Commit Graph

26 Commits

Author SHA1 Message Date
Ren Erthilo
09af032b9e TG: - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. r2814
2012-03-26 18:06:54 +01:00
Ren Erthilo
b12d7d68ad Outfit fixes and changes to RnD powercells. 2012-03-21 22:23:01 +00:00
Ren Erthilo
43ae8b905a Mech part name changes for consistency. 2012-03-19 03:12:14 +00:00
Ren Erthilo
d95f8194b5 Fixes Exosuit issues. 2012-03-19 02:53:28 +00:00
Hawk-v3
fe70dccc58 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-03-02 22:57:14 +00:00
Ren Erthilo
79501f3111 Changed AI laws to use crew instead of human. Left Asimov unchanged. Added more Ion Storms laws. 2012-03-02 18:25:28 +00:00
Hawk-v3
bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
Tastyfish
d9700ef0e7 fixed some design datums, added command to debug RnD 2012-02-22 18:47:06 -05:00
vageyenaman@gmail.com
d908f7f468 TG Updates: Bugfixes: Fix for Issue 161. Fix for Issue 239. Circuit imprinter runtime involving Atmosphereic Alert circuits.
▫ Capitalized some letters in the security level messages. Because that really annoyed me!

▫ Merged Donkieyo's patches with the master branch. (Forum post: http://nanotrasen.com/phpBB3/viewtopic.php?f=7&t=7051)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2706 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-03 08:09:32 +00:00
CaelAislinn
9366781cef security camera circuits and outpost camera circuits are no longer researchable. new research item: camera monitor circuits. can be set to produce monitoring computer for any hardcoded camera network, with appropriate approval levels (sec for station, mining for outpost etc).
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-02-01 18:00:55 +10:00
SkyMarshal
0d7ce5f347 Port of the TG radio system. Tasty and I tested it out and it works smooth and clean :)
We were able to restore functionality after we blew up half the radio equipment, as well.
AI satellite is now the Comms satellite.
2012-01-17 00:12:30 -07:00
Tastyfish
522f745e71 somehow this bug was only an issue once in a real game, fixed 2011-12-31 16:56:55 -05:00
Tastyfish
c02979c148 Toggle-Deny-Shuttle, can build fire alarms, atmos alarms, intercoms, status displays, and light switches 2011-12-31 12:28:26 -05:00
Tastyfish
619ebeba66 updated NT law wording,NT law module in upload,lizards scratch instead of punch via space's rq,fixed downloading books 2011-12-21 03:55:16 -05:00
Tastyfish
0b28c04e8c Nanotrasen laws, nobody likes you asimov 2011-11-30 19:23:37 -05:00
kortgstation@gmail.com
c00d699ab6 Added the pirate captain stuff for HG
Changelings can now regen from death
Loyalty implants are now orderable from QM
Repair bot is now adminspawn only
Added the mech ion cannon, which is adminspawn for now
Tweaked highlander a bit
Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-08 00:47:50 +00:00
panurgomatic
3517810d11 - Added atom/proc/search_contents_for. Recursively searches through all contents of all atoms inside specified one for matches, returns a list of found atoms.
- Added teleporter datum. do_teleport proc is now just a wrapper for it.
- Added damage absorption to mechs.
- Added mecha step and turn sounds.
- Cleaned effects code a bit.
- Metal foam should now block air movement.
- Since sd_ lightning library chops areas into pieces, turrets now work with master area.
- Tried to optimize DesignHasReqs proc.
- Added plasma converter and laser cannon mecha equipment.
- Other cosmetic changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2463 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-31 22:09:36 +00:00
mport2004@gmail.com
9a2ee43b59 Fixed some runtimes.
Job system once again has -1 as unlimited.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2451 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-30 07:14:17 +00:00
mport2004@gmail.com
eba614d78f Fixed some runtimes
Gibber now properly checks for clothes when you attempt to shove people in it.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2429 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-26 23:15:34 +00:00
panurgomatic
468a8823b3 - Fixed Issue 185
- Moved some files from /icons to /html
- Added /datum/getrev which should get the server revision info from local svn files. Settings in /config/svndir.txt. Added new OOC verb "Show Server Revision"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2405 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-21 02:49:37 +00:00
vageyenaman@gmail.com
3b40c90488 ◦ 2 new hairstyles, 1 new beard style. Includes the luxurious ADAM JENSEN beard/hair set. YOU NEVER ASKED FOR THIS.
◦ As a result of the previous change, a substantial overhaul of the order in which clothing and hairs are displayed has been put into effect. From what I've playtested, it works mostly fine. Keep an eye out for small little oddities, though.

