this
* Framework for TGUI
* Update robot_simple_items.dm
* Fix
* Framework v2
* Update ModifyRobotMultiBelt.tsx
* goooo
* Update modify_robot.dm
* modify
* sub category
* .
* string to define
* some globs
* more
* .
* .
* .
* add sanely
* push that real quick
* .
* sanity
* .
* .
* .
* .
* .
* .
* .
* Cut
* .
* gives to those that need
* push
* clean up
* auto fix
* .
* .
* .
* getmodule
* Update robot_simple_items.dm
* .
* untyped
* Update stack.dm
* .
* .
* .
* .
* -
* .
* Update _map_selection.dm
* Update _map_selection.dm
---------
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
* changeling fix
* Move body spawning into BR
* small fix, organization
* replace xeno regen
* Body descriptor system removed
* Revert "Body descriptor system removed"
This reverts commit 04a0aa3ac8.
* massive bodyrecord copy refactor
* this too
* dna copying is now sane
* make a merge easier
* better file for this
* may we ensure peace everlasting
* linter
* oops, missed the test
* fixed up
* furthering the test
* different way to check
* looking promising
* required exclusions
* more test
* another tweak
* setup better
* globin
* test name change
* really mess up that monkey
* gradient style to UI entry
* scramble ignore
* illegal species
* scramble fix
* grad fix, more test fixes
* doing that right
* need these too
* missed defferal
* missed pathing
* documentation wall
* blood color needs a safety
* promethean prep
* this early set isn't needed
* some protections
* fixed waddler nulltest
* failure test
* intensify scan
* second fail test
* noticing
* dna test case
* other dna test case
* Test is bunk
* huge dna cleanup, better signal
* don't edit these
* documentation
* Do not use loc = src.loc
* oops
* Use weakrefs in pods
* remaining weakrefs
* reduce changes in pr
* cloning computer does not rotate itself when used
* moved body design to new BR code, and fixed screen size
* badlinting
* updated
* No instakilling teshari
* jiggles you
* TGUI
* move along
* m ove it
* Update AppearanceChangerMisc.tsx
* this too
* gender is race whoops
* Allow old clonepods too
* xc
* further encapsulation and some fixes
* oops
* misc not race
* separated that
* custom footsteps exchanged
* Custom speech bubble and xenochi stuff
* Update xenochimera.dm
* remove digileg snowflake
* try this
* Update xenochimera.dm
* proper close
* Always update our DNA
* awa
* extremely laggy check removed, actually useless
* explaining
* lower delay time
* slower jigglin
* Revert "slower jigglin"
This reverts commit c801f7d7f5.
* disable appearance editor due to various issues
* Promie love
* xenochi vanity test
* lmao
* earwings
* wording and slot revival
* mobvar?
* Phasing out specific shapeshifter appearances
If you have access to changing your icon, you can change whatever you want.
* saveslot loading
* more
* synth
* Shoot out limbs
* almost ready
* nullcheck
* xenochi revive handles size and weight correctly
* weaver cocoon updated xenochi internal record after tf
* cannot remove from lost limbs
* limbs properly respawn on slot revive
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* forensics datum initial work
* typo fix
* glove recursion fix
* missing bloodtype on organ data
* removed frustrating and unneeded b_type var from humans
* no leaky
* listcheck
* documenting
* documentation
Added a new event collector objector that is designed for events where players have to gather items to complete a recipe. Has a lot of customisable options to create various types of machines with different functions, including one subtype set up for a near-future event.
* bye
* hello
* hi
* hi
* bye
* hi
* bye
* hi
* Replace em
* bye
* hi
* bye
* Hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* bye
* hi
* hi
* hi
* hi
* hi
* gwah
* Addictions
* improvements to addiction code
* some small revamps
* some polishing to reagent code
* some more fixes
* wiki updated for addiction
* proper addiction sync on respawn
* final cleanup, config
* coffee handle addiction proc
* fixed global var
* Addictions and
Gives alcohol special effects
Disables the harder addictions
Gives nicotine an a special effect
* remove >0
* safety
* Update medicine.dm
* Update medicine.dm
* Update food_drinks.dm
* update lazydefines
* disable alcohol addiction on virgo
* use lazylen, proper addiction end messages
* cure message bugfix
* use right args
* proper macro
---------
Co-authored-by: C.L. <killer65311@gmail.com>
* insanity
- Crawling
- Recursive Listeners
- Global Conversion to GLOB.
- Sound channels (and sound (but not looping sound yet))
- Species and gender specific sounds
- Admin proc to enable vore antag on a target
- Dying by being crushed inside of shoes now enables your vore_death flag
- *pain emote
- RNG Spaceslipping removed
- Selecting the groin with help intent will do a bellyrub on the target
- Xenochimera get lick wounds
- Wolves now get stomachs (and stomach overlays)
- Proper vantag handling
- Staff exiting will now notify staff
- Modular computers get a power on sound now
GET IN THERE
* whoops forgot to give it to mobs
* Bellyrubbing is now an emote
* Update vorestation.dme
* some small edits
actually gives voice freq a valid starting selection
makes the default voice less jarring
* Update atoms_movable.dm
* Update atoms_movable.dm
* Initial
* some more
* next few
* only light left
* fix things up
* some rmore fixes
* guh
* Update ai_vr.dm
* comment
* lets try something
* .
* hmm
* .
* .
* hmm
* push that here
* fix layout
* grrr
* Initial Port of tg's tgui 2.0
* initial
* first UI fixes
* fix retro theme
* rd console
* wiki theme
* better tgui say handling
* Ui scaling port
* smaller gap
* guh
* reset subcats on main cat change
* blink a bit later
* tofixed
* fixed
* currently not fully supported
* increase that
* fix powermonitor chart
* typescript up
* tgui core up