Commit Graph

1192 Commits

Author SHA1 Message Date
Zuhayr
a1f6b7a211 Merge pull request #4885 from mwerezak/equipment-fixes
Misc Equipment fixes - Mostly hardsuits
2014-05-07 09:59:44 +09:30
Zuhayr
0e39f18763 Compile fix. 2014-05-03 23:17:08 +09:30
Zuhayr
5b32150858 Fixes for previous commit, sigh. 2014-05-03 21:21:19 +09:30
Zuhayr
25c85d6e2a Adding some repair procs to cables and welders for IPC use. 2014-05-03 21:10:26 +09:30
Mike
946fd5329f Fixed null flag for cigarette type 2014-05-02 15:59:47 -04:00
Ccomp5950
976ae06e6b Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/mob/living/say.dm
	code/modules/paperwork/paper.dm
	code/modules/telesci/bscrystal.dm
	html/changelog.html
	icons/mob/uniform.dmi
	maps/tgstation2.dmm
2014-04-25 21:14:58 -05:00
Mloc
74ef3765d0 Merge pull request #4825 from DJSnapshot/hotfix
IPC fixes
2014-04-25 21:32:45 +01:00
DJSnapshot
a6fbde8f2f Fixes for Mloc, part 2. 2014-04-25 13:31:10 -07:00
Ccomp5950
93b398b4e6 Some more fixes.
Derp fix on objects, we check mob contents instead of src.contents for any objects that can hear and pass hear_talk on to it.
Tape recorder will record the verb sent instead of doing it's own thing with verbs.
2014-04-25 02:02:45 -05:00
DJSnapshot
bd2b46078a fix for https://github.com/Baystation12/Baystation12/issues/4548 2014-04-20 21:57:23 -07:00
DJSnapshot
13237e315f Fix for https://github.com/Baystation12/Baystation12/issues/4512 2014-04-20 21:46:13 -07:00
Brian Cook
804e3f1a29 Update and clean up of all manuals
- Fixed typos
- Fixed grammar/punctuation
- Corrected out-of-date details
- Formatted to match font type and size of rest of the game
2014-04-20 16:09:57 -07:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Chinsky
06fd99b9ba Merge pull request #4723 from Jarcolr/diction
Fixes some typos and descriptions
2014-04-09 21:48:19 +04:00
Jarcolr
868dea5681 Grammar patch 1
This is just the first one of many.
2014-04-08 14:48:31 +03:00
RavingManiac
ac9d37261f Check restricted to closets and storage items due to lag concerns. 2014-04-07 20:45:05 +08:00
Ccomp5950
82d4d3a497 Merge pull request #4712 from Jarcolr/kilo
Fix for #4701 and immersion
2014-04-07 02:20:55 -05:00
Jarcolr
b83e0f2ad7 Adds additional text to lighting 2014-04-06 13:24:44 +03:00
Jarcolr
b6ee8a62b0 Fix for 4601 and immersion
Premium Cigar now understands being lit,and the corn cob pipe/ cigars
now no longer refuse being hit by fire.
2014-04-06 12:43:58 +03:00
Graham Lloyd
72e45ebf7b A first pass at more realistic w_class values 2014-04-03 17:54:06 -04:00
RavingManiac
7c75e591cd Inflatable barrier boxes added to engineering. Inflatable barrier crates can be ordered by the QM. Briefcase icon_state fixed. 2014-03-30 21:41:13 +08:00
Ccomp5950
2027892395 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev 2014-03-28 18:48:05 -05:00
Ccomp5950
56ef5c165c Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/reagents/reagent_containers/food/cans.dm
2014-03-28 18:46:04 -05:00
Mloc-Hibernia
dc97a2502a Revert "Merge pull request #4607 from Aryn/master"
This reverts commit a1fee3e6c3, reversing
changes made to bf4533efde.
2014-03-24 13:54:11 +00:00
iamgoofball
6fa4084d11 Adds 9 new Chameleon items.
Chameleon Glasses, Exosuit, Gloves, Shoes, Hat, Gun, Mask, Backpack, and Gun.

