Commit Graph

42 Commits

Author SHA1 Message Date
Guti
3cf6aa9f2a Size stuffs 2024-11-30 17:06:02 +01:00
ShadowLarkens
d929645c49 Completely merk all traces of the skill system 2024-11-10 00:19:03 -08:00
Guti
9077c940c4 Better Viro (#16536)
* Better Viro

* Quarantine ship

* Lazy...

* Roanoake prep

* Roanoake

* Verbs

* Verbs + Logging

* Virus breath check
2024-11-05 12:40:02 +01:00
Selis
242fa3a66b Ports over configuration controller (#16484)
* Ports over configuration controller

* Fixes

* Manual path fix

* patch (#16490)

* patch

* .

* SQL Fix

* Post-rebase fix

* Added missing examples

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-22 19:26:44 +02:00
ShadowLarkens
c07027136e Port tg statpanel (#16463)
* Port tg statpanel

* Add verb descriptions using the title attribute

* Fix a dreamchecker error

* Remove chomp edits

* Add mentor tickets to ticket panel

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2024-10-16 19:39:06 +02:00
Guti
433fde3e76 Vote verb 2024-10-04 18:52:47 +02:00
SatinIsle
cf582b1ee0 Finished! 2024-09-12 21:55:12 +01:00
SatinIsle
f028f20b2e First commit for testing 2024-09-12 13:28:56 +01:00
ShadowLarkens
e9ee57df18 Revert "Revert "/tg/ preference datums part 1: take two"" 2024-09-07 23:58:49 -07:00
ShadowLarkens
02410abcf3 Revert "/tg/ preference datums part 1: take two" 2024-09-07 23:17:16 -07:00
ShadowLarkens
f9052dbb60 Revert "Merge pull request #16240 from ShadowLarkens/revert"
This reverts commit 885171f985, reversing
changes made to 3e314f8064.
2024-09-07 14:11:15 -07:00
SatinIsle
e92e5a9e41 admin env messages
Added new verbs to the EventKit tab: "Map Message - Create", which spawns a new red admin environmental message, this one does not delete other messages placed by the user, allowing GMs to place as many as they want. "Map Message - Remove" which lists all env messages in the world by their message text, allowing admins/GMs to remove any particular one.

The main purpose of these is for event stuff really, I thought it could be useful for setting up a specific description of something not-visible on a tile.
2024-09-02 12:41:26 +01:00
ShadowLarkens
3c09f52c6a Revert "/tg/ pref datums (part 1) (#16219)"
This reverts commit faac97e352.
2024-08-31 12:04:15 -07:00
ShadowLarkens
faac97e352 /tg/ pref datums (part 1) (#16219)
* TG Prefs (Step 1: JSON savefiles)

* TG Prefs (Step 2: Preference Datum Code)

* TG Prefs (Step 3: Convert /datum/client_preferences)

* TG Prefs (Step 4: Clean up and finishing touches)

* Fix some weird compile errors from the rebase
2024-08-31 07:09:05 +10:00
SatinIsle
f13c34f8e2 Generic Machines Part 2 - Items and Effects (#15969)
Added a Generic Item and associated Eventkit verb Spawn Generic Item. Much like the Generic structure but is designed for hand held devices that can be picked up.

To both of the item and structure, added a bunch of options for effects: Sparks, Flash, Flicker Lights and Spawn Item.

Added the ability to upload custom sprites to both verbs, by selecting "Upload Own Sprite" from the list of sprites, along with some warnings that non 32x sprites will need to have their positions adjusted.
2024-05-09 10:08:30 +10:00
SatinIsle
a1b2e9c875 Generic Machines Part 1 - Structure (#15959)
Added a Generic Structure and associated Eventkit verb Spawn Generic Structure. This allows staff to create a structure with customisable interactions, ranging from whether it can be turned on, wrenched down and so on to how how long it takes to turn on, what text appears when it happens and if it plays a sound.
2024-05-04 16:51:48 +10:00
Runa Dacino
459bbec6bb tweak(recolor_toggle): Makes it available for all staff (#15866)
- Changes verb obtaining proc to be all staff
- Changes check_rights for R_EVENT
Force pushed:
- adds verb to event_manager verblist as well
- Makes it work with ANY of R_ADMIN|R_EVENT|R_FUN
2024-03-30 05:56:53 +10:00
Runa-Dacino
11c6c90c3b add(colormate): Ports recolouring for simple mobs and cyborgs
Original PR:
https://github.com/CHOMPStation2/CHOMPStation2/pull/7415
Original Author:
https://github.com/Kashargul
Personal Addition:
* Added config for letting simples/robots spawn with recolour verb
* Added verb for admins to temporarily edit the config on live.
2024-03-16 16:33:21 +01:00
Kashargul
16fd2d94a0 more filter and borg admin stuff (#15745)
* more filter and borg admin stuff

* analyzer fix

* .

