Yoshax
66a27846e7
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into cargo
2016-07-10 03:49:46 +01:00
Yoshax
e28c4361f7
Merge pull request #2015 from Neerti/12/16/2015_newwizard
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Dry-dock phase for Technomancer
2016-07-10 03:43:35 +01:00
Yoshax
c60407e6f4
Adds fifty stacks for all material stacks and makes drop pod actually drop fifties
2016-07-10 03:40:24 +01:00
EmperorJon
108a8743f5
Merge pull request #2070 from Anewbe/pry
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Adds a pry var to objects, which checks if the obj can open doors
2016-07-09 10:36:50 +01:00
Anewbe
d932462f4f
Foam axes don't shatter windows
2016-07-09 00:37:36 -05:00
Anewbe
f27fa6cc2b
Adds a pry var to objects, which checks if the obj can open doors
2016-07-09 00:24:12 -05:00
Neerti
61e291a083
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
2016-07-08 21:00:12 -04:00
Jon
88debefe3e
The Beruang can now sent to visit the station once per round, with traders gathered, in the same manner as the admin ERT call!
2016-07-08 16:07:34 +01:00
Yoshax
1c8224fd07
Merge pull request #2028 from Anewbe/gauntlets
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Hardsuit gauntlets cover gloves
2016-07-07 01:33:16 +01:00
Anewbe
f375595d30
#MoreDice2016 ( #2016 )
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* Adds more dice
* Adds sprites, fixes some pathing
2016-07-03 19:48:28 +01:00
Anewbe
1d9e7cd95b
Fixes
2016-07-02 21:25:38 -05:00
Datraen
ccda51ab68
Adds fluff antag factions, antag visibility options for uplinks.
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No mechanical changes come of this change, only the ability to have an antagonist faction, as well as having specified visbility for the affiliation itself.
Also adds Skrell home system to the home system list.
2016-06-29 11:25:52 -04:00
Yoshax
563022808d
Merge pull request #1991 from aztectornado/stack
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Clicking a stack no longer transfers one sheet at a time.
2016-06-27 19:46:12 +01:00
Techhead0
deaac36479
Clicking a stack no longer transfers one sheet at a time.
2016-06-27 11:30:55 -05:00
Datraen
39e1a36a54
Fixes implants not receiving messages, converts them to absolute proc pathing.
2016-06-26 23:55:48 -04:00
Neerti
20a3bd5b26
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard
2016-06-26 20:14:29 -04:00
Neerti
53d60eb554
Does even more work.
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NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
HarpyEagle
36e53d4b98
Fixes disarm-attacking being very likely to break the limb before dislocating it.
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Also makes it possible to 'strike to cripple' with stunbatons
2016-06-19 23:58:16 +01:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
HarpyEagle
58b87f1a4b
Adds do_surgery() behaviour for various items
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Heath scanners, autopsy scanners, syringes, hyposprays, droppers and bottles.
2016-06-17 19:06:56 +01:00
HarpyEagle
fc063115df
Makes do_surgery() into an item proc, refactors medical stack application
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Surgery is now handled before attack() is called, no need to check that in attack()
2016-06-17 18:08:36 +01:00
Yoshax
3f9a5b9b91
no message
2016-06-16 04:34:48 +01:00
Yoshax
7d70f14f95
Makes snowy overlays have directions in the sprites instead of different obj's
2016-06-15 19:06:05 +01:00
Mark9013100
c0414d2917
Allows cards to go on the ear slot
2016-06-14 12:17:35 -04:00
EmperorJon
388ec9cb11
Merge pull request #1931 from VOREStation/videocalls
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Adds actual video calls to communicators
2016-06-14 01:31:40 +01:00
Yoshax
fdc8b33b2c
Adds towels to fitness vendor, color is randomised
2016-06-13 20:19:52 +01:00
Arokha Sieyes
b624e7703a
Adds actual video calls to communicators
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'chu heard me. S'what it does. When you're on a call, there's a "Start Video" button next to each person. When you click it, you actually look through their thing, like a ghost might if they ghostcalled. You have to stay within 1 tile of a video showing communicator to see it.
