Commit Graph

189 Commits

Author SHA1 Message Date
Will
b0a5d870dc slipping tweaks (#18818)
* slipping fixes

* corrected snow

* turf slip fixes
2025-11-22 11:36:50 -05:00
Will
d9d58b9d3c topmost turf crossed component (#18773)
* begone recursion

* oops

* depricated

* recursive move fix

* dissertation...
2025-11-20 09:15:21 -05:00
Will
00b7fe3c21 fix deletion (#18771) 2025-11-11 00:51:21 +01:00
Will
d14fa806ef removed balloon notice (#18769) 2025-11-11 00:08:48 +01:00
Will
35e4aabd0b Stunned In Object View Decouple fix (#18748)
* decouple is safer

* disable stun ending object views

* ghostize needs to end remote views
2025-11-08 02:55:11 -05:00
Cameron Lennox
c07054d463 Trait Upports & Tweaks (#18677)
* Upport these

* wtf

* Update negative.dm

* Hard feet into a neutral

* revert

* type-o

* Makes toxin_gut a trait.

Better as a trait than a var.

* Fix these

Was free trait otherwise

* Update negative.dm

* Fixes these as well

* Update low_sugar.dm

* Update vorestation.dme

* Converts these to components

Still needs optimization.

* Makes absorbent a component

* Implements deep sleeper

* Update living_movement.dm

* Update living_movement.dm

* Update negative.dm

* why not

* Adjust these

* Update positive.dm

* Update positive.dm

* Eh, let's lower this some.

* Add singulo mtabolism

* these too

* Make this use bloodloss_rate

* Update negative.dm

* grapples you

* Update mob_grab.dm

* my brain hurts reading this

please leave more comments

* Slippery

* enable

* Remove waterbreather from breathless

Unneeded

* Update negative.dm

* Update low_sugar.dm

* Update snacks.dm
2025-11-08 02:19:49 +01:00
Cameron Lennox
a425f3e663 EMP cleanup (#18682) 2025-11-08 02:05:08 +01:00
Cameron Lennox
57d1d031da Axes do_mob and replaces with do_after (#18739)
* moooore do_afters

* theese

* Failsafe

* Update human_attackhand.dm
2025-11-08 02:01:23 +01:00
Guti
838bb093e8 Refactors do_teleport (#18668)
* Teleport refactor

* Televore

* Additions

* Update

* No effects

* .

* Attempt

* proc name change

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-11-07 21:28:21 +01:00
Will
fd60bee1cb Relaymove Moved To Remote Views (#18714)
* Remote view setting datums

* remote view handles relayed move

* setting up checks

* many fixes

* small fixes

* default relay behavior

* use camera settings

* coordinated for overmap shuttle

* lock this down

* not needed

* not needed

* inaccurate doc

* small fixes

* various set machine calls no longer needed

* runtime

* health hud moved to signal controls

* overriding huds

* allow signal based huds entirely

* uav health icon

* fix

* oops that's important

* more return types

* mmis view fix

* not needed

* protect against instantly deleted ghosts

* all of these need remote on enter

* these too

* order
2025-11-05 17:47:58 -05:00
Kashargul
d9b5e1fdc9 fix vore helpers (#18724)
* fix vore helpers

* .

* fix that too
2025-11-03 20:38:11 -05:00
Guti
aa14f1fbcc Vore preference helpers (#18656)
* Procs

* Pref checks

* Snack eat changes

* Fix
2025-10-30 23:26:10 -04:00
Will
203ae58380 More Remote View Fixes (#18688)
* Add status effect signals

* fix illegal assignments

* remote view drops on status effects

* missed

* protect turf decouple

* don't bother if we will just restart it anyway

* don't remove

* equiping items should end view too

* inconsistent login behavior

* this is triggering during laggy attach

* seems fixed

* keep order

* docing

* typo

* better doc

* lets try this

* keep old remote views for the decoupling
2025-10-30 01:22:28 +01:00
Reo Lozzot
ceb33e3e7d Soakn't (#18647)
Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:58:37 -04:00
Will
1dfae07494 Machine var shim (#18644)
* removal of machine var

* shimsham

* deprecation warnings

* COMSIG_LIVING_HANDLE_VISION signal

* improved

* more cleanup

* more fixes

* this is fine

* fixed radios

* notices for now, tgui fix

* cleaned up hud and vision parent calls, adds COMSIG_LIVING_HANDLE_HUD

* radios use tgui now

* guestpass does not need machine anymore

* cloning machine doesn't use it

* this arcade machine is tgui too

* autolathe does not need machine

* remaining cleanup

* doc fix

* fix

* logout handling

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-27 02:06:29 -04:00
Cameron Lennox
cccd2280a7 Fixes a bug with species component application (#18696)
* Update trait.dm

Update trait.dm

Fixes a bug and cleans up Omen dice application

* small godmode fix

* Proper

* Fixes organ regen
2025-10-27 01:51:35 -04:00
Cameron Lennox
477cc076d8 Radiation additions & Component (#18642)
* It begins

* Better coding practices

* No mapwide radiation glow!

