Commit Graph

1639 Commits

Author SHA1 Message Date
petethegoat@gmail.com
56e25becbe Fixes for science/chemistry/genetics jumpsuit icons.
Virologist gets a new jumpsuit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 02:06:11 +00:00
petethegoat@gmail.com
f1ee426a8f Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.

Moved the check_if_buckled() proc to mob/living, rather than having it repeated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 00:36:56 +00:00
petethegoat@gmail.com
2a0392e2d0 Jetpacks will now show up on mobs correctly. Additionally, they now show the state of the jetpack on the onmob sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 20:40:28 +00:00
quartz235@gmail.com
d21a726006 -You can no longer package wrap intercoms
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 18:34:16 +00:00
kortgstation@gmail.com
edc49b3047 New construct type: Artificer. Capable of constructing walls, creating materials needed for more constructs and repairing those that already exist (by attacking them). Sprites from Ausops.
Wraith phase shift is a bit longer so you can actually get through the entire wall when BYOND is lagging. Wraith has new sprites from TankNut

Juggernauts minimum damage was raised

You can now tell if a construct is wounded by examining it

Simple animals (constructs, Ian) can now see their health in the Status tab

Added spells for summoning soulstones, walls, r_walls, and a lesser version of the spell for summoning construct shells

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3161 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:32:10 +00:00
uporotiy
b136c899cd You can no longer perma-buckle people by buckling someone without unbuckling the first person.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3160 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 05:11:15 +00:00
kortgstation@gmail.com
3c4400c8f9 Fixed Erro's NON COMPILING CODE regarding flashlights
Made it so simple_animals with destroyer can smash tables 

Reverted the detectives ammo to nonlethal

Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)

Fixed a bit of border being left on the red boxing glove sprites

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 01:28:53 +00:00
baloh.matevz
3b003bafd3 - fixed the desklamp toggle-self mob selection error
- ghosts can no longer toggle desk lamps

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3158 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-20 19:17:46 +00:00
petethegoat@gmail.com
98febe0396 Fixed the changelog.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 13:55:18 +00:00
petethegoat@gmail.com
ccbe00d380 Foam nerfs, chem fixes, they're making me commit this quickly proper info incoming in a comment
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3153 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-19 01:33:47 +00:00
petethegoat@gmail.com
0957c79e0b Changed the jetpack naming scheme to something more logical.
/obj/item/weapon/tank/jetpack/void
/obj/item/weapon/tank/jetpack/oxygen
/obj/item/weapon/tank/jetpack/carbondioxide

Updated the maps so they don't have empty jetpacks in EVA.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3151 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:51:29 +00:00
petethegoat@gmail.com
afb645c764 Jetpacks can now use any gas.
The /obj/item/weapon/tank/jetpack path is now an empty jetpack, and oxygen and carbon dioxide filled jetpacks are /obj/item/weapon/tank/jetpack/blue_jetpack and /obj/item/weapon/tank/jetpack/black_jetpack respectively.

Added a new kind of disposal, the deathsposal (it's not called that in game). It's the same as a normal disposal, except it has a red rim to indicate that it leads to space.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3150 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 21:40:42 +00:00
petethegoat@gmail.com
bf458c6f36 Removed water balloons from the arcade, on Urist-chan's orders~
Updated oldstation and uterus to use the new chair paths.
Removed tgstation.3.0.0.dmm, as the main mappers have no intentions to complete it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3149 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:35:57 +00:00
petethegoat@gmail.com
f36295e16e Chair overhaul!
Shouldn't be any noticable difference ingame, but the chair path has changed from
/obj/structure/stool/chair
to
/obj/structure/stool/bed/chair
Electric chair path has also been changed as per the above.

New electric chair sprites! They ~won't~ make you want to cut out your eyes!


