Zuhayr
61df28fe62
Reverting an accidentally committed test change.
2015-07-14 05:19:01 +09:30
Zuhayr
5e1ae26b74
Comment cleanup, adds TODOs for a bunch of minor things that the antag system may need to address before the end of freeze.
2015-07-14 05:19:01 +09:30
Zuhayr
cd380aba24
Removed the last few references to MODE, fixed some oversights with player_is_antag().
2015-07-14 05:19:00 +09:30
Zuhayr
965ab355e2
Fixes #10157
2015-07-14 05:19:00 +09:30
Zuhayr
7bb9ca6ec2
Fixes #10129
2015-07-14 05:18:58 +09:30
Zuhayr
7dada28d8d
Fixes #10146
2015-07-14 05:18:57 +09:30
HarpyEagle
e0f89532e0
Fixes #10078
2015-07-13 11:08:58 -04:00
Ccomp5950
9990fb05be
Merge pull request #10167 from PsiOmegaDelta/150713-MorgueTrays
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Fixes #10143 .
2015-07-13 09:40:20 -04:00
Ccomp5950
889019b445
Merge pull request #10163 from PsiOmegaDelta/150713-Fixes
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Fixes
2015-07-13 09:35:58 -04:00
PsiOmega
e11ffcdfc9
Fixes #10143 .
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Morgue/crematorium trays should now garbage collect properly.
2015-07-13 15:06:02 +02:00
Kelenius
e8bc544a92
Fixes #10150
2015-07-13 11:44:47 +03:00
PsiOmega
64cda4aa5a
Destroyed items now use drop_from_inventory instead of unEquip. Reduces the risk of references being kept in case of held items.
2015-07-13 10:20:46 +02:00
PsiOmega
9ba21f3079
Tried to resolve ID cards not GCing properly. Sorted some awful : uses instead.
2015-07-13 10:18:08 +02:00
PsiOmega
750c3f9e66
Puts the world end handling inside a spawn instead of sleep.
2015-07-13 10:13:45 +02:00
PsiOmega
21407e5be6
Fixes #10128 .
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Lawyers can now access security records.
2015-07-13 09:53:42 +02:00
Zuhayr
52cc850bf8
Merge pull request #10115 from PsiOmegaDelta/150712-SolidJaunting
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Wizards can no longer de-jaunt in turfs with dense objects.
2015-07-13 06:14:44 +09:30
Chinsky
dabdbf529c
Fixes several jobs not spawning with their prefered lootbag.
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Added a proc that spawns it for those jobs that didn't put a bag on in their 'equip' proc. There's just too many of those to move thme out in override for that proc and some jobs (like miners) depend on knowing if bag is there or not. It won't spawn second bag if first one is there anyway.
2015-07-12 19:29:29 +03:00
GinjaNinja32
b04ed47e2f
Merge pull request #10070 from Mloc/lightwrite-2
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Lighting overlay changes + optimizations
2015-07-12 15:51:44 +01:00
PsiOmegaDelta
7b3759c1f3
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/controllers/configuration.dm
code/modules/admin/topic.dm
config/example/config.txt
2015-07-12 14:49:31 +02:00
PsiOmegaDelta
2ed978b1e1
Wizards can no longer de-jaunt in turfs with dense objects.
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Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
Ccomp5950
325dfd9852
Merge pull request #10072 from NullSnapshot/adminfeatures
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[Fast-track] Moderator tempban changes.
2015-07-11 23:21:49 -04:00
Zuhayr
c59dc2445c
Fixes #10062 and #10061
2015-07-12 07:04:35 +09:30
Chinsky
9d2ffa3ffb
Merge pull request #10087 from Loganbacca/turretfixes
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Fixes - turrets and cargo trains
2015-07-11 08:33:04 +03:00
Loganbacca
7a82e1c563
Fixed turrets accidentally killing the AI
2015-07-11 13:31:28 +12:00
GinjaNinja32
c24f8f3452
Merge pull request #10088 from mwerezak/inhand-overlays2
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Ports grenade and flash in-hand sprites
2015-07-10 21:12:11 +01:00
mwerezak
fb1eeae640
Adds inhand sprites for grenades
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Adds inhand sprites for generic grenades, flashbang, and emp grenade.
