Commit Graph

986 Commits

Author SHA1 Message Date
Anewbe d1e7c37a8c Tasers can hurt simple mobs 2017-02-23 18:24:13 -06:00
Anewbe fae79a7f80 Merge pull request #2996 from MagmaRam/gunshow
Lock-on changes
2017-02-14 17:00:28 -06:00
MagmaRam db5e832e28 Lock-on time is now 2.5 seconds. 2017-02-11 20:05:22 -06:00
MagmaRam 19af747e4e Adjusts targeting/hostage-taking to have a proper delay before shooting 2017-02-06 11:02:22 -06:00
Anewbe cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
Anewbe 1973a5193a Fixes some things with Vox 2017-01-28 16:03:12 -06:00
Anewbe a6782f4371 Merge pull request #2944 from Anewbe/vox_toys
Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe 3d20774a41 Fixes a few more Vox Toy things 2017-01-26 16:25:28 -06:00
Anewbe 6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Anewbe ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe 27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe c2ac804dc0 Implements the vacuum traversal part of the plasmastun 2017-01-15 17:42:05 -06:00
Anewbe 3066d280ec Adds Neerti's proposal to the plasmastun thing 2017-01-13 16:18:05 -06:00
Anewbe 706eb0f265 Mostly ports Bay's plasma pulse stunner 2017-01-11 21:27:41 -06:00
Neerti 42807003f5 Makes halloss amount scale based on flash_strength 2017-01-05 02:30:52 -05:00
Neerti a31e65782c Make Flashes Great Again
Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
ForFoxSake 3e0af860e9 Makes the shotgun go off if it's modified while loaded. 2016-12-09 13:22:04 +00:00
MagmaRam 82e2d67067 Changes the formatting for attack logs for reflex shots. 2016-11-23 19:22:38 -06:00
Anewbe be4aa63263 AP bullets 2016-11-15 19:50:28 -06:00
Anewbe 5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Anewbe 771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe 9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Anewbe 0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
MagmaRam 7084236b4e Fixes emitter beam sprites 2016-09-25 00:43:52 -05:00
Neerti 6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti 828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe 0bb15b2732 Merge pull request #2502 from Neerti/9/18/2016_shotgun_tweak
Shotgun Reloading Tweak
2016-09-18 22:38:46 -05:00
Neerti 05954c7fb9 Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.
2016-09-18 23:31:09 -04:00
MagmaRam c73bfe021f Re-adds balance changes to heavy lasers.
They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam 22adc0411a Lasers, energy projectiles, and muzzle flashes now produce light.
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe bbb11cfb6e Tweaks burst laser 2016-09-17 15:23:28 -05:00
Anewbe ef0b965c63 Lasercannon tweaks 2016-09-15 16:24:06 -05:00
Anewbe f67acc6323 Embiggens the laser carbine and the lasercannon. 2016-09-14 21:30:31 -05:00
Anewbe 03c954684f Fixes some Advanced Egun oversights 2016-09-14 20:41:10 -05:00
Anewbe 50ea6dd80d Merge pull request #2456 from Neerti/3/11/2016_integrated_circuits
Custom Circuitry Machines
2016-09-13 19:36:31 -05:00
Anewbe c6715ddb35 Merge pull request #2451 from Yoshax/flashrounds
Makes flash rounds respect eye protection
2016-09-12 14:26:06 -05:00
Yoshax 98d08cbc56 Makes flash rounds respect eye protection 2016-09-12 19:10:07 +01:00
Neerti ef5602fa04 Merge pull request #2397 from Yoshax/flashrounds
Projectile flash rounds will now do the same as a flash when hitting a target
2016-09-02 20:01:36 -04:00
Yoshax 81a94306e2 Adds a missing description 2016-09-02 19:46:07 +01:00
Neerti bc0fdd2051 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/11/2016_integrated_circuits 2016-08-31 20:40:35 -04:00
Yoshax ef1bb731cb Closes 2 missing spans 2016-08-31 21:55:14 +01:00
Yoshax 469833e43c Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock 2016-08-31 20:36:06 +01:00
Yoshax 13f72743a9 Fixes + forgotten file 2016-08-31 20:11:06 +01:00
Yoshax 374b866053 Completes dna lockable guns implementation by adding a dna chip that can be added to guns 2016-08-31 15:24:22 +01:00
Yoshax ae35217bec Fixes dna-lockable gun explosion security level 2016-08-31 02:23:40 +01:00
Yoshax 2d62544496 Projectile flash rounds will now do the same as a flash when hitting a target 2016-08-31 01:58:50 +01:00
Neerti 4efd5c4af6 Does more work on circuits. 2016-08-24 21:30:56 -04:00
Yoshax 80fc24e92a Merge pull request #2222 from SpadesNeil/ammo-mag-pixel-offset
Ammo mags offset when spawned
2016-07-30 23:21:47 +01:00
Spades e91d0ddf29 pixel_x and pixel_y now have some offset 2016-07-28 19:57:34 -04:00