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 20:25:55 +00:00
petethegoat@gmail.com
e0230b2ff0 Commented out buildmode until it can be fixed.
More sanity checks for DNA modification.
Updated the metal, plasteel, glass and r-glass sprites. They're a lot smaller now.
Removed that stupid knife zippo sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3145 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:27:08 +00:00
baloh.matevz
75a35847d8 - Commented out /obj/item/mecha_parts/mecha_equipment/jetpack due to it not having a sprite. When it has a sprite it will get uncommented. Sp get to spriting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3144 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 16:07:28 +00:00
baloh.matevz
78b00162ae - Syndicate personal closets now spawn with a FULL high capacity cell
- Added job-specific pda cartridges to the lockers of engineers, security officers, wardens, scientists, doctors, cargo techs, janitor and all 6 heads.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3142 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-18 15:22:44 +00:00
uporotiy
7c865548c5 Sanity check for facehuggers.
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 19:26:14 +00:00
petethegoat@gmail.com
f41b5cbabb Fixed projectiles going into disposals.
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.

Added a new door for research. It's also used in robotics.

Updated the air injector sprite.

Fixed some pepperspray spelling errors.

~~REMOVED~~: the energy crossbow and chemsprayer from R&D.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-17 15:22:42 +00:00
elly1989@rocketmail.com
10f6b0eaf9 Committing Smoke Carter's "News Caster Alerts" update.
I slightly modified it so that damage overlays work and so that wanted and alerts are visible at the same time.
All credits to Smoke Carter.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3133 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 22:45:30 +00:00
kortgstation@gmail.com
3a96667003 Desert Eagles now use magazines, .50AE ammo, and only have 7 shots. They're basically revolvers that use magazines.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.

The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.

The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-16 07:20:32 +00:00
baloh.matevz@gmail.com
686350a2df - added feedback logging of wizard, traitor and changeling success as well as individual objectives success.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3131 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-15 12:21:26 +00:00
elly1989@rocketmail.com
0a80f91f2c Added Spacevines to the random events. Added a spawn space-vines option to the secrets panel.
Fixes issue 250 (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module, borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy stand-ins for a bit until he is finished with them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3128 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 20:29:58 +00:00
quartz235@gmail.com
8619772bd8 - Using robot parts on a suit that already has that part no longer eats up the part you used on it
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3127 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 08:05:54 +00:00
kortgstation@gmail.com
8caa698d48 Chaplains are no longer immune to cult magic. Instead, a new item, the null rod, spawns in the chaplains office. Having the rod on your person will make you immune to cult magic.
Runes are now dispelled with the null rod, not the bible.

Chaplains can no longer self heal with the bible.

Simple animals can now attack mechas and critters 

Constructs no longer take extra damage from bibles.

Fueltanks now explode when shot by lasers or bullets.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3125 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-14 03:29:18 +00:00
baloh.matevz
e5d2b7ac7b - Desk lamps are now just fancy flashlights. Which means you can pick them up. They have w_class set to 4 and don't have the onbelt flag, meaning you can't put them in any container and you can't put them in a pocket. Click on them to pick them up, use the toggle-light verb to turn them on or off. They are no longer affected by light switches (desk lights generally aren't anyway)
- Updated lamp type path on both uterus and 2.0.8

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3115 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 19:28:44 +00:00
baloh.matevz
a07cd4220d - Replaced a few more conveyor switches with the one-way conveyor switch.
- Added feedback gathering for radio, rc and pda message use. (Only the number of messages sent is recorded)
- Generalized the 'round_end' time feedback logging into a proc that now also handles the radio/pda/rc processing at round end. ( blackbox.round_end_data_gathering(), where blackbox is the blackbox recorder object. )

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3111 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-12 14:56:19 +00:00
trubblebass@gmail.com
2d95a92602 Commited on behalf of Nodrak
- Fixes: Issue 257, Issue 346 and Issue 343
- Monkeys no longer continue to take suffocation damage after dying.
- PDAs can no longer be used while stunned or paralysed.
- Vending machines now have a delay to stop product spamming.

