Commit Graph

14247 Commits

Author SHA1 Message Date
mwerezak 28db4587f2 Fixes #11354 2015-10-26 14:50:52 -04:00
NullSnapshot d94ece66f1 Fixes: #11354 2015-10-25 21:52:11 -07:00
mwerezak 2f4d1dd7b1 Adds IPC specific halloss stun messages 2015-10-25 23:39:06 -04:00
Chinsky 5acf5f1b7b Merge pull request #11177 from PsiOmegaDelta/150923-FlexibleSetup
Character setup refactor.
2015-10-26 05:44:13 +03:00
Chinsky 35ce07aa71 Merge pull request #11296 from mwerezak/pepperspray-fix
Pepperspray and chem smoke fixes
2015-10-26 05:42:59 +03:00
NullSnapshot 00e0014a3f fixes #9962 2015-10-25 17:52:49 -07:00
NullSnapshot e5ca86c168 fixes random name EAL naming thing... again. 2015-10-25 17:40:34 -07:00
PsiOmegaDelta e37394e8fa Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/human_helpers.dm
	code/modules/reagents/reagent_containers/food/snacks.dm
2015-10-25 20:28:48 +01:00
PsiOmegaDelta a3027febee Merge pull request #11373 from Baystation12/master
Dev-freeze.
2015-10-25 20:00:44 +01:00
PsiOmegaDelta 7d4f51be8e Merge pull request #10287 from mwerezak/attack-cleanup2
Refactors item attack click and mob melee attack handling code
2015-10-25 08:43:47 +01:00
Chinsky 28637334d4 Merge pull request #11329 from PsiOmegaDelta/151018-FlashRestoration
Relocates synth flash recharge code.
2015-10-24 18:59:02 +03:00
PsiOmegaDelta d845a2f587 Generalizes the feed and force feed checks. 2015-10-23 10:57:55 +02:00
PsiOmegaDelta 8305404a14 Can no longer use utensils to eat if you lack the means.
Humanoid mobs can no longer eat when missing a mouth or when their mouth is blocked when using utensils, same as when eating food directly.
Fixes  #11333.
2015-10-22 16:52:07 +02:00
PsiOmegaDelta 0b9b8feb1e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/malfunction/newmalf_ability_trees/tree_networking.dm
2015-10-21 10:38:57 +02:00
PsiOmegaDelta db833735a8 Merge pull request #11340 from Baystation12/master
Dev-freeze.
2015-10-21 10:36:30 +02:00
Chinsky 18ae968bda Merge pull request #11337 from PsiOmegaDelta/151020-Mmm_hydrogen
Fixes #11334.
2015-10-21 01:56:16 +03:00
Chinsky e5cda9ad60 Merge pull request #11332 from PsiOmegaDelta/151019-BloodUponBlood
Limits the number of runes to one per turf.
2015-10-21 01:56:08 +03:00
PsiOmegaDelta 4c96cd62a7 Condiments now check for proximity before continuing with the rest of afterattack. Fixes #11334. 2015-10-20 17:11:55 +02:00
PsiOmegaDelta 55f6c1c0b5 Merge pull request #11204 from Hubblenaut/medical
Bruise Packs, Changes and small Fixes
2015-10-19 16:17:16 +02:00
PsiOmegaDelta b92be265ee Limits the number of runes to one per turf.
Fixes #11248.
2015-10-19 12:49:32 +02:00
PsiOmegaDelta a60103982b Merge pull request #11311 from Ccomp5950/stop_stop_hes_already_dead
Dead people feel no pain.
2015-10-19 07:08:25 +02:00
PsiOmegaDelta 64176f1c4e Relocates synth flash recharge code.
Moves the flash recharge from security modules to all of them. Fixes #11322.
2015-10-18 17:55:56 +02:00
PsiOmegaDelta e116721977 Character setup refactoring.
Begins breaking down the large character setup in more manageable modules, allowing for easier additions, edits, and removals.
2015-10-18 17:34:35 +02:00
ccomp5950 9aea0cecc7 Dead people feel no pain.
Resolves #10797
2015-10-18 01:27:24 -04:00
HarpyEagle ffc50c3cfa Fixes #11321 2015-10-17 20:53:03 -04:00
Cael Aislinn 105792686a resprites xenoarch items (guns, eguns and other small stuff) and some large artifacts by skowron, reworks preset triggers to be a little more predictable for specific large artifact groups
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au>
2015-10-17 02:02:55 +10:00
Hubblenaut cbd0972bfa Bruise packs are used per wound and take time to apply 2015-10-16 16:36:04 +02:00
Atlantis cbcddcad53 Adjustment according to PsiOmegaDelta's suggestion 2015-10-16 14:44:01 +02:00
Atlantis c3e1611178 Fixes #11149
- Corrects APC behavior when hacked by malfunctioning AI.
- It should now be possible to hack the APC to unlock it even when it is hacked by the AI. Normal IDs still don't work on hacked APCs.
- A little side-fix, removal of malfunctioning AI's hack of an APC should now work correctly.
2015-10-16 14:38:20 +02:00
Atlantis a70ec21e64 Fixes #11276
- Re-adjusts two values to take new lighting in account.
- For reference. Turf which has light fixture (large) on it, has light value of 6. An average half-lit turf has around 1.5. These values were obtained via in-game tests.
- Using old values, diona would die (without another light source such as flashlight) when standing on any other turf other than turf with light fixture.
- Now it should be relatively similar to the old values before lighting changes.
2015-10-16 14:17:47 +02:00
PsiOmegaDelta 299ad9580c Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/admin/admin.dm
	code/modules/admin/topic.dm
2015-10-16 13:02:59 +02:00
PsiOmegaDelta fc4c1d6af7 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/weapons/storage/boxes.dm
	code/game/objects/items/weapons/storage/storage.dm
2015-10-16 11:04:43 +02:00
ccomp5950 111973ed5c AI's can now use languages through holopads...
...and have it respect if the listener understands.

