Atermonera
55ba71f159
Merge pull request #8662 from Verkister/patch-92
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Properly fixes holodeck landmark deletion
2022-07-14 20:04:30 -04:00
Heroman
f3a1bd4344
Brings fairness back to holodeck
2022-06-05 10:15:08 +10:00
VerySoft
26288ff9cf
Some final tweaks
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Just tidies up a few wires, makes sure tether and SD are ready to be run with some of the new changes to CC and misc
also moves the inside program out of restricted for holodeck
2022-04-09 16:30:09 -04:00
VerySoft
5f5abd19c4
>:C
2022-04-04 15:07:10 -04:00
VerySoft
fe3199e42e
how bout dat
2022-04-04 15:06:27 -04:00
VerySoft
99a2df9dee
Various fixes and more GB tweaks
2022-04-04 14:55:58 -04:00
VerySoft
b31ee089ac
GB Update
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New stuff!
2022-04-04 13:38:08 -04:00
Atermonera
73531a77e8
Merge pull request #8430 from Verkister/patch-86
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Fixes holodeck landmarks not clearing themselves
2022-03-20 14:57:05 -04:00
Heroman
e11d4c62a7
Makes holodeck turn power on/off depending on state
2021-12-07 20:21:08 +10:00
VerySoft
375ec20f90
Holodeck update and map tweaks
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3 new holodeck programs, a gym, a game room, and a medical patient ward
Also add some more lights to the showers after the previous change.
2021-11-01 17:52:20 -04:00
klaasjared
a1e855229d
Small Fixes
2021-10-25 20:55:48 -04:00
klaasjared
2d7e85d670
Base Commit
2021-10-24 20:36:00 -04:00
Sym
ed7f4b9e75
Fixes corrosive acid, makes most important things unacidable
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Makes pretty much anything important to the crew unacidable, fixes how acid interacts with floors.
2021-08-14 10:49:44 -04:00
klaasjared
15bc774aa3
Base Commit
2021-07-29 15:40:51 -04:00
MarinaGryphon
a843667af3
Fixes a bunch of bools missed in #11100
2021-07-16 15:55:49 -05:00
MarinaGryphon
577b986ba6
Convert some bools to TRUE/FALSE instead of 1/0. ( #11100 )
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Co-authored-by: Aronai Sieyes <arokha@arokha.com >
2021-07-16 13:43:25 -04:00
MarinaGryphon
e41c2ecfd7
first pass (emotification, some \the -> \The)
2021-07-05 09:42:48 -05:00
MarinaGryphon
385fa640af
Linter diagnostics + bans non-var relative pathing
2021-06-20 18:16:45 -04:00
H0lySquirr3l
76f4213323
Update code/modules/holodeck/HolodeckControl.dm
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Co-authored-by: Meghan-Rossi <56671765+Meghan-Rossi@users.noreply.github.com >
2021-03-22 21:07:40 -05:00
H0lySquirr3l
46a08ca445
Add files via upload
2021-03-19 17:24:31 -05:00
Meghan-Rossi
de36b996b9
Makes wall-mounted machines layer above windows
2020-10-17 02:03:26 -04:00
ShadowLarkens
c32f05e1f7
TGUI Civilian
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UI's Converted:
- Aurora Cooking
- Chaplain Book Selection
- ColorMate
- Cryo Storage
- Holodeck
- Jukebox
- Looking Glass
- Microwave
- Newscasters
- Timeclock
- Vending Machine Improvements
2020-09-02 13:32:42 -07:00
Rykka
d2fb9a7691
Rebase onto Master for Volume Control Panel, Squash Commits
2020-08-27 19:47:38 -04:00
ShadowLarkens
9213f2cc81
Fix play_ambience in Life() causing premature loops
2020-08-10 03:00:57 -07:00
Atermonera
c5bca5d257
Merge pull request #7303 from BillyBangles/deep-blue-can-suck-my-toe
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Adds chess pieces and chessboard holodeck program
2020-06-25 15:43:34 -04:00
Aronai Sieyes
09074eaabb
Alter playsound paradigm
2020-05-18 23:42:15 -04:00
Leshana
9bd2347966
Fix remaining code that directly modified use_power to call update_use_power.
