FireFishie
60c962ebb8
Clipboard added to the head of personnel's wardrobes and starting items. If the quartermaster has a clipboard on him and in his wardrobe bag, then his boss should too.
2012-07-31 04:36:32 -04:00
FireFishie
eac1335607
Added the warden jacket and pepperspray to the warden's wardrobe, and added fingerless gloves to the cargo technician and shaft miner wardrobes.
...
The janitor spawns with a portalathe but doesn't have one in his wardrobe, so this adds that. If the librarian gets a barcode scanner in his, then the janitor's should include the portalathe.
The captain has taken a few lessons from the head of security! When joining, the captain will now start with matching gloves, a pair of jackboots, and the more sensible captain's cap. The old Napoleonic hat is still available in the captain's closet, and both the closets and wardrobes were updated to reflect this change.
The quartermaster started with brown shoes, but only had black ones available in his wardrobes. This change should make his starting equipment more consistent.
The head of personnel should no longer be so paranoid, and now spawns without wearing body armor or a helmet. Additionally, the body armor and helmet from the wardrobe closet and bag were removed. A gun, helmet, and body armor are still available in the secure locker for emergencies.
The breath mask inside the engineer box included with the ERT backpack looked terrible when worn with the ERT helmet, yet was required if any of the team were operating near a breach or anything. This change only returns the removed SWAT mask (which leaves the helmet sprite intact) to the response team's basic equipment.
Both the secure closet and the wardrobe bag have the medsci headset in it, and the chemist lab is conjoined with research, so why shouldn't the chemist start with that headset? This commit also moves the chemist to Medical on the roster because that's where the job shows up everywhere else.
2012-07-31 01:21:44 -04:00
FireFishie
8c7592fa00
Changed all entries of "Nanotrasen" to "NanoTrasen" and corrected the misspelling of "apologize" in the gravity toggle messages.
2012-07-31 01:14:14 -04:00
Mloc
ba370735ff
NULL checks.
...
Signed-off-by: Mloc <colmohici@gmail.com >
2012-07-29 18:34:12 +01:00
Cael_Aislinn
c296286e52
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-07-30 01:26:10 +10:00
Albert Iordache
4f5bdc6c64
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-07-29 15:50:44 +03:00
Albert Iordache
8a340237c6
Merge branch 'master' of https://github.com/comma/Baystation12 into comma-master
...
Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
2012-07-29 15:49:56 +03:00
comma
b2522daa5d
Surgery bugs.
...
Stopped attacking patient during head surgery with hemostat.
Was caused by try_bone_surgery called twice in code.
Removed one redunant call.
Fixed runtimes during face surgery.
Null organ was caused by not being 'mouth' organ there.
Made it select 'head' as affected organ.
2012-07-29 08:21:37 +04:00
TurboCamel
005b5ec1e5
Added new circuit boxes
...
Added power control module box and airlock electronics box.
2012-07-28 16:37:17 -05:00
Cael_Aislinn
1ecbc5c950
modified lockdown computer and blast doors / shutters on antiqua and exodus, now has increased usability etc.
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-29 03:28:50 +10:00
CIB
2d333b743c
Merge pull request #1532 from headswe/master
...
Firedoors are now "emergency shutters" and have a new sprite.
2012-07-28 09:33:13 -07:00
Head
ee6c81dc47
Firedoors are now "emergency shutters" and have a new sprite.
2012-07-28 18:30:57 +02:00
CIB
cae467ce39
Merge pull request #1531 from headswe/master
...
Fixes a few runtime errors
2012-07-28 08:55:22 -07:00
Head
f814d99249
Added condition to the rest of the code in effect_system.dm
2012-07-28 17:53:13 +02:00
Head
04fac7a528
Fix for the fix!, God i hate byond code.
2012-07-28 17:46:25 +02:00
Head
3a1f30ece4
A few fixes.
2012-07-28 17:16:22 +02:00
Albert Iordache
3cf5cb0d3d
Merge pull request #1522 from caelaislinn/powerchanges
...
powerchanges
2012-07-28 00:23:27 -07:00
SkyMarshal
62dcb7be1b
Adds caching to dummy objects, seems to work great.
2012-07-26 17:14:31 -07:00
SkyMarshal
54ce48fb9d
Connections no longer are deleted when a door closes, instead persisting until merged or a wall is built there or something. Better runtime detection, and no more searching through world for fires to process.
2012-07-26 15:33:21 -07:00
Albert Iordache
0b8a75d6f9
Players who've disabled OOC no longer hear admins
2012-07-26 15:55:04 +03:00
Albert Iordache
9187ad48d6
Because atmos techs also get two pairs of magboots now, I removed them from the steal objective list
2012-07-26 12:25:33 +03:00
Cael_Aislinn
353396f2cc
tripled default computer power usage, tripled default machinery power usage (both active and idle), doubled emp power drain, tripled SMES starting power (from 30% to 90%)
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-26 18:54:46 +10:00
Albert Iordache
26c90f045c
Made the rad event a bit more dangerous.
