This combined with the fix of the poison should make engineers, slimes, organics and synths alike more than capable of dealing with them using as much as a crowbar.
Gives grubs a 20% change to emp a synth weakly. This is supposed to give grubs a leg up on synths that are usually quite robust when it comes to fighting mobs in general, especially when it comes to spiders.
* Tweaks Xenomorph spitting.
* Swap 'them' for 'the target'. ..Also fixes the mismatched costs.
* Swaps 'them' for 'the target'. Also, in-progress fixing phoron costs of acid.
* Fixes the acid phoron cost. Because Git wasn't playing nice. AAAAAAA.
* Swaps a long line out for a small check.
Fixes the bug where prometheans would be able to eat the same dirt repeatedly, since the tile never actually got the dirt removed. Also, prometheans are no longer able to eat dirt and other messes off the floor unless their feet are uncovered.
Prometheans are now able to pick their hair in the character setup menu, and also to have underwear. Hopefully you get the goo-resistant kind.
Pink Slime Aura and Mend Synthetic (technomancer) should now fix FBPs again.
Adds procs to get the 'real' number of damage from humans, including limb damage on prosthetic limbs.
Slime following made a bit more robust, slimes (and other simple animals) stop wandering when following.
Slimes following a leader that passes the can_command() check will refrain from attacking things if not attacked first.
Slime kill command implemented, requires the slime to be in your faction or be the slime's friend, and not just obedient. This can be accomplished with end-game slime agents.
Slimes require three 'free' tiles to split, which should prevent super overcrowed cells and by extension avoid Amber Tide from crashing the mob controller.
Dark Blue Cold Aura now properly adjusts temperature based on protection gradually instead of instantly setting to the lowest value.