Adds the following suit sprites for the eastern dragon taur: common hardsuits (eng, atmos, med, EMT, sec, mining, explo, field med), biosuits (viro, sec, jani, sci, CMO), and the emergency softsuit (orange syndicate spacesuit icon).
Ran these by Scree (Creator of Xenochimera) and he said these are fairly reasonable adaptations.
They're neutral traits available to custom species, and given that Xenochimera are also able to pretty much mix and match a lot of stuff based on what they've eaten/evolved, this will allow greater roleplay/adaptations to occur - for instance, a xenochimera that is well-suited to the warmth of the desert is going to struggle in cold areas, and vice versa.
(It's conceivable that a Xenochimera might eat a wolf, and adapt/evolve a super-thick coat of fur suited for winter planets.)
Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/2948
Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/3816
...but with this amazing offer we'll throw in 4 MORE AWOOS FOR THE PRICE OF ONE!
Coyawoo is the main awroo.
Coyawoo2 is a lengthy howly-awoo.
Coyawoo 3 is a short yap, and awoo.
Coyawoo 4 is several yaps and a short awoo.
Coyawoo 5 is a whiny-grumble awoo-ish sound.
Xenochimera will now reduce ferality at a tickrate of 1 per Life tick while inside a belly or in darkness, same as the hunger reduction if they're full.
They will not experience hallucinations and will get safety messages while inside a belly, as well as the status indicator confirming they're safe even in a lit environment.
In total:
If sated, feral will reduce by 1 per Life() tick.
If in darkness _or_ a belly, feral will reduce by 1 per Life() tick.
A feral of 220 will take 110 seconds to clear if satiated, not in a belly, and in light.
Alternatively, it will take 55 seconds to clear if satiated **and** either in a belly _or_ in the darkness.
Upstream port of https://github.com/CHOMPStation2/CHOMPStation2/pull/3823
and
https://github.com/CHOMPStation2/CHOMPStation2/pull/3906
Adds Regenerating + Hatch thrown alerts, similar to stunned/weakened/buckled, and clicking will show the remaining time to revive, or allow you to hatch.
Defibrillators will now apply halloss to Xenochimera and set them feral on revive.
Defibrillators will now apply halloss (pain) to everyone on revive.
Medscanners will now display if a Xenochimera is regenerating or needs more protein, and if a 'chimera is dead, will warn that they require sedation.
Reconstitution cooldown reduced from 1 hour to 10 minutes.
Regeneration will no longer handle ferality in the middle of it, preventing edge-case *twitches while clearly regenerating.
Regeneration will now have an audible + visible cue that plays on a 2% chance.
Xenochimera have gained the Lick Wounds Verb.
Lick Wounds has been modified to allow treating self-injuries, and injuries of the mob next to you. Given how limited the use is and how often bandages + chems are just flat-out better, this shouldn't be a huge balance issue, IMO.