Resolves #11113 (AI's speech not timestamped through holopad)
Resolves #11183 (All languages can be understood when AI speaks them through a holopad.)
Resolves #6217  (pAIs cannot hear AI hologram speech)
2015-10-15 19:56:45 -04:00
Chinsky 0c474bc5a5 Merge pull request #11281 from mwerezak/autoantag
Cleans up antag auto-spawning, adds checks for active antags
2015-10-15 19:16:13 +03:00
Chinsky 2a88b4d0aa Merge pull request #11219 from PsiOmegaDelta/150929-HumanoidVision
Overhauls humanoid vision handling.
2015-10-15 19:15:28 +03:00
Snapshot d75a146cc3 Merge pull request #11306 from mwerezak/sunglasses-loadout
Fixes #11216
2015-10-15 07:47:21 -07:00
mwerezak 07881e7495 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into attack-cleanup2
Conflicts:
	code/modules/mob/living/carbon/human/species/xenomorphs/alien_facehugger.dm
2015-10-15 07:08:16 -04:00
HarpyEagle e24313be2e Fix macro 2015-10-15 07:02:57 -04:00
mwerezak 7272deb5ae Fixes #11216
Sunglass-derived custom gear is now only available to roles that normally have access to them.
2015-10-15 06:58:25 -04:00
mwerezak 27fe99bdf0 Reagent transfer now checks simulated var 2015-10-15 06:46:07 -04:00
mwerezak 41e8798516 Adjusts chemsmoke breathing
Inhaled reagents are now split between bloodstream and ingestion.
Reagents are not inhaled if environment pressure is too low.
2015-10-15 06:45:22 -04:00
mwerezak d260b3bb18 Fixes #11300
Atoms crossing a smoke cloud now get splashed with up to 10 units of reagent.
2015-10-15 06:44:21 -04:00
mwerezak dcde34512c Refactors pepperspray touch effect, adjusts pepperspray messages. 2015-10-15 06:42:08 -04:00
PsiOmegaDelta 2fcaaf80c7 Chemistry machinery fixes.
Makes Topic() calls check parent. Adds proper operable() checks where applicable.
Makes the interact_offline only affect the NOPOWER flag.
Fixes #11116. Fixes #11302.
2015-10-15 11:31:57 +02:00
mwerezak 27429f7b0c Less copypasta 2015-10-15 01:59:04 -04:00
Datraen 39d384cbe4 Makes Deckard's gun usable. 2015-10-14 19:05:14 -04:00
Mike 4db9677c88 Fixes pepperspray confusion
Eye protection now prevents blindness, face protection prevents stun, instead of face protection doing both.
2015-10-14 14:49:52 -04:00
PsiOmegaDelta 3fd28dd361 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta 3fd172ee63 Merge pull request #11294 from Baystation12/master
Dev-freeze
2015-10-14 08:40:03 +02:00
Chinsky 8c8b5a34d3 Merge pull request #11288 from PsiOmegaDelta/151310-RandomBlob
Blob spawn locations are now more random
2015-10-14 03:24:28 +03:00