Conflicts:
code/game/objects/items/weapons/grenades/emgrenade.dm
2015-07-10 11:00:29 -04:00
Loganbacca
c04fc312e2
Moved trajectory check to during target assessment
2015-07-11 02:47:47 +12:00
Loganbacca
6b10b648d2
Implements turret trajectory prediction
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- Adds trajectory checking for turrets, so they don't burn holes through other objects (like walls and AI's) if they wouldn't hit them anyway.
2015-07-11 02:16:17 +12:00
PsiOmegaDelta
265802d270
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/controllers/_DynamicAreaLighting_TG.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/explosion.dm
2015-07-10 12:57:46 +02:00
mwerezak
a36844cf84
Adds inhand sprites for the flash
2015-07-10 00:27:33 -04:00
Zuhayr
fae8a6964e
Merge pull request #10082 from mwerezak/inhand-icon-update
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Fixes #9976
2015-07-10 13:02:16 +09:30
Zuhayr
eee306aedd
Merge pull request #10083 from mwerezak/capgun-icon
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Fixes #9984
2015-07-10 13:02:10 +09:30
mwerezak
6fb6237816
Fixes #9984
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Fixes capgun and dart crossbow inhands.
2015-07-09 23:00:22 -04:00
mwerezak
bb0dea8991
Fixes #9976
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Deleted items update their loc's inhand overlays if they are in a mob
when GC'd.
2015-07-09 22:55:51 -04:00
Snapshot
aa97514c4a
Merge pull request #10075 from comma/dev-freeze
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Couple hacky fixes
2015-07-09 14:25:56 -07:00
HarpyEagle
cf88e87434
Fixes mounted RCD balance issues
2015-07-09 16:54:01 -04:00
Chinsky
1993935766
Fixes #9899
2015-07-09 23:17:06 +03:00
Null Snapshot
dcaa8289a1
Fix for missed if(A | B) else if (b) check.
2015-07-09 12:26:11 -07:00
Null Snapshot
a28d3cd9d1
Added new config variables for toggling moderator tempban permissions and maximum duration for bans.
2015-07-09 12:10:18 -07:00
Mloc
278a4c38ec
get rid of mob.see_in_dark and species.darksight
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They don't work with the current lighting system and cause weird artifacts.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-09 19:17:04 +01:00
Chinsky
c7d9ce4697
Merge pull request #10046 from mwerezak/custom-item-icons
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Makes custom items use the host item's inhand sprites if none are provided, knife fixes
2015-07-09 20:52:38 +03:00
Chinsky
7d9b7e10f4
Merge pull request #10038 from PsiOmegaDelta/150707-HellUniverseOptimizations
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Reduced Hell Universe Lag
2015-07-09 20:45:51 +03:00
Zuhayr
d047311931
Should fix #9895 , hopefully.
2015-07-10 01:21:12 +09:30
Zuhayr
946c445b29
Fixes #9896
2015-07-10 01:14:12 +09:30
GinjaNinja32
f3d09e092e
Removes the approximations cheap_pythag and cheap_hypotenuse, since they're anything *but* cheap
2015-07-09 16:25:47 +01:00
Zuhayr
20f93b6009
Fixes #9394
2015-07-10 00:21:17 +09:30
Mloc
ffbf547923
Merge pull request #9889 from PJB3005/bay-lights
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Lighting optimizations + NVG meson fix
2015-07-09 14:50:10 +01:00
Zuhayr
d47c2c8a02
Fixes #10013
2015-07-09 04:05:40 +09:30
mwerezak
01104eda45
Fixes utensil force dividers.
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Fixes utensil knives deal more damage than a chopping knife, and spoons being a potentially deadly weapon.
2015-07-08 01:37:07 -04:00
PsiOmegaDelta
ed5a12c2a2
Revert "[DNM] Makes custom items use the host item's inhand sprites if none are provided, knife fixes"
2015-07-07 17:14:42 +02:00