2020-04-22 20:47:15 -04:00
Aronai Sieyes
0c624bf17a
Holodeck space turf fix
2020-03-26 11:32:22 -04:00
Atermonera
cbb40196fc
Machinery: Always use update_use_power()
2020-03-23 23:21:10 -04:00
ShadowLarkens
2e23dcdb49
Speed up mapload significantly
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Co-authored-by: Aronai Sieyes <arokha@arokha.com >
2020-03-19 00:29:24 -04:00
Leshana
3e3241eeb2
Make area.gravitychange not require being passed a reference to... itself. ( #6838 )
2020-03-16 05:32:20 -04:00
Atermonera
8d2b41ad2c
Big Bastard Incidental Sound Port
2020-03-15 14:39:19 -04:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Unknown
d8392dfe8b
More updates
2019-12-06 18:24:18 -05:00
Unknown
5499e3272f
Miscellaneous fixes
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- Fixes holodeck eswords
- Fixes toy swords not showing the blade
- Temporarily disables vent sounds
Fixes #6265
2019-12-06 17:10:13 -05:00
Unknown
0d73c8ad76
Early Polaris Ports
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Ports Polaris PRs 6424, 6426, 6428, 6430, 6431, 6432, 6433, and 6434
No vorestation edit markings because they are polariscode ports.
2019-08-30 23:55:58 -04:00
Novacat
466516b066
Revert "Un-kevinzes nanoui and chemistry subsystems back into processes for greater good"
2019-04-08 15:24:27 -04:00
Heroman
b11015107c
REVERT of nanoui/chemistry becoming subsystems (temp)
2019-04-05 13:30:32 +10:00
Anewbe
8ed384b38c
Rewrites Atmospherics
2019-03-28 19:25:11 -04:00
kevinz000
6415e4193f
[READY]Makes a bunch of processes subsystems instead
2019-03-27 16:03:51 -04:00
Anewbe
09b01407e3
Adds Various Sounds, Looping Sound System
2019-03-27 03:55:21 -04:00
Atermonera
131636b1d2
Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
2019-03-26 13:21:08 -04:00
Atermonera
2df5e9fe0e
Merges AI Branch into Master
2018-12-01 00:06:38 -05:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Atermonera
de65c3c643
NanoUI now processes again
2018-08-25 21:13:16 -07:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Leshana
a0de41f24f
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync-2018-03-15
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# Conflicts:
# README.md
# code/__defines/mobs.dm
# code/__defines/subsystems.dm
# code/_helpers/global_lists.dm
# code/controllers/subsystems/garbage.dm
# code/controllers/subsystems/overlays.dm
# code/datums/datacore.dm
# code/datums/supplypacks/munitions.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/communicator/UI.dm
# code/game/objects/items/weapons/id cards/station_ids.dm
# code/game/objects/random/random.dm
# code/game/turfs/simulated/floor.dm
# code/game/turfs/simulated/floor_icon.dm
# code/modules/awaymissions/gateway.dm
# code/modules/client/preferences.dm
# code/modules/ext_scripts/python.dm
# code/modules/mob/living/carbon/human/human.dm
# code/modules/mob/living/carbon/human/life.dm
# code/modules/mob/living/carbon/human/species/station/station.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/carbon/human/update_icons.dm
# code/modules/mob/living/living.dm
# code/modules/mob/living/living_defines.dm
# code/modules/mob/living/simple_animal/animals/bear.dm
# code/modules/mob/mob_helpers.dm
# code/modules/mob/new_player/new_player.dm
# code/modules/mob/new_player/preferences_setup.dm
# code/modules/mob/new_player/sprite_accessories.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/robolimbs.dm
# code/modules/reagents/reagent_containers/glass.dm
# code/modules/reagents/reagent_containers/syringes.dm
# html/changelogs/.all_changelog.yml
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-4.dmm
# maps/southern_cross/southern_cross-6.dmm
# vorestation.dme
2018-03-15 22:41:14 -04:00
Leshana
4c5b7655b5
U_I Phase 2.5: Fix *swish deleting tail overlay
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All more cases of "don't call apply/remove multiple times!
2018-03-08 19:34:01 -05:00
Arokha Sieyes
53a185f838
U_I Phase 2.0: Code cleanup
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Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Leshana
741e02407a
Port SSoverlays & Convert turfs to use it ( #5004 )
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* Added "Display Initialize() Log" admin debug command so you can see it mid-round.
* Ported the core of the overlays management subsystem from /tg
- Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem.
- Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem.
- Added OVERLAY_QUEUED flag to var/atom/flags bitfield.
- Added small framework for subsystem performance tracking. So far used only by SSoverlays
- Added admin debug command "Display overlay Log" to see performance stats mid-round.
* Fix runtime on universal pipe adaptor update_icons
* Workaround for appearance_bro not initialized
Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors. We temporarily fix by moving it to be a global-scoped global.
* Convert fire alarms to use add_overlay() A good first test.
* Convert turfs to use add_overlays(), eliminating the turf_overlay_holder!
- Converted as much as I could find about turf overlays to use add_overlay().
- This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack.
- This also lets us remove the anti-corruption hacks from walls and open space.
- ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue.
- Stuff like that
* Convert turf overlay interactions to use add_overlay.
Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself.
I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required. That code should be implemented by original author.
2018-03-05 19:43:23 -06:00