Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
the IS_WHITELISTED flag will add the species to the whitelisted_species list,
which in turn gets used as the base list of choosable species in the char setup when
the server config has species whitelisting off.
unless you want giant combat spessbirds as crew ( as a security force maybe ? ;) ),
this is a bug.
Created a helper proc /proc/is_mentor(client) use this when determining if someone is a mentor and they aren't the usr of the proc (rights_check uses usr)
Mentors will no longer hear ghosts while playing
Mentors will no longer see orange text around names in check_player_age panel if they have special_roles
Mentors will no longer be able to tell players with special roles through the use of player_panel
Mentors will no longer be able to aghost, use antagHUD, then return to their bodies.