Commit Graph

14247 Commits

Author SHA1 Message Date
Neerti 5058298033 Merge pull request #937 from Zuhayr/loadout
Added new panel for loadout.
2016-02-08 17:33:45 -05:00
Neerti ecebb49ad1 Makes stasis bags better. 2016-02-08 17:19:38 -05:00
EmperorJon f266632018 Merge pull request #936 from Neerti/2/8/2016_vest_oversight_fix
Fixes oversight with sec vests.
2016-02-08 19:12:10 +00:00
EmperorJon 033e440dab Merge pull request #931 from Neerti/2/7/2016_fix_rubbers
Rubbers and beanbag rounds will now respect armor
2016-02-08 19:11:54 +00:00
Neerti bc283a4293 Merge pull request #934 from Kelenius/cloakPlzGo
Removes cloaking device
2016-02-08 09:55:46 -05:00
Zuhayr 7453414faa Added new panel for loadout. 2016-02-09 00:09:39 +10:30
Neerti 0c61b0e196 Fixes oversight with sec vests.
This is to remain consistent with bulletproof/ablative/other vests.  Previously, the vest covered the arms and legs as well, due to inheritance.
2016-02-08 06:42:56 -05:00
Neerti fb62942d3e Examine tab will now tell you which slots a piece of clothing can occupy, which bodyparts it covers, and if it has THICKMATERIAL or not. 2016-02-08 06:32:04 -05:00
Kelenius f106b3f26b Removes cloaking device
Adminspawn-only device that is never used, but every time a human
updates icons, they check if they have one. Neat!
2016-02-08 14:28:54 +03:00
Zuhayr 4820420182 Added several mobsize and Teshari checks to reagent processing. 2016-02-08 20:21:04 +10:30
Zuhayr 86fdd0c86b Fixes for previous. 2016-02-08 19:57:15 +10:30
Kelenius e017b3f4ba Fixes trays not processing reagents
#921
2016-02-08 12:00:49 +03:00
Neerti 6b4896f886 Rubbers and beanbag rounds will now respect armor, melee armor specifcally.
Rubber round damage halved.
2016-02-08 01:19:17 -05:00
Zuhayr 2e83dfba51 Added blood volume and hunger variables for species. 2016-02-08 13:13:35 +10:30
Zuhayr 2fc81a3d4d Added an economic modifier for Teshari. 2016-02-08 12:00:26 +10:30
Zuhayr 8c1b7c06ad Made Teshari clothing not have any coverage. 2016-02-08 10:30:02 +10:30
Zuhayr 81a6d9ddbf Should fix Teshari stripping intent bugs. 2016-02-08 10:29:32 +10:30
Zuhayr 5faa5739bd Parcel wrappers now copy w_class from the contents. 2016-02-07 17:47:05 +10:30
Zuhayr c8c10e9741 Blindness will now interrupt aiming. 2016-02-07 17:38:47 +10:30
Zuhayr 5eaf31c767 Fixed rag behavior; hold an item in hand to wash it. 2016-02-07 17:27:12 +10:30
Zuhayr 3239ed23b5 Numerous small Teshari fixes. 2016-02-07 17:16:59 +10:30
Zuhayr 7c3993b68b Revert "Revert "Bay update."" 2016-02-07 16:33:30 +10:30
Zuhayr 98d983577c Revert "Bay update." 2016-02-07 16:07:05 +10:30
Zuhayr 79fd42ae88 Added Teshari stuff to custom loadout. 2016-02-07 13:42:44 +10:30
Zuhayr bc4136f866 Increased Resomi foot speed, may revert depending on how it goes in practice. 2016-02-07 13:29:57 +10:30
Neerti 2daac2d647 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/4/2016_emp_tweaks
# Conflicts resolved:
#	code/modules/mob/living/carbon/human/human_defense.dm
2016-02-06 01:55:02 -05:00
Zuhayr c5a7e859be Added Teshari to merc suit cycler, added Skrellian to Teshari language choices. 2016-02-06 16:53:22 +10:30
Neerti f2cd67fe16 Merge pull request #810 from Zuhayr/bayupdate
Bay update.