The Gun does 1 damage and can disguise as any gun. As long as you don't fire it people won't notice that it shoots 1 damage rubber bullets.

These new items come in the Chameleon Kit, which replaces and contains the Chameleon Jumpsuit
2014-03-23 14:08:23 -07:00
Jim "Apples"
ae2c398b26 Merge pull request #4611 from Aryn/to-master
Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 11:22:37 +00:00
Aryn
de86280434 Ctrl-H "faggot" to "meatball" and one icon state change. 2014-03-20 05:05:23 -06:00
Aryn
1b8dc12a7c I think I fixed everything it is possible to stuff a light source into. 2014-03-19 01:02:27 -06:00
Jarcolr
b6768b0af0 Telescopic robuster no longer has the stun
It's about time somebody did this. It still has the really really annoying/bad brute damage, but it doesn't just knock you on your ass in one hit anymore.
2014-03-18 18:30:08 +02:00
Ccomp5950
ebc188c600 Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/modules/mob/living/living.dm
2014-03-10 21:59:58 -05:00
Ccomp5950
084c0754ad Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
2014-03-09 10:25:36 -05:00
Vetinari
1d62ceddaa Merged Upstream
This is a big one.
2014-03-04 22:19:09 +11:00
Jeremy Liberman
c5261a2796 Wearing masks or straight jackets blocks chewing on your wrists 2014-03-03 20:24:09 -06:00
Jeremy Liberman
4025ccbee5 Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free. 2014-03-01 22:56:47 -06:00
Ccomp5950
77767db800 Merge pull request #4487 from zekesulastin/laser-scalpel
Laser Scalpels Ver. 1
2014-03-01 10:55:18 -06:00
Ccomp5950
9c2e3ef84a Merge pull request #4483 from Loganbacca/chemsmoke
Chemsmoke tweaks and bug fixes
2014-02-27 03:42:51 -06:00
Loganbacca
ac8f5451e8 Chemgrenade fix
- If check to handle grenades detonating in a mobs hand correctly.
2014-02-27 14:09:47 +13:00
Ccomp5950
c56ec21ee3 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
Mloc-Argent
f5ab084eac Fixes admin attack logs to show up in-game as well as in the logfiles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-02-25 20:36:46 +00:00
ZekeSulastin
72eba68bd8 Added laser scalpel items 2014-02-25 15:09:46 -05:00
Chinsky
0ba65efd18 Merge pull request #4477 from Ccomp5950/runtimefixes
Runtimefixes
2014-02-25 06:01:59 +04:00
Ccomp5950
1eb66f1f78 Runtime fix blood_DNA length checks when it's possibly null.
runtime error: Cannot read null.len
proc name: attack self (/obj/item/weapon/melee/telebaton/attack_self)
  source file: swords_axes_etc.dm,156
2014-02-24 00:47:55 -06:00
suethecake
32de00eed8 Fix to cloned gun issue - now your holster is located on your tactical armor. 2014-02-22 21:50:21 -06:00
Vetinari
cb1c247767 Updates
Medicine Cabinet(s), Acute Doors
2014-02-22 19:26:42 +11:00
Segrain
05c82c970b Tiny fix. 2014-02-22 06:56:51 +03:00
Segrain
2b9842c113 Smallfix. 2014-02-22 06:56:12 +03:00
Vetinari
28b84ce8b8 Merge remote-tracking branch 'upstream/dev' into dev 2014-02-21 20:01:33 +11:00
Vetinari
db76f164fe Revert "derp"
This reverts commit 77072625dd.
2014-02-21 18:17:15 +11:00
Vetinari
77072625dd derp 2014-02-21 18:17:09 +11:00
Vetinari
1ab6ff320c medical manual
Added medical manual (wiki guide), cmo notes on desk & fixed some radios
2014-02-16 02:29:20 +11:00