* vchatdark css fix
2024-02-11 16:54:14 +01:00
Runa Dacino
e3f3e416b8 adds: gm tool for creating prop pdas convo for events
* Creates new proc in pda/messenger.dm to handle fake conversation creation
* Creates new eventkit datum and holder var on client for remembering identitities
* Creates new proc as eventkit R_FUN verb for managing prop identities
* Creates new proc on pda to create a fake event prop conversation in new eventkit
* Creates new topic in admin/view_variables/topic.dm and helper.dm to call new proc on pda
2024-02-08 16:08:18 +01:00
Selis
67409acd14 Stopsound verb 2023-12-12 23:39:07 +01:00
Selis
a8b43cb28c Sound update 2023-12-12 23:31:03 +01:00
Kashargul
e3dac13370 Admin verb to add / remove borg modules 2023-11-26 11:15:05 +01:00
Heroman
871310778d A variety of fixes 2023-08-20 10:28:19 +10:00
Runa Dacino
694a5b617b Adds(feature): Triggerable Landmarks for Event-help
- Adds a new verb to staff with FUN permissions under the eventkit tab
     - name: "Manage Event Triggers"
     - Permits creating "Notification" and "Narration" landmarks
     - Permits deleting/teleporting to self-created landmarks at any time
     - Permits deleting other staff's landmarks if DC'd/Inactive
     - Permits teleporting to other staff's landmarks at any time
(the landmark management buttons I couldn't implement without code repetition due to managing others' landmarks needing (imo) admin logging)
 - Adds new landmark subtype: event_trigger
     - Handles notification of staff/team depending on options
     - May autodelete if requested
     - Makes a loud bwoink at the creator if requested
     - Is triggered by the base DM proc /Crossed(var/atom/movable/AM)
     - Ghosts and NPCs don't trigger it.
 - Adds a subtype of event_trigger, auto_narrate
     - Adds functionality to automatically print a normal/red message to player entering the turf with the landmark.
     - Alternatively, allows creating a visible/audible message when the turf is triggered
     - Inherits all behaviours of event_trigger otherwise
  -Adds new global list, "event_triggers"
      - It is an associative list of key:list(element1,element2,element3) form
      - key is the staffmember's ckey, elements are references to event_trigger landmarks they created
2023-07-24 17:38:11 +02:00
Runa Dacino
a9cbd8fa4f New Admin verb: Report Player Status
* Adds a new verb in the "EventKit" tab
* New verb copies player_list and sorts it into an assoc list of area:(players)
* It then prints out each area's list of players, giving their (x,y) coordinates
* It also notifies of how long since their last action, rounded to nearest minute
* Players who took ABSOLUTELY NO ACTION for 15 minutes are pruned to reduce clutter
* Tracks pruned players, players who are actually in-game as mob/living
* Reports this as well.
2023-06-07 17:11:45 +02:00
Runa Dacino
cee4575856 Removes eventkit from non-staff browser
* Changes Open Mob Spawner to be a proc
* Adds Open Mob Spawner to admin_verbs_spawn
2023-06-04 01:18:03 +02:00
Runa Dacino
6c2ee4a4ce Adds a set of new admin verbs for narrating (obj &mob)
*Adds verbs to client: Narrate Entity, ... (Add ref), ... (Remove ref), ... (Interface)
* Adds new Client var to hold reference to entity_narrate datum instance
*Creates entity_narrate datum to hold list of unique/custom entity names, and an assoc list of name:atomref
* All listed client verbs initialize the datum onto the client var for later use when first used
* User is expected to right click mobs within viewrange to add them to ref list
* User is prompted to create a unique identifier to generate the key:value pair
* User may either request an interface to do the narration (interface)
* User may alternatively go narrate-mob "identifier" "speak/emote" "narration" into command line
* In case of argument call, message may be ommited to bring up non-multiline tgui_input_text
* User may remove entities from their personal list at will
* Users adding entities to their personal list are logged
* Users attempting to add players to their personal list are likewise logged
* Users succeeding despite this are logged if they try to speak for them
* If type is mob/living, it uses .say and .custom_emote() procs
* .say uses the mob's languages, stutters and so forth
* if type is obj/, user must specific speech verb when composing narration.
* User may narrate from any range.
* Each proc checks for R_FUN permission and prevents using if lacking rights
2023-06-01 17:41:37 +02:00
VerySoft
de382a6eb5 Buffs library book management
These are mostly copy pasta edits of things that already work, however, I do not know how to set up a database on my test server, so! These tools have not been tested beyond compiling and running and seeing that the window pops up.