2016-02-05 23:21:07 -05:00
Zuhayr 72c6fb8a45 Merge pull request #842 from Datraen/Sleeves_Eyepatch
Adds roll-able sleeves, switchable eyepatch.
2016-02-06 14:33:49 +10:30
Zuhayr 115eb19d33 Merge branch 'bayupdate' of https://github.com/Zuhayr/Polaris into bayupdate 2016-02-06 14:30:51 +10:30
EmperorJon c29c97dcce Merge pull request #905 from Zuhayr/resomi
Seromi rename.
2016-02-06 02:24:45 +00:00
Zuhayr 19014807fd Surface rename of Seromi to Teshari. 2016-02-06 12:50:16 +10:30
Datraen 4c0bd923c3 Merge pull request #866 from Kelenius/viroRemoval
Removes the old virus system
2016-02-05 21:06:09 -05:00
Neerti 626a685285 Merge pull request #883 from Telvayne/patch-1
Removing Cryo bag damage
2016-02-05 20:56:36 -05:00
ccomp5950 44e3f28080 Hallucinations no longer burn on the SuperMatter 2016-02-05 22:49:28 +00:00
Datraen da50a0193e Merge pull request #897 from Mark9013100/2/3/2016badges2
Makes the new security badges holobadges
2016-02-05 16:13:08 -05:00
Kelenius 906b03e736 Gives AI the hud, sorts the verbs
Removes 'AI IM' category
Adds 'AI settings' category
Unnecessary verbs are hidden by default but can be shown/hidden again by
using a verb
2016-02-05 17:21:04 +03:00
Kelenius 40d1088e38 Doubles mule's speed, fixes a small bug 2016-02-05 16:04:10 +03:00
Neerti 960a64e760 Allows suit cooling units to be attached to voidsuits. 2016-02-04 12:38:20 -05:00
Neerti a0171fc176 Removes world output and commented code. 2016-02-04 10:47:07 -05:00
Neerti 2b86af1350 EMP tweaks/fixes
For borgs, EMP no longer results in a stun.  Instead, they are confused, and their HUD becomes static-y for a moment.  Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Mark9013100 3853f34941 Makes the new security badges holobadges 2016-02-03 16:37:19 -05:00
Kelenius cf244e07d6 Mulebots are now mobs
obj/machinery/bot removed completely
Mulebot hacking removed, you can still disable their safety.
Mulebot PAD interface redone.
2016-02-02 17:51:50 +03:00
EmperorJon 1e62406b6b Merge pull request #882 from Zuhayr/brainloss
Adds a coverage check to xenoflora splattering, adjusts brainloss across the board.
2016-02-02 01:07:12 +00:00
woodratt 2f3a2559b8 1.4.5- Fixes and Ecofriendly Lighting Tweaks
- More welding goggles added to engineering (2)
- Security checkpoint modified slightly.
- Tables added to chemistry to prevent dancing on dispensers.
- Universal recorder added to research outpost and art storage.
- Prescription glasses added to antag bases (merc, heist, wizard).
- Door buttons added to the captain's office.
- Changed the power draw of light fixtures from active_power_usage = ((light_range + light_power) * 10) to  active_power_usage = light_range * light_power. Which on average means that lights use a slightly more reasonable draw of power instead of a single bulb running about 330w.
2016-01-31 21:06:05 -08:00
Telvayne a66040f6d2 Removing Cryo bag damage
This appears to cover everything?  It should only remove the damage-over-time effect of stasis bags.  Please review this code as I am not an expert.
2016-01-31 14:03:23 -05:00
Zuhayr 408cb5d8d8 Adds a coverage check to xenoflora splattering, adjusts brainloss across
the board.
2016-01-31 11:49:14 +10:30
Zuhayr f31438bd77 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into bayupdate 2016-01-30 08:49:35 +10:30
Zuhayr 4aa2e8a269 Added a config option for a visible human deathgasp message. 2016-01-30 08:29:06 +10:30
Zuhayr eadfa20428 Removes prosthetic limb damage resistance and sever vulnerability. 2016-01-30 08:12:17 +10:30