◦ Masks and head wear have been given a new flag, BLOCKHAIR. If turned on, this flag will force to the hair to not display. Intended for space suits, rig helmets, etc.

◦ (Committed for Zudrag) Added in the circuit boards for clone pods and cloning scanners and making them produceable from the circuit imprinter.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2368 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-15 22:12:06 +00:00
panurgomatic
58bef9a494 - Added href getter datum. Returns either what you want or null.
- Moved byjax callback processing to JS part.
- Disabled exosuits verbs from showing when RMButtoning.
- Added radios to exosuits. Setting can be found in 'Electronics' menu.
- Exosuit maintenance can be initiated even if it's occupied. The pilot must permit maintenance through 'Permissions & Logging' - 'Permit maintenance protocols'. For combat exosuits it's disabled by default. While in maintenance mode, exosuit can't move or use equipment.
- Nerfed EMP effect on mechs.
- Fixed build_path for atmospheric monitor circuitboard design
- Bugfixing and bugmaking.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2343 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 20:24:14 +00:00
mport2004@gmail.com
3cae06c9c3 Fixed the signpost shuttle bug.
Critters have been added and livestock removed
Xbow damage raised to 30 a shot
Centcom Survival Kit is once again a box
Sec uniforms moved into their own locker

After IRC talk
Guns that are created in the protolathe now spawn inside of a lockbox
They can be unlocked by an ID with Armory access or an Emag.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2045 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-24 04:00:45 +00:00
mport2004@gmail.com
3fc6d95cc8 Fixed most of the runtimes from the latest server errorlog.
Laser Cannon:
After IRC talk cost went up by 2k diamonds and 1k glass
Heavy version removed as it was more or less the same as the normal

Cargo:
cancelorder commented out as it is broken and throws runtimes.  I don't really have the time or will to dig though the code and fix it right now.  If anyone else or the guy who added it wants to fix it be my guest. 
runtime error: Cannot read "/datum/supply_order".object


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2009 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-14 06:41:21 +00:00
vageyenaman@gmail.com
80d4e405b9 New DNA mutation system: see http://tgstation13.pretentiousfool.com/phpBB3/viewtopic.php?f=7&t=5584 (the code that makes this actually work has been commented out, it will be implemented maybe sometime soon)
Fixed some spelling and grammar errors.

Tweaked the cost of Large Energy Crossbow designs.

Fixed a bug where people would generate two manifest entries when they late-joined. Annoying as fuck.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1966 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-02 01:35:44 +00:00
mport2004@gmail.com
2224916ab9 Just some general cleanup
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery.
Research moved into Modules.
Virus2 moved into WIP - is anyone even working on this, it looks almost done?
Computer2,optics,pda2,experimental moved unto unused.
WIP Chemistry things moved into Chemical Module
Cameras.dm moved into weapons
GameKit.dm moved into unused
BrokenInHands.dm moved into unused
Removed Grillify.dm
Moved all of the files listed as unused in the mining module to unused
Removed several empty folders in modules
Moved cloning.dm into machinery
Moved NewBan.dm into admin
Changed humanoid aliens new_life.dm into life.dm
Moved beast mob into unused
Moved hivebot into unused
Moved carpedexplosion.dm into unused
Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything.
Removed mastercontroler2.dm
Moved savefile.dm from human to new_player

Bugfix
People spawning on the starting screen on rev/cult should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-31 21:31:00 +00:00