They work the same way as the existing method of book deletion though, so there's little reason to think they will do anything especially differently.
2022-11-26 15:39:28 -05:00
VerySoft
8b4ba9deec every time I say it's the final one it's not 2022-11-21 01:27:52 -05:00
C.L
e85bdb061b Upgrades OverlaySS. Fixes #3627
Tested on my test server and nothing appeared to be broken. Overlays were showing up as expected.

Ghosts no longer became space/stairs/stole someone's tail
2022-10-05 11:16:58 -04:00
Heroman
f49d1ccd1f More staff pref stuff 2022-09-15 15:25:47 +10:00
lm40
a7002ecdf1 Adds mentors
Adds mentors
2022-08-13 21:46:05 -04:00
VerySoft
4b1dde3872 Yet more pAI tweaks!
Makes a 'Save Configuration' verb, that saves your name, flavortext, eye color, chassis, and card emotion! 

Then, to go with this, updates the various ways to become a pAI to allow you to load your configuration data into the pAI, rather than having to manually enter it every time. 

Also makes the ghost notification verb and the 'new personality submitted' message both print the same message, and puts it on a 5 minute cooldown so it can't be spammed too often (the ghost one still makes the screens light up as often as you push it, it just only prints the message in the chat every so often)

Additionally, tweaks the release all proc so that it won't trigger the release message and sound when the only targets inside of you are absorbed and it's not releasing absorbed people.

Also removes the admin notification when people use the 'Adjust Mass' verb to not deliver an admin notification, because it doesn't reeeally matter? It's the kind of message we never pay any attention to. So! Instead I changed it to log it instead, so it can still be investigated if need be, but without clogging up chat.
2022-06-06 23:25:35 -04:00
VerySoft
80ab673771 Admin Verbs
Adjusts Intercom Msg a little

Adds Orbit Things verb, which allows staff to more easily orbit things around other things.
2022-03-23 01:36:04 -04:00
VerySoft
e9d1e09685 Actually give staff the play z sound verb
I forgot this part.
2022-02-23 00:58:54 -05:00
Aronai Sieyes
fd00e8453f Improve admin spawn features 2021-07-24 00:47:05 -04:00
Nyks
5b3a00a2dc Resize proc polish and fixing 2021-04-07 02:01:33 +03:00
Meghan-Rossi
a2ad82c627 Adds event hud to admin_verbs_admin 2021-03-27 16:01:53 +00:00
Meghan-Rossi
6bf9d8b002 Makes the event HUD work
*Finishes up the partially-implemented event HUD (The one the event pref in the VORE character setup tab is for) and adds a verb to let event managers give it to people (can be used by right-clicking them, or from the "Fun" verb tab.
Tested.
2021-03-27 06:35:18 +00:00
Unknown
6981c46f4d More fixes 2021-02-02 01:57:50 -05:00
Unknown
e4b0f292f8 Uplink and Adminverb Tweaks
- Tweaks the proc for Virgo uplink beacons to not give away information about traitors
- Removes the Void Cell from antag uplinks
- Adds a combat defibrillator for Mercenaries
- Adds the cabin shelter capsule to uplinks
- Adds some stuff for admin use of uplinks
- Fixes bug with adminspawn ERT job not getting PDAs
- Adds an admin command to set up an uplink on a character
- Fixes Retired Admin to work properly
- Splits off VORE's adminverb list for improved downstream support
- Fixes retired staff not being able to talk in staff chats
2021-02-02 00:45:28 -05:00