Commit Graph

1545 Commits

Author SHA1 Message Date
nachomeep
ef7be38ed4 Fixes hoods.
CLIPPING ERROR DETECTED
2017-02-26 09:17:03 -05:00
nachomeep
9d3aba5832 Fixes blockheadhair tag. 2017-02-25 09:49:24 -05:00
Anewbe
cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
Anewbe
1973a5193a Fixes some things with Vox 2017-01-28 16:03:12 -06:00
Anewbe
a6782f4371 Merge pull request #2944 from Anewbe/vox_toys
Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
09ce761931 Adds Medical and Meson Aviators 2017-01-26 22:25:37 -06:00
Anewbe
3d20774a41 Fixes a few more Vox Toy things 2017-01-26 16:25:28 -06:00
Anewbe
1b294ed8a4 Medical hardsuit sprint 2017-01-25 22:43:53 -06:00
Anewbe
6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe
e23f5c2dd0 Vox airtank fix 2017-01-20 18:04:12 -06:00
Anewbe
27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe
4de1db89bf Merge pull request #2940 from Anewbe/vox_helmets
Minor Vox fixes
2017-01-18 22:51:19 -05:00
Anewbe
4c2033bf52 Vox helmet light overlay removed 2017-01-18 21:41:34 -06:00
Anewbe
fda82d4b17 Hood tweaks 2017-01-18 17:02:01 -06:00
Anewbe
81c8570ba8 Merge pull request #2904 from Anewbe/theUnboxingBegins
Returns the Vox, who now breath Phoron
2017-01-17 23:49:14 -05:00
Anewbe
d53cfc4773 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into theUnboxingBegins
# Conflicts:
#	code/modules/mob/new_player/sprite_accessories.dm
#	code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Toxins.dm
#	icons/mob/human_face.dmi
#	icons/mob/suit.dmi
2017-01-17 22:05:38 -06:00
Anewbe
c805befca6 Breath mask action button 2017-01-16 18:14:35 -06:00
Anewbe
8893640a42 Merge pull request #2920 from Anewbe/boot_knives_again
Tweaks the way bootknives work
2017-01-15 18:16:24 -05:00
Anewbe
00dfa331f3 Renames SCG Expeditionary Corps to Sif Homeguard Corps (SifGuard) 2017-01-14 18:06:31 -06:00
Anewbe
80901d6c23 Tweaks the way bootknives work 2017-01-14 17:12:21 -06:00
Anewbe
2c86a0a465 Returns the Vox, who now breath Phoron 2017-01-06 17:49:39 -06:00
woodratt
9e20a8cf15 Dress bugfix
Fixes the issue of dresses using the greydress sprite for on mob sprites.
2016-12-10 01:29:12 -08:00
MagmaRam
7e1e710df5 Merge pull request #2847 from Woodratt/1.6.6_shoes_n_gloves
1.6.6 shoes and gloves
2016-12-09 22:53:32 -06:00
woodratt
ad92bc899b 1.6.6 shoes and gloves
Adds shoes and gloves from Bay.

Forensic gloves added to the loadout, detective only.
Work gloves added to the loadout.
Tactical gloves added, not to loadout.
Cowboy boots added (existing sprite, loadout)
Jungle boots and Duty boots added, (loadout).
Dress shoes added white and black, (loadout).
Fixed pathing issue with purple beret.
2016-12-08 20:59:04 -08:00
Anewbe
bcc6ac03e3 EVA hardsuit gets insulated gauntlets 2016-12-07 17:41:42 -06:00
woodratt
5444a4ad52 1.6.5 Port of Bay's uniforms
- Port of all of the uniform items that we did not have.
- Aether, Sweater, Ward-T. Frontier, Focal, Heph. Grayson, M. Bill, PCRC outfits/uniforms ported. (Loadout, some restricted)
- All of the military jumpsuits and uniforms have been ported. (Not Avail).
- Plain utility outfits are available in the loadout, as well as the pt outfits (except for marine).
- Hazard, Sterile, Saare, and Confederate outfits ported. (Not Avail).
2016-11-29 03:07:18 -08:00
Anewbe
e75b6c4b2e Merge pull request #2829 from Woodratt/1.6.4_hathathat
1.6.4 Port of Baystation head items.
2016-11-26 20:24:00 -06:00
woodratt
6dd5c9d657 1.6.4 Port of Baystation head items.
- Port of baystation head slot items. Some in hand sprites created for a few (soft caps). A couple other sprites adjusted so they fit more hairstyles.

