Commit Graph

595 Commits

Author SHA1 Message Date
Ren Erthilo 7cb6114eff TG: Steel renamed to plasteel.
Having more than 100 burn damage and being dead now makes you a husk. r2925
Author: 	 uporotiy
2012-04-09 17:15:57 +01:00
Ren Erthilo 5f54641c82 TG: - Welding shards while on top of a stack of glass (with less than 50 sheets) now
adds the produced glass to the stack.
- Some runtime fixes r2919 Author: quartz235
2012-04-09 15:06:03 +01:00
Ren Erthilo 4a39151e9e TG: Renamed the prisoner computer's file to prisoner and added a sanity check.
The singularity is now able to eat things like signs and chameleon projectors'
projections.
A few other misc runtime fixes. r2916
2012-04-09 13:28:45 +01:00
Ren Erthilo 73f2c98e76 TG: Chemical Implant now correctly reads 15 Units. r2915 2012-04-09 12:55:22 +01:00
Albert Iordache 0f592970b9 Fixed a death implant-related runtime error 2012-04-08 21:09:09 +03:00
Ren Erthilo 9c0ff3844b Readds remote control links to air alarms. Fixes implant messages. Reduce PDA flashlight range. 2012-04-08 08:21:04 +01:00
Travis Whitehead fa1b9855d3 Added game kit to crew quarters + Fixed genetics inner shutters 2012-04-08 09:22:14 +03:00
SkyMarshal 5b3ad2a925 Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness. 2012-04-05 21:55:41 -07:00
Ren Erthilo ebebfaabb3 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
CIB 0e4690938b Merge pull request #786 from SkyMarshal/Airlocks
Adds dismemberment to Tajarans and Monkeys.  Added some sanity checks to prevent people from punching you when they are missing hands.  Fixed more wound stuff.  Some examine fixes.
2012-04-04 05:21:54 -07:00
Ren Erthilo 478a462e3a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-03 19:42:41 +01:00
SkyMarshal 5b20f6a2fd Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode. 2012-04-02 19:44:43 -07:00
Ren Erthilo 5829378d8a Merge branch 'master' of github.com:Erthilo/Baystation12 2012-04-02 02:53:57 +01:00
Ren Erthilo af9a80cce4 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/modules/mob/mob_defines.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/obj/storage.dmi
	maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
Ren Erthilo b9e03234ea Added unique CE space suit to engineering. Added notice boards to many areas. Adds patient gowns to patient's closets. Fixes to chef's apron and suit names. 2012-04-01 07:30:33 +01:00
SkyMarshal cd4a82a90b Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives. 2012-03-31 22:01:21 -07:00
SkyMarshal a90173c628 Part one of bugfixes for the new damage system. 2012-03-31 22:01:21 -07:00
Ren Erthilo 4c8d454a45 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-30 23:58:50 +01:00
Ren Erthilo ae57f8db64 Merging SkyMarshal's stuff. 2012-03-30 16:26:04 +01:00
Ren Erthilo 7cf7c7775a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-30 06:18:37 +01:00
Ren Erthilo 16fcbbc3b3 Fixed metroids being slipped and stepping in glass shards. Wearing a suit with shoes now protect from glass shards. Surgery can now be done on roller beds, and doing it on normal tables has a slightly higher chance of working. 2012-03-30 05:57:30 +01:00
SkyMarshal 08a060501b Merged in Erthilo's stuff. 2012-03-29 21:11:17 -07:00
Ren Erthilo 4a0236734b Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-30 04:50:06 +01:00
SkyMarshal 0c34286018 Fixes errors from last commit. 2012-03-29 20:44:11 -07:00
SkyMarshal 61820bc5ec Final commit of the examine/damage overhaul. 2012-03-29 20:44:10 -07:00
SkyMarshal 01d2d5f339 WIP bloodloss and scaring system. 2012-03-29 20:42:08 -07:00
Ren Erthilo 6952bef874 Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals. 2012-03-30 04:19:22 +01:00
Albert Iordache 159fd0bfc9 Fixed a runtime error related to the group_multiplier of an air mixture being 0
In certain cases, zones would be emptied completely of turfs, thereby causing division by zero errors in FEA due to operations involving group_multiplier.
2012-03-29 23:45:48 +03:00
Ren Erthilo 63c027aca9 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-29 08:37:47 +01:00
Ren Erthilo da7244abda Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-28 22:25:07 +01:00
Ren Erthilo bbc40f27ee Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads. 2012-03-28 03:45:36 +01:00
Mloc 5f57b7e57d Merge pull request #755 from CIB/master
Bugfix to swinging
2012-03-27 13:13:16 -07:00
cib a322e2ba7c Fixed self-murdering with heavy blunt objects. 2012-03-27 08:30:38 -08:00
Ren Erthilo 77636ce696 TG: Fixed issue 287 , 290, 291
-Cutting/restoring cameras now leaves a print
-building certain overly-abused griff items leaves prints
-grenade launcher no longer shoots your face if you try to backpack it