Multiple people can share one communicator video stream by setting it on a table or whatever, and examining it. There's a message like "It appears to be showing a video: [view]" and you can click view and you can all look at the video. COLLABORATION. SYNERGY. OTHER BUZZWORDS.
I also added the feature of DECLINING requests from people.
Also communicators show up on a special camera list on security consoles, but the same EPv2 network visibility turns this off as well if you wanna be all hidey. This does mean that people with the visiblity on serve as sort of roaming AI cameras for the AI as well. So the AI can watch you repair the outside of the station or whatever if you want.
2016-06-13 02:55:05 -04:00
Datraen
36fd6fb4d6
Merge pull request #1926 from VOREStation/emotes
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Rewrites Emotes + LOOC and makes Communicators work
2016-06-12 12:46:02 -04:00
Yoshax
1155aabb05
Merge pull request #1927 from VOREStation/exofbp
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Makes suit coolers work right in mecha
2016-06-12 15:59:40 +01:00
Arokha Sieyes
22e2352925
Makes suit coolers work right in mecha
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2 year old typo
Fixes #1924
2016-06-11 23:30:41 -04:00
Arokha Sieyes
7b4d571889
Makes communicators great again
2016-06-11 22:05:01 -04:00
Datraen
299059a5be
Merge pull request #1883 from Yoshax/drinks
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Ports GinjaNinja32's drinks rewrite from Bay
2016-06-10 23:08:41 -04:00
Arokha Sieyes
08972b1dc5
Better, now.
2016-06-09 18:28:16 -04:00
Arokha Sieyes
74a1b59a39
Adds IDs and Wallets
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Adds variants of ID cards for each department and head, and adds several new colors of wallet. The wallets self-color the little ID in the corner based on the ID inserted so they always show the right picture of the ID, without needing to sprite each ID. Some are snowflaked, notably Gold and Centcom, but the rest are generated on the fly based on colors on the ID.
2016-06-08 19:29:47 -04:00
Neerti
fa5dd08f2f
Merge pull request #1893 from Yoshax/spears
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Spear fix + a change
2016-06-08 01:14:05 -04:00
Yoshax
d076962c51
Spear fix + a change
2016-06-08 03:54:44 +01:00
Kearel
d21841a92e
Lets spears be made from butterfly knifes as well as shards.
2016-06-07 19:42:11 +01:00
PsiOmegaDelta
457b4cc367
Large crates now insert items on initialization.
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Similar to how crates/lockers do it.
2016-06-07 19:06:45 +01:00
GinjaNinja32
debfd3dabf
Ports GinjaNinja32's drinks rewrite from Bay
2016-06-06 20:33:11 +01:00
Broseph Stylin
97a94af41a
Fixes mapped-in double beds being made of steel and lacking padding.
2016-06-03 02:36:27 -03:00
Datraen
fbb0f764d2
Adds a missing (src)
2016-06-02 18:12:21 -04:00
Datraen
be4a51eae8
Puts the qdel in initialize.
2016-06-02 14:36:53 -04:00
Datraen
804d69e965
Gives sparks a chance to qdel.
2016-06-02 14:31:20 -04:00
Neerti
a95b47174e
Merge pull request #1851 from Yoshax/bugfixes
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Adjusts the checks to ensure you cannot buckle two people to the same thing
2016-06-02 10:36:25 -04:00
Yoshax
4d3afc42b6
Adjusts the checks to ensure you cannot buckle two people to the same thing
2016-06-02 15:04:40 +01:00
Yoshax
f75d509e7f
Ports event system from Bay
2016-06-01 22:05:04 +01:00
Datraen
2c95126a00
Merge pull request #1765 from Yoshax/cocainecocaine
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Fixes snow and adjusts a definition
2016-06-01 15:57:15 -04:00
Yoshax
0fac31fad3
Fixes being able to buckle more than one mob to bucklable things
2016-06-01 16:34:07 +01:00
Yoshax
d32a708ec7
Fixes snowy overlays layering
2016-06-01 16:01:36 +01:00
Yoshax
0777379d37
Fixes box of EMP grenades only ever spawning 1 grenade
2016-06-01 02:00:57 +01:00