* some more new to init
* rigs
* rigs
* intellisense moment
* telcoms and landmarks
* fix that as well
* some more minor things
* re add missing message
* fix trash eating...
* up ports inCorp and proximity handling
* anim size
* bullets no longer hit shadekin
* fix throwing and clicking
* use the proc
* and add the proc
* .
* No moving when you can't move
* fixes portal runtime
* No bonk when throwing at incorporeal entities
* MAR
- I coded in picking yourself up years ago and someone broke it (by adding a lying check). This unbreaks it. Additionally, picking yourself up was made immediate instead of a 0.5 delay since before hitting the U key was slow and doing it this way was quicker. That's not the case anymore.
- Makes attack_hand not happen if the person is incorporeal
- Makes you not contract touch spread viruses when you click one someone and don't do an interaction (you will now always do an interaction)
- Makes it so you can't mousedrop items while phased.
* no more spreading viruses while phased / to phased
* F
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Co-authored-by: C.L. <killer65311@gmail.com>
* Motion tracker basics
* force unsubscribe on destroy
* remove tracking on destroy too
* missing include
* use new art
* logging
* per client echos
* toggle verb
* vis things not needed, and reset vis option if resubbed
* blind and deaf should affect this
* feedback on toggle
* teshari gain vibration sense, lose listen in
* xenochi too
xenochi also get vibration sense
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Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* Experimental: Port OD Pragma Lints
* first pass: Includes icon forge fixes/updates
* 2nd pass
* third pass
* debug_ai: This what you're unhappy with?
* Revert "debug_ai: This what you're unhappy with?"
This reverts commit bc178792e6.
* How about this
* Or is it the else?
* Pass summer
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Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
* Adds Trait Genetics from Outpost21
Adds trait genetics from Outpost 21
- Tried to update each file it touched to be equivalent to their Chomp specific variants in order to maintain functionality and make sure no oddities would happen due to code differences. (Some things like the eardeaf loop were left there but commented out)
* Morph trait
* Fixes a server crashing bug with flip
aa
* flip
* Makes morph superpower better
- Makes it use the appearance_changer instead of 1000 different procs
- Makes cocoon weaver able to change eye and skin color.
I did NOT select you. BAD
* begone
* fix dna modifier
* Fixes massive memory leak
* Brain Runtime Fix
* There was no reason for this to be a spawn(0)
And no I didn't spawn with no blood - https://i.imgur.com/vPizqCD.png
* revert
revert the dna changes there
* Deconf
* gets rid of unused proc vars that did nothing
* expects enough free slots
* glob
* fixed and added two other tests
* another few tests
* this is a list
* fixed bad injector
* lets wrap these for sanity
* better feedback
* wrong name
* don't allow multiple occupants into the dna pod
* future traits will have activation levels instead of binary on/off
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Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
Co-authored-by: Willburd <7099514+Willburd@users.noreply.github.com>
* ports tgui color input from monkeystation
* .
* push that real quick
* .
* .
* cleanup
* fix for 516
* port bubbers pre set selection
* also this
* allow 20 saved states
* oups
* regex replace
* urg
* use the update by type
* .
* .
* highlight?
* larger?
* fix those
* keep anyone below 516 on old style
* Add a lint to check for hrefs that don't start with byond://
* Regex convert href links
* Regex convert _src_ as well
* Clean up the last few
* Missed a few