Chameleon projector movement speed is now based on temperature
Added add_hiddenprint(mob) proc
it's like add_fingerprint but only adds to fingerprintshidden isn't that neat? r2898
2012-03-27 05:57:51 +01:00
Ren Erthilo dd2b3cc816 TG: Added two new variables, "canstun" and "canweaken". They can be modified in
runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.

Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.

Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo 8d03d460aa TG: Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868

Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo 470d767369 Reverting registered_name change. Reverting area name changes. Reverts Plasma Steel and object changes. 2012-03-26 15:47:39 +01:00
Ren Erthilo 024f1abd2a Merge branch 'master' of git://github.com/Baystation12/Baystation12 2012-03-26 03:25:00 +01:00
Ren Erthilo 089e844be9 A large amount of groundwork for /tg/ code. Comes with some gameplay changes.
* + You now take severe brute damage in environments over 750kPA. A new HUD icon warns you when it's above 500kPA. Space suits block this.
* > Welding fuel tanks explode when shot.
* > Riot shields prevent you from being pushed.
* > People cannot be shoved when being pulled and handcuffed.
* > The internals button on the hud now works for tanks in almost any area, such as your pocket.
* > No more popups when you insert your ID into your PDA. There's a link in the PDA menu to update info.
* - Removed photo system from ID's as it doesn't work.
2012-03-26 03:16:01 +01:00
SkyMarshal 879f8c941a Portalathe fix, Magboots + airflow fix, Fix for the "MODE" job, fixed removing gravity catapult, fixed death alarms prematurely detonating. 2012-03-25 15:33:14 -07:00
Albert Iordache 7488bb6aa8 Merge pull request #730 from CIB/master
Swing attack and Skill System updates
2012-03-25 00:48:49 -07:00
SkyMarshal 5c0ddb031d Merge pull request #738 from Erthilo/master
Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
SkyMarshal f45aff1bae Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements. 2012-03-24 17:21:31 -07:00
Ren Erthilo c4090c0d3d Added alternate CMO labcoat which is slightly less blue. Also some test code for implant only weapons, not implemented. 2012-03-23 20:15:24 +00:00
Ren Erthilo 0b71f0337c Small fix for implanting head revs 2012-03-23 03:26:32 +00:00
cib 7ee2b8f79e Added a swing mechanic. 2012-03-22 14:53:29 -08:00
Ren Erthilo 176ed8f3ea Adds facial reconstruction surgery. Config change for custom items. 2012-03-22 20:41:09 +00:00
Mloc 749b412093 Merge pull request #726 from CIB/master
Alcohol fixes, also more, see commit messages
2012-03-22 05:15:51 -07:00
cib 42e21b3447 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-21 20:10:26 -08:00
cib f041bc7063 Rebalance of the melee damage system.
- Heavy objects now take longer to swing and deal more damage.
- A hit to the head is more likely to knock you out.
- A hit to the torso with a heavy object is more likely to knock you down.
2012-03-21 20:10:13 -08:00