Note: I upped the delay a little as it was still pretty spammable when I tested it, seems to be fine now as it's way more effort than it's worth to empty a vending machine.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3107 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:06:22 +00:00
baloh.matevz
42fa87c2b2 - Putting a normal or a gold ID card into a wallet now properly updates the sprite. The sprite that's chosen is the sprite of the card which is first in the list of items. Removing an ID from the wallet also properly updates the sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3106 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 21:00:03 +00:00
quartz235@gmail.com
5c53c4e7b7 -Fixed a typo that caused arcade machines to runtime 1/11 times
-Made water balloon have a lower case name for logical BYOND parsing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3102 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 18:30:22 +00:00
petethegoat@gmail.com
7caa2631b2 Removed vials.dm, added possession verbs to modules/admin/verbs/possess.dm.
Chemistry reception windows are now public access.
Did some minor disposals remapping.
Added a newcaster to the HoP office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3096 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 16:52:58 +00:00
baloh.matevz
e421364763 - Gave Station engineers construction site access, so they can play around in that vacant office.
- Removed that wall that was blocking the entrance to the theater for whatever reason
- Replaced a few airlocks that had glass around them with glass airlocks:
- - Detective's door is a glass red airlock
- - Checkpoint door is a glass red airlock
- - Assistant storage door is a normal glass airlock
- - Autolathe room door is a normal glass airlock


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3093 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:45:14 +00:00
baloh.matevz
37c7a57054 - Dropped support for attaching photos to ID cards. The feature was never fully implemented and the information you got from them was misleading and wrong.
- Backpacks max_combined_w_class is now 21 instead of 20, meaning it can store 7 box-sized items instead of 6 box sized items + 1 small item (which the box is supposed to hold anyway)
- Added many fire alarms around the station to areas that either lacked them or where they were too rare
- Added 4 hazard vests to the atmospherics departments for atmos techs who prefer hazard vests to firesuits.
- Added these changes to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3092 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 15:03:33 +00:00
baloh.matevz
13a873086e - Added a medsci headset to virology and genetics
- Added two scientist lockers into the science wing
- Added some roboticist clothing to robotics + roboticist headset
- Added an extra QM headset to the rack in his office.

Changed a few headsets which jobs spawn with to match their hierarchy:
- Roboticist now spawns with the robotics headset instead of engineering. The robotics headset has engineering and science channels.
- Virologist now spawns with the medsci headset instead of the medical headset. The medsci headset has medical and science channels.

With this there are now extra headsets for every job.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3091 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 13:52:47 +00:00
kortgstation@gmail.com
2a7e40c708 As with most of my updates, I managed to break something first time around.
Fixes runtimes caused by buying artifacts with the spellbook

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3090 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 11:43:54 +00:00
kortgstation@gmail.com
81676bd870 Summon Guns now only has a 25% (for each person) to give them the traitor message, though everyone still gets a gun.
Fixed the Veil Render sprite, I'd left part of the outline from cutting it out of the grid Ausops sent me.

Moved my stuff to a more recent part of the changelog because my ego needs feeding (no seriously because I think things like the chaplain being cult immune or nuke ops getting a teleporter needs to be well known)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3089 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 08:20:17 +00:00
baloh.matevz
287225d351 - Brought the fire alarm code into the 21st century (replaced the text("blah[][][][]",var,var,var,var)) with the proper "blah[var][var][var][var]" way of writing.
- Added an "The current alert level is: %alert%"  to fire alarms when you open their interface.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3088 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:57:08 +00:00
baloh.matevz
66dcfd1994 - Removed the 'midis' variable from mobs. This one's supposed to be a client thing, so it's now a client side var instead of being doubled in mobs.
- Made ooccolor, be_pai, be_alien, midis and ghost_ears actually properly copy over from the preferences when observing! Incredible, isn't it?

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3087 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 07:24:36 +00:00
baloh.matevz
b32ef87d93 - The unpower all areas event now does not unpower engineering and the AI core, meaning the AI is less likely to get screwed over by this and it is no longer a 'release singularity' button.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3086 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 06:06:58 +00:00
baloh.matevz
d070a44078 - Power alarms on z level 1 now update to their proper alert level state when spawned. They now spawn with the green alert level overlay at round start.
- Removed the window/north, window/east and the other dir-specific window subclasses
- Request console global announcements no longer have the leading space
- Wrenching wooden table parts now gives wood instead of metal
- Replaced the engineering singularity viewing cameras with EMP proof cameras

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3085 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 05:37:58 +00:00
baloh.matevz
3a0a764243 Crayon boxes are now storage items. I have no idea why they weren't storage items to being with but now they are.
6 storage slots, can only hold crayons. Icon_state is properly updated when crayons are taken out as well as when crayons are put in.