* Update radiation_effects.dm

* A bit more efficient

* Theeese too

* moar

* caps

* lint

* Stops self contamiantion

* Mregen

Fixes this bug with mRegen. Also gives bruteloss the 1% heal chance.

* MAR!

* TGUI panel

* Nuclear png

Attribution not required, but being listed for posterity:
From uxwing. Icon name is "Radiation Icon SVG Vector"

* colorful

* Update nuclear.scss

* Update damage_procs.dm

* Radiation Negative Trait

* Update radiation_effects.dm

* get rid of this bad documentation

Should only EVER be registerwithparent.
2025-10-26 22:21:17 -04:00
Guti
2177b7e28c Adds a Bluespace Connection component (#18629)
* Bluespace lockers yay

* Bit more restrictive

* Fix + Text addition

* Cratefix

* BS Locker Landmark

* .

* COMSIG_ATOM_HITBY

* No Effect

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

* Update code/datums/components/structures/bluespace_connection.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-24 00:38:02 -04:00
Will
f66dcedb63 phased kin fix, photosynth fix (#18676) 2025-10-22 01:27:21 -04:00
Will
88f4734785 Crowd detection component (#18624)
* getting there

* more cleanup

* condensing

* more condensing

* think this is needed

* access control

* redef

* various fixes

* this should of really just been a var

* cleanup again

* unified belly code

* calming message

* missing calming

* Update crowd_detection.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-22 01:27:04 -04:00
Will
f95fdccd61 Remote view recursive prey fix (#18655)
* wrongcharger

* recursive belly fixing

* not needed

* make instant

* goggles and rigs in mechs

* cryopod view fix
2025-10-22 01:19:46 -04:00
Kashargul
807f57184f fix shadekin nutrition gains (#18640) 2025-10-16 23:22:07 -04:00
Guti
8a1a482c2b Removes Gender (#18628)
* Removes Gender

* Adds herm back
2025-10-14 18:34:35 -07:00
Cameron Lennox
4cc51c4ff1 Slight adjust to this (#18630)
If we're not on a turf (slipped into something like a machine) stop slipping.
2025-10-14 15:35:38 -07:00
Cameron Lennox
289628be57 Spont vore & unlucky fix (#18626)
* Some fixes

* terminate early
2025-10-14 07:15:13 -07:00
Will
53a1373611 fix some remote view component desyncs and crashes (#18627)
* fix some crashes

* lets clean this all up

* trymove

* the rest

* Revert "the rest"

This reverts commit a2076cbfb0.

* Revert "trymove"

This reverts commit f63e3c822f.

* Revert "lets clean this all up"

This reverts commit c590eef512.

* lets keep this in scope

* admin stuff

* this too

* fix

* this needs to be forceMoved

* Revert "this needs to be forceMoved"

This reverts commit d24f883699.

* stardog mouth fix and qdel
2025-10-14 06:35:57 -07:00
Will
2194b87de0 Fixing client eye (#18577)
* signal foundation

* reset_perspective implemented

* you too

* setting mob

* no

* fix

* tweak

* remote view element

* these too

* use element

* cleanup more manual code

* fix element

* mutation signal

* handle being dropped from holders, and fix pai hud

* handle qdel

* it's a component now

* ugly holder fix

* another fix

* follow view target

* item remote view

* doc update

* unneeded

* this needs a recode to work better

* many fixes

* these are all unneeded

* almost working viewerlist remotes

* this uses component too

* this needs to die to it's item

* don't allow spamming tgui menus

* tg style args

* fixing behaviors

* fuk

* working view release from holders

* only final matters

* comment order and disposal fix

* cryotube loc fix

* no mob should reset its view every life tick

* major improvements

* still forbid z level change even if we allow moving

* this too

* don't doubledip

* qdel on self is unneeded

* wipe remote views on logout

* vore bellies need to manually clear views

* fixAI hud

* belly release fixes

* cannot use binoculars in a vore belly

* pai card can be picked up and dropped correctly

* ventcrawl fix and distracted fix

* this is better

* forcemove

* vr console fix

* use flag for this

* belly stuff

* various cleanups

* oops

* fixes statue spell

* unneeded perspective clear

* automatic instead

* continued cleanup

* that was dumb

* needed

* none of this works

* are these even needed

* lets lock down to these

* lets try to make this work

* extremely close to working

* needs to solve final pai issues

* mob eye change signal

* Revert "mob eye change signal"

This reverts commit eedd5da934.