- Sol berets. (Loadout)
- Baseball caps, major bills, sol, fleet, expeditionary (Loadout)
- helmets, merc, tact, sol, nt. (Not Avail)
- Utility, wheelcaps, garrison, drill, dress. (Not Avail)
- Resprites for the detective's fedoras.
- Four custom welding hoods, (Loadout, access restricted).
- Two new cowboy hats, taken from Europa code. (Loadout)
2016-11-26 15:57:15 -08:00
Anewbe
5204348ce6 Corrects magboots and the shoe toggle thing 2016-11-24 23:22:58 -06:00
Anewbe
c5c38d5914 Merge pull request #2822 from Woodratt/1.6.3_suit_clothing
1.6.3 Ports of Bay's suit clothing
2016-11-24 21:33:49 -06:00
woodratt
454e6870d9 1.6.3 Ports of Bay's suit clothing
- Whole scale port of clothing items from bay.
- Solgov armor vests, as well as a 'tactical vest' (None avail. in game)
- Alternate atmos, engineering, mining, medical, and security suits. (Due to their stats, only available through cargo).
- Three new hazard vest colors, blue, green, white. (Load out option)
- 'Service jackets' Black and Green (Load out option).
- Solgov fleet dress uniforms, surgical apron, marshal jacket (None avail. in game, may change with the surgical apron in the future.)
- As a side change the Construction, HAZMAT, Biohazard, and EMT voidsuits are also now available from cargo. HAZMAT and Biohzard come with slightly adjusted stats to sort of reflect what they are designed for.
2016-11-24 19:19:26 -08:00
Anewbe
7075adba42 Adds toggle shoe layer, fixes knives 2016-11-23 18:23:39 -06:00
redstryker
469082aa59 Head Item Additions and Changes 2016-11-21 17:00:23 -05:00
MagmaRam
435484e1d1 Merge pull request #2781 from Nerezza/bulkyjumpsuits
Makes jumpsuits hide under space suits under right conditions.
2016-11-19 22:22:59 -06:00
Nerezza
9bda933376 Makes jumpsuits hide under space suits under right conditions.
Mostly noticeable on tesh wearing voidsuits, bulky jumpsuits were overlayed by the voidsuit making them 'peek' around the latter's icons.

Now, spacesuits in general will outright hide jumpsuits with exception only to rigsuits. Yeah I'm looking at you rescue suit, you and your ****ed up icons =3=
2016-11-19 15:52:11 -06:00
Nerezza
733f908799 Accessories on teshari now use the right sprites
Teshari can (finally) into webbing, too!

Tested and works, only issue is that any accessories not in seromi/ties.dmi will not be visible. This is how everything but jumpsuits handles things for them anyhow.
2016-11-19 13:15:14 -06:00
MagmaRam
f7f2b7837d Merge pull request #2764 from Anewbe/rig_sprint
Adds hardsuit sprint module
2016-11-17 20:41:17 -06:00
Anewbe
e30b96421f Adds hardsuit sprint module 2016-11-17 18:30:40 -06:00
Anewbe
ba1225048e Armor can hold helmets in suit storage 2016-11-16 22:43:32 -06:00
Anewbe
7d532f573e Merge pull request #2751 from Kholdstare34/outbox
Clothing additions, minor clothing tweaks, and undershirts
2016-11-16 17:29:36 -06:00
MagmaRam
f0c26f980c Fixes welding masks disappearing when flipped wrong. 2016-11-15 21:09:03 -06:00
Kholdstare34
f37251496e Adds several feminine undershirts, tweaks the warden and HoS jumpskirt to bring them in line with the other departmental jumpskirts, and adds white short shorts and a denim skirt. 2016-11-15 19:08:27 -06:00
Anewbe
585a6b04af Moves armor set slowdown to torso, from arms 2016-11-14 15:09:29 -06:00
MagmaRam
8dae3942f0 Merge pull request #2719 from Anewbe/half_gas
Ports bay's half gasmak
2016-11-12 21:44:24 -06:00
MagmaRam
5eff6494cd Merge pull request #2712 from Anewbe/turban
Turban doesn't cover beard
2016-11-12 14:17:50 -06:00
Anewbe
d3d290b9f3 Merge pull request #2717 from MagmaRam/concealed_carry
Concealed holsters, suits hiding accessories.
2016-11-11 19:08:20 -06:00
MagmaRam
c0486a164f Changed the visible holsters back to not being an entire subclass. 2016-11-11 16:39:17 -06:00
Arokha Sieyes
5a5a50f7b0 Improves bandanas
No more tie verb. Just put it into whatever slot and it (correctly) adjusts the needed stuff to work. Added 'Can be worn on the head or face' to the description to indicate that.

Currently wearing a bandana on your head makes it impossible to eat, which doesn't make sense, so this fixes that too.
2016-11-11 10:51:35 -05:00
Anewbe
cc2d9d9528 Ports bay's half gasmak 2016-11-10 23:08:29 -06:00