2012-07-26 01:05:49 +03:00
Albert Iordache
f5a641211f
Merge pull request #1514 from SkyMarshal/master
...
ZAS is now even more reliable, being capable of working properly in all situations I was able to throw at it. Increases specific heat of all normal gases to increase sensitivity of players to heat differences.
2012-07-25 11:33:56 -07:00
Albert Iordache
8000b92b76
Merge pull request #1518 from caelaislinn/master
...
missing security cam network
2012-07-25 11:27:44 -07:00
Albert Iordache
6b2a3531df
Moved magboots from fire closets to atmos wardrobes
2012-07-25 21:26:56 +03:00
Cael_Aislinn
049c99d0f7
added missing camera network
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-26 00:13:55 +10:00
Albert Iordache
851935e55a
Merge pull request #1515 from caelaislinn/master
...
map tweaks
2012-07-25 04:58:50 -07:00
Albert Iordache
836e32b5d8
Merge pull request #1517 from Nerezza/atmosmags
...
Giving atmos techs magboots for ZAS immunity.
2012-07-25 04:53:08 -07:00
Nerezza
01e18f821a
modified: code/game/objects/closets/firecloset.dm
2012-07-25 03:30:53 -05:00
Cael_Aislinn
b37d0115f0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-07-25 11:19:07 +10:00
CIB
3af1eabac9
Reduced amount of memes from one per 10 players to 1 per 20 players.
2012-07-24 23:22:26 +03:00
Cael_Aislinn
9fc129e58b
added specops shuttle computer to the specops launch bay (to allow new spawned ERT members to recall the shuttle), modified some autosay messages from specops computer to be a bit more ambiguous
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-25 02:22:53 +10:00
Cael_Aislinn
f250b8de1b
added blue tiled floors to medbay lobby, added purple tiles to areas of research and the hallway adjoining research, remapped the anomaly hallway and research dock, remapped the research outpost dock, added todo note for a future cycling airlock update
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-25 02:15:47 +10:00
SkyMarshal
76f77cb3e9
EXPERIMENTAL CHANGE: Increased heat capacity of normal gases, to make extreme temperatures more dangerous. THIS MAY HAVE UNINTENDED CONSEQUENCES.
2012-07-24 00:38:58 -07:00
Albert Iordache
1b55d837e1
Updated atom deletion logs to also display the type of the atom
2012-07-23 11:32:23 +03:00
Albert Iordache
cfabe7be97
Re-added deletion logging
2012-07-23 10:31:14 +03:00
Albert Iordache
b42b853d7e
Merge branch 'master' of https://github.com/caelaislinn/Baystation12 into caelaislinn-master
...
Conflicts:
code/ZAS/Plasma.dm
2012-07-21 14:04:26 +03:00
Cael_Aislinn
4f3374cdaf
compile fix
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-21 20:54:31 +10:00
Cael_Aislinn
779ca913f4
death alarm implants no longer announce deaths on syndicate shuttles
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-21 20:51:11 +10:00
Cael_Aislinn
1f3540f0d3
various mapfixes, including misnamed camera networks ("Dormitoy"), camera network tweaks (prison wing, mainly) and missed camera networks (theatre)
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-07-21 20:08:30 +10:00
cib
62edde053d
HoS now can't start out as cultist, but should still be convertible.
2012-07-21 11:16:27 +02:00
CIB
d851d954df
Made the check for entering mech's a little easier to read.
2012-07-20 16:34:45 +03:00
StrumpetPlaya
195ad346ff
Another bugfix for atmos lockdowns.
...
- Doors that are locked down by two different alarms should no longer
have their access permanently require engineering access.
2012-07-20 08:42:29 -04:00
StrumpetPlaya
4dc1379a20
Re-added atmos lockdowns and fixed two bugs with them.
...
- Doors that are open when a lockdown occurs should no longer have their
access permanently require engineering access.
- Doors that are open when a lockdown is cancelled should no longer be
stuck in a lockdown state.
Still known bug - Doors that are locked down by two different alarms will
lose lockdown status if only one of the alarms is cancelled.
2012-07-20 08:13:02 -04:00
Albert Iordache
a47109950c
Removed null organ debugging (no conclusive results) and broken access changing on airlocks during air alarms
2012-07-20 12:01:02 +03:00
CIB
a180a727d6
Merge pull request #1495 from Nerezza/mecha-patch3
...
Fixed humans not being able to enter mechs.
2012-07-18 09:27:31 -07:00
Albert Iordache
c51d632a0b
Attempted a fix for airlocks not unlocking after switch to green air alarm
2012-07-18 18:10:53 +03:00
Nerezza
2441ce0e85
modified: code/game/mecha/mecha.dm
2012-07-18 03:12:52 -05:00
Nerezza
329e728808
Commit to Mecha-patch
2012-07-17 12:09:53 -05:00