* significant progress

* safety

* expected to be not null

* likely not needed

* don't spam component changes

* endview on logout

* accessors

* egg fixing

* Revert "egg fixing"

This reverts commit 6a54049c69.

* getting closer

* even closer

* needs type

* close...

* extremely close to working

* fixing pai stuff

* this too

* promising fixes

* docs

* this is recursive move's responsibility tbh

* unneeded now

* oops

* better decouple

* topmost check

* cleanup

* holder released from egg fix

* pai fix for reset view

* debug info

* some better pai ejection code

* better way

* unneeded

* needs to be null

* better vision restore

* use correct handling

* no longer needed

* required

* handle decouple on mecha too

* name clarity

* do not allow double dipping zoom items

* ethereal jaunt needs a full cleanup later

* fix blackscreen flicker

* remove set machine from pda

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

* Update code/game/objects/items.dm

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-10-12 22:18:08 -04:00
Will
8cff5ffb03 Noslip boots affected by slip, and post-slipping movement (#18614)
* magboots and postslipping

* lube tweaks
2025-10-11 16:43:01 -04:00
Cameron Lennox
16673ef23b Adds a new loadout item - Cloak of Eyes (#18592)
* Adds a new loadout item - Cloak of Eyes

* I realized there's reasons to override this

* cleans up some sin

* Update reactive_icon_update.dm

* indents

* Update code/modules/vore/fluffstuff/custom_clothes_vr.dm
2025-10-09 15:18:34 +02:00
Cameron Lennox
801288190c Dephase shots (#18609) 2025-10-09 15:16:30 +02:00
Guti
260e3a4fc4 Moves shadekin-related vars into their component (#18610)
* Shadeanim

* Revert "Shadeanim"

This reverts commit 8497cef0cc.

* shadeanim

* Updoot
2025-10-08 14:34:35 -04:00
Will
d7c253c96a don't slip is phased mar (#18601) 2025-10-07 09:43:08 +02:00
Cameron Lennox
44c6b2f707 Spontaneous Vore Element (#18556)
* true/false

* wip p1

* Refactors stumble vore to be an element

* Makes dropnoms a component

* cleanup

* Fixes these

* checked further down

* framework here

* needs testing

* MORE CLEAR

* Fixes slipvore

* this works aye

* no copy paste

* Update stumblevore.dm

* Update stumblevore.dm

* Update stumblevore.dm

* Fixes

* only one has to slip

* fix this

* rename

* Update spontaneous_vore.dm

* SLIP VORE

* Update code/modules/mob/living/living_movement.dm

* Update unlucky.dm
2025-10-06 15:43:42 -04:00
Ryumi
1e29ff24e2 Upports craftable operating tables (#18594) 2025-10-04 15:46:27 -07:00
Cameron Lennox
7f4de78573 Unlucky trait (#18463)
* this compiles

* more edits

* Upports OP21's immovable rod

Makes it NOT shit.

* actually enable this lol

* CLANG

* we all fall down

* break it

* stairs

* bye async

* makes doorcrushes less lethal

* more unluck!

* dice and stumble vore

* major version

* Update clang.dm

* More tweaks. BS Cracker

Makes bluespace cracker better code quality too

* Cut down on lists here

* Adds the traits

* glass shapnel

* Update unlucky.dm

* Modular Shock

* Charger and thrown

* Defib nat 1

* Gravity Falls

* gibby

* no longer gib, just hurt a LOT

* Better Washer

* Update washing_machine.dm

* Even less jank

* Moves some stuff around

* linters

* Update unlucky.dm

* Table stubbing

* fixes mirror break, evil only

* PIPEBOMB

* Update negative.dm

* Update mail.dm

* glasses fly off your face if you fall

* Update unlucky.dm

* evil beaker and spooky events in the dark

* Evil beaker spilling

* Unlucky people have custom maint loot

* Get sick while searching

* Update _lootable.dm

* whoop

* Update _lootable.dm

* washer will always wash

* Lowered to 5

* ash

* Update areas.dm

* get knocked

* picking up items

* Dice

* Update unlucky.dm

* Update code/game/objects/items/devices/defib.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/modules/economy/vending.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/game/area/areas.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Update code/datums/components/traits/unlucky.dm