Updated uterus and 2.0.8 with the new type path, which is /obj/item/weapon/storage/crayonbox

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3082 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 01:46:19 +00:00
baloh.matevz
64bcc1c0f0 - Moved three (well two, one was doubled for some reason) screen/attackby() procs to appear AFTER the screen object is defined. They were in a random file instead of where the objects are. If you double-click and 'screen' object in the object browser it now takes you to the definition instead of some random file.
- Clicking a grille with a glass or r-glass sheet in your hand, when the grille is in one of your cardinal directions (North, south, east or west) will make you start building a window. It takes 2s to build the window, which spawns unfastened (same as when you create one.) This should make fixing damaged grille-window combinations easier. If you are standing on a grille and click it with a glass / r-glass sheet in your hand, the window will face the direction you're currently facing.

Screenshot:
http://www.kamletos.si/placing%20windows%20on%20grilles.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3081 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-11 00:04:21 +00:00
baloh.matevz
08a23a1ed8 - Clicking when buckled won't change your facing direction
- Clicking on objects which have their pixel_x and pixel_y number larger than +/- 16 will now make you face in the direction they're moved to (IE wall mounted things)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3079 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 19:17:50 +00:00
baloh.matevz
3234bceaf9 Added some logging for religions on SS13. Lots the chosen religion, deity name and book style.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3078 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:52:36 +00:00
baloh.matevz
0c147cb054 You will now face the direction of the item/turf/mob/anything you're interacting with (or trying to interact with) (applied whenever you click, shift-click or alt-click)
Added this to the changelog.

(Also added a cigarette paper and cigarette filter sprite, not seen anywhere in-game.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3077 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 16:22:17 +00:00
kortgstation@gmail.com
58be707695 Added a partially constructed teleporter to the syndicate (nuclear) shuttle. It is behind a blast door operated by the same computer that opens the outer airlock to prevent the operatives from using it will still on the centcomm Z level.
A teleporter circuit board has been added to the nuke radio, and can be purchased for 20 telecrystals. This will allow them to finish the teleporter onboard their ship. This will be probably be absurdly overpowered and need to be reverted, but no harm in trying it out, right?

Moved the teleporter board out secure tech and into the RD's office. Because teleporters cannot be built from scratch, the board serves almost no purpose but to be deconstructed anyway. And having it in the RD's office will prevent nuke teams from stealing it from space to complete their machine.

Replaced the mechanical toolboxes on the nuke shuttle with syndicate toolboxes.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3076 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 07:19:27 +00:00
quartz235@gmail.com
a6c2e6e105 - Added water balloons (sprites courtesy of Sieve,) these can be filled with most reagents and burst on throwing if filled, applying the reagents to whatever is hit (along with everything else on that tile.) These are winnable from the arcade, for now. I'll probably think of a better way to implement them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3075 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-10 06:55:03 +00:00
kortgstation@gmail.com
54b8455379 Config now defaults to using the object type spells.
Proc spellbook got the Summon Guns spell but I don't want to mess with adding artificer into that system

Added a check to stop artefacts from causing runtimes when you try to buy them with 0 points left.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3073 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 22:35:16 +00:00
kortgstation@gmail.com
7321826910 New verb: rightandwrong
When used, it will arm every human mob that is not already a special role (and with a client assigned) with a random gun from the following list:
-Taser
-Egun
-Laser
-Revolver
-C20r
-Decloner
-Desert Eagle
-Gyrojet Pistol
-Pulse Rifle
-Silenced Pistol
-Laser Cannon
-Combat Shotgun
-Mini-Uzi
-Mini-Ebow

It will then inform the player that
"You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..."

And make them a traitor/give them the objective to survive till the round ends.

After use, rightandwrong will remove itself from the users list of verbs.

rightandwrong addeded to the Spellbook under "Summon Guns"
The verb will appear in the spell tab.

Updated changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3071 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 19:03:57 +00:00
kortgstation@gmail.com
4ea0281aa5 Fixed the Veil Renders activated ability message not displaying
Upped the time it takes before Nar Sie is spawned from 3 seconds to 5 seconds.

Added to the description in the spell book to let players know that activating the Viel Render in hand triggers its special ability.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3069 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-09 10:36:55 +00:00