It can now be effectively granted to non-humans, who can now eat ore if they click it while NOT on help intent.
Additionally, you can now feed ore to mobs that can eat it.
Using the verb with nothing in your hand brings up a prompt to select an object due to the argument in the verb.
This resolves the issue, instead just showing the "nothing in your hand" message as intended.
Taking the ore eater trait, you only gain nutrition from ore.
The amount varies, mainly based on the rarity/quality of what you're eating.
5 raw diamonds or verdantium will feed you well, while it'll take a handful of hematite or carbon to do the job. Better stick to the good stuff - it's in your best interest!
- Caused by using "Toggle Animal's Digestion" verb on non-vore-capable mobs.
- Even better, changed it to not even add those verbs on mobs without vore
- Also remove the path from VV addverb since it is a proc now.
This was happening when null is passed for belly. Now it will print *null*
Also fixed root cause (at least one of them).
Animals can't have vore attributes enabled when vore_active = 0 because
then they don't get a belly.
-Taller icons no longer sink into the tile below on the resize mechanics.
-Living mobs now have a var (vis_height) for their icon height, and humanmob species have a new var (icon_height) that overrides the vis_height for the resize proc.
-Also earlyports some tweaks to ambient occlusion. The new filter system took the old filter's settings as "make the shadows megathick and dummy intense" and that was ugly.
Changelog:
Adds a Nutrition Percentage to belly options. It can range from 0.01 (mostly to avoid potental divide by zero issues) to 100, the default.
Affects both prey and all digestable items.
-Gives the mob radio a much easier way of implementation. (Just take the item and boop the mob with it to do the entire setup. Booping a radio enabled mob with another will eject the mob's current radio without replacing it so you'll need to boop the emptied mob again to apply the new radio)
-Adds some additional stability to the borg sleeper clean cycle.
-Fixes unequipped sleeperbellies never ceasing to process and update, which had been causing runtime spam and such when undeploying an occupied sleeperbelly.
-Tweaks the gurgle gainz received from digested body parts.
-Earlyports a fix for unconscious borgs never dying.
-Adds simplemob radio. A "headset" that can be used and listened on by simplemobs. Adminspawn the item, shove it into your mob's contents, and link a reference to the item into the mob's mob_radio var. Additional keys can be added same way as regular headsets before "implanting" into the mob.
-Adds leap/pounce verb for simplemobs. Essentially a copy of how the dogborg pounce works.
-Couple fixes to borg/animal pounces. (makes the pounce "animation" reset to default_y instead of hardcoded crap. Also disables spin on simplemobs when pouncing. Unfun maybe, but that var can always be toggled ingame to get the sick ninja moves)
-Adds adminbus switch to enable abuse mode on trasheater. (only skips the whitelist, blacklist still applies)
-Fixes a bunch of icon updates on the vorecode. Humanmobs no longer get forced canary runtiming mob icon updates, and the existing mob icon updates are no longer simplemob exclusive (and thus broken for pAIs and such)
-Earlyports a fix for mobs wandering off when grabbed.
-Earlyports a fix for adding verbs to mobs via varedit. (Was utterly broken for anything that wasn't STRICTLY a root type of human, robot, or AI. Also now works for simplemobs as well.)