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>

* Nicer damage

* these

* this

* mini DCS update

* Excludes

* Proper inherit

* Update unlucky.dm

* Update code/datums/components/traits/unlucky.dm

* These

* thes too

* user

* no hardrefs

* only these 2

---------

Co-authored-by: Guti <32563288+TheCaramelion@users.noreply.github.com>
2025-10-04 03:13:12 -04:00
Cameron Lennox
928ba4f9ff Makes weaver TGUI (#18568)
* Makes weaver TGUI

This all works, just needs to be made nicer looking

* cut down copy paste

* These

* Cocoon

* Update positive.dm

* Visible costs

* weave

* Update weaver.dm

* Update weaver.dm

* Update code/datums/components/traits/weaver.dm

* Update code/datums/components/traits/weaver.dm
2025-10-02 01:23:24 +02:00
Cameron Lennox
f71f0bc673 Facing component (#18574)
* save this because im afraid

* Directions

* Triggering list

* don't

* Update reactive_icon_update.dm

* Update vorestation.dme

* Update reactive_icon_update.dm

* Update reactive_icon_update.dm

* this can be an obj as well!
2025-10-01 23:14:54 +02:00
Will
0065c96769 Turf slip component [NEEDS TESTING] (#18057)
* turf slip component

* remove magic numbers

* don't dupe timers

* Water fix, lube buff

* fix

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-24 08:35:10 -04:00
Will
b594262fec Tethered Item Component (#18499)
* tethered component

* can't do that

* visible_message should always show

* forbid storing

* catching some small issues

* visible message is fighting a bit too much

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-22 04:40:53 -04:00
Kashargul
45bd1930ec obj screen to atom movable screen (#18434)
* obj screen to atom movable screen

* .
2025-09-22 00:31:30 +02:00
Will
cb94cf279b ling and defines (#18537) 2025-09-20 00:27:53 +02:00
Kashargul
f4714c5489 runtime viewer fixes (#18512) 2025-09-17 14:20:51 +02:00
Will
1fe94df762 Moves destroy_on_drop to TG style and adds signal (#18454)
* to tg style

* unify drop proc

* protection and logging on qdeleted item pickup

* prevent stripping items from the inventory menu too

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 05:27:24 -04:00
Kashargul
6e3bb1efa0 clean up flags (#18439)
* clean up flags

* wtf?

* pass it

* .

* ...

* .

* .

* fix retrace

* .

* .

* properly build

* eh static

* .

* .

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-14 04:31:35 -04:00
Selis
b0f0f4685f JSON Logging Refactor (#18252)
* First pass

* fixes

* more fixes

* num2hex length changes

* pass 2

* fixed warning

* looc log fix

* .

* update tgui

* .

* .

* .

* .

* perttier

* cleanup

* .

* .

* fix token

* no

* .

* .

* .

* ,

* modsay eventsay

* .

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-11 17:28:20 +02:00
Will
37a2e0151d Disposal Connector Component (#18431)
* looks like we're just recoding disposals entirely lol

* wip

* fixes

* doc

* code cleanup

* define use

* use doafter

* disposal flooring breaks now properly drop floor sheets

* Moved disposal mail tag to packet init instead of before it

* modernization

* cleans up overrides that shouldn't exist

* more cleanup

* Update code/modules/recycling/disposal_holder.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Update code/modules/recycling/disposal_holder.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

* Update code/modules/recycling/disposal_machines.dm

Co-authored-by: Cameron Lennox <killer65311@gmail.com>

---------

Co-authored-by: Cameron Lennox <killer65311@gmail.com>
2025-09-11 01:40:43 -04:00
Cameron Lennox
ebd0669c8f Weaver bugfix (#18430) 2025-09-08 20:54:14 -04:00
MeepleMuncher
7f4b402c1d Better Tourette's (#18385)
* Readds tourette's as a neutral, less obtrusive trait

* Fixes for loop

* Update neutral_genes.dm

* Wrong one!

* Update dna_injector.dm
2025-09-07 23:05:08 -04:00
Cameron Lennox
d73f6b8dbd Makes uses of do_after sane (#18334)
* Prevents insta-actions

* Do_after sanity

NOTE: NUKE do_after_action

* Update bonfire.dm

* The  rest of them

Also fixes a tpyo

* no minitest :)

* .

* .

* Gets rid of the slowdown for now

---------

Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
2025-09-08 02:25:08 +02:00
Kashargul
aba797cc03 allow vorebelly display names (#18314)
* allow vorebelly display names

* move lowertext

* .

* .

* .

* ,

* .

* example implementation

* .

* .

* absorbed

* .

* .

* .

* .

* also fix that

* useRef

* key it

* .

* fix those too
2025-08-